// ============================= 继承接口 =================================
        protected override void InitData()
        {
            if (_inst == null)
            {
                _inst = this;
            }
            else
            {
                GameObject.Destroy(this);
            }

            SceneManager.Inst.EndChangeScene(SceneEntry.Loading.ToString());

            StartCoroutine(LoadNextScene());
        }
 protected override void DestroyData()
 {
     _inst = null;
 }