void button1_Click(Object sender, EventArgs e) { buttonClicked = true; button1.Enabled = false; button2.Enabled = false; button3.Enabled = false; button4.Enabled = false; Car Player1 = new Car(1, 0); playerList.Add(Player1); button1.Visible = false; button2.Visible = false; button3.Visible = false; button4.Visible = false; }
void button2_Click(Object sender, EventArgs e) { buttonClicked = true; button1.Enabled = false; button2.Enabled = false; button3.Enabled = false; button4.Enabled = false; Car Player1 = new Car(0, 0); Car Player2 = new Car(2, 1); playerList.Add(Player1); playerList.Add(Player2); button1.Visible = false; button2.Visible = false; button3.Visible = false; button4.Visible = false; this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown1); }
void button5_Click(Object sender, EventArgs e) { Invalidate(); winnerLabel.Visible = false; buttonClicked = true; textBox1.Visible = false; button5.Visible = false; button6.Visible = false; if (playerList.Count == 1) { playerList.Clear(); buttonClicked = true; button1.Enabled = false; button2.Enabled = false; button3.Enabled = false; button4.Enabled = false; Car Player1 = new Car(1, 0); playerList.Add(Player1); button1.Visible = false; button2.Visible = false; button3.Visible = false; button4.Visible = false; /* playerList[0].reset(); * */ } else if (playerList.Count == 2) { playerList.Clear(); buttonClicked = true; button1.Enabled = false; button2.Enabled = false; button3.Enabled = false; button4.Enabled = false; Car Player1 = new Car(0, 0); Car Player2 = new Car(2, 1); playerList.Add(Player1); playerList.Add(Player2); button1.Visible = false; button2.Visible = false; button3.Visible = false; button4.Visible = false; /* playerList[0].reset(); playerList[1].reset(); * */ } else if (playerList.Count == 3) { playerList.Clear(); buttonClicked = true; button1.Enabled = false; button2.Enabled = false; button3.Enabled = false; button4.Enabled = false; Car Player1 = new Car(0, 0); Car Player2 = new Car(1, 1); Car Player3 = new Car(2, 2); playerList.Add(Player1); playerList.Add(Player2); playerList.Add(Player3); button1.Visible = false; button2.Visible = false; button3.Visible = false; button4.Visible = false; /* playerList[0].reset(); playerList[1].reset(); playerList[2].reset(); * */ } else { playerList.Clear(); buttonClicked = true; button1.Enabled = false; button2.Enabled = false; button3.Enabled = false; button4.Enabled = false; Car Player1 = new Car(0, 0); Car Player2 = new Car(1, 1); Car Player3 = new Car(2, 2); Car Player4 = new Car(3, 3); playerList.Add(Player1); playerList.Add(Player2); playerList.Add(Player3); playerList.Add(Player4); button1.Visible = false; button2.Visible = false; button3.Visible = false; button4.Visible = false; /* playerList[0].reset(); playerList[1].reset(); playerList[2].reset(); playerList[3].reset(); * */ } }