public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
            spline = (SplineComputer)target;
            Undo.RecordObject(spline, "Edit Points");

            if (splines.Length == 1)
            {
                SplineEditorGUI.BeginContainerBox(ref pathEditor.open, "Edit");
                if (pathEditor.open)
                {
                    SplineEditor.Space lastSpace = pathEditor.space;
                    pathEditor.DrawInspector();
                    if (lastSpace != pathEditor.space)
                    {
                        SplinePrefs.pointEditSpace = (SplineComputer.Space)pathEditor.space;
                        SplinePrefs.SavePrefs();
                    }
                }
                else if (pathEditor.lastEditorTool != Tool.None && Tools.current == Tool.None)
                {
                    Tools.current = pathEditor.lastEditorTool;
                }
                SplineEditorGUI.EndContainerBox();
            }

            SplineEditorGUI.BeginContainerBox(ref computerEditor.open, "Spline Computer");
            if (computerEditor.open)
            {
                computerEditor.DrawInspector();
            }
            SplineEditorGUI.EndContainerBox();

            if (splines.Length == 1)
            {
                SplineEditorGUI.BeginContainerBox(ref triggersEditor.open, "Triggers");
                if (triggersEditor.open)
                {
                    triggersEditor.DrawInspector();
                }
                SplineEditorGUI.EndContainerBox();

                SplineEditorGUI.BeginContainerBox(ref debugEditor.open, "Editor Properties");
                if (debugEditor.open)
                {
                    debugEditor.DrawInspector();
                }
                SplineEditorGUI.EndContainerBox();
            }

            if (GUI.changed)
            {
                if (spline.isClosed)
                {
                    pathEditor.points[pathEditor.points.Length - 1] = pathEditor.points[0];
                }
                EditorUtility.SetDirty(spline);
            }
        }