/// <summary> /// Initializes a new instance of the <see cref="CharInfo"/> struct. /// </summary> /// <param name="character"> /// The character that should be written. /// </param> /// <param name="colors"> /// The colors that should be used when writing this character. /// </param> /// <param name="delay"> /// The delay that should occur after writing this character, in milliseconds. A delay of 0 means no delay. /// </param> public CharInfo(char character, TerminalColors colors, ushort delay) { this.Character = character; this.Colors = colors; this.Delay = delay; }
/// <summary> /// Initializes a new instance of the <see cref="CharInfo"/> struct. /// </summary> /// <param name="character"> /// The character that should be written. /// </param> /// <param name="colors"> /// The colors that should be used when writing this character. /// </param> public CharInfo(char character, TerminalColors colors) : this(character, colors, 0) { }