Beispiel #1
0
        internal static bool ValidateCanvas(IList <string> splitCommand, int countCommand, Size canvasSize,
                                            ref Shape.Points pts, bool isLine = false)
        {
            var ret = true;

            if (splitCommand.Count != countCommand)
            {
                Console.WriteLine("Please enter correct cordincates");
                ret = false;
            }

            if (ValidateCanvas(canvasSize))
            {
                ret = false;
            }

            pts.fromPoint = ParseCord(splitCommand[1], splitCommand[2]);
            pts.toPoint   = ParseCord(splitCommand[3], splitCommand[4]);

            if ((pts.fromPoint.X >= pts.toPoint.X || pts.fromPoint.Y >= pts.toPoint.Y) && !isLine)
            {
                Console.WriteLine("Please enter valid cordinates");
                ret = false;
            }

            if (!ValidCordinate(pts.fromPoint, canvasSize) || !ValidCordinate(pts.toPoint, canvasSize))
            {
                ret = false;
            }

            return(ret);
        }
Beispiel #2
0
        private static void DrawLine(IList <string> splitCommand, char drawChar)
        {
            var pts = new Shape.Points();

            if (!Utility.ValidateCanvas(splitCommand, 5, _canvasSize, ref pts, true))
            {
                return;
            }

            Shape.AddToCanvas(canvasPage, pts.fromPoint, pts.toPoint, drawChar);
            Shape.DrawCanvas(canvasPage);
        }
Beispiel #3
0
        private static void DrawRectangle(IList <string> splitCommand, char drawCharX, char drawCharY)
        {
            var pts = new Shape.Points();

            if (!Utility.ValidateCanvas(splitCommand, 5, _canvasSize, ref pts))
            {
                return;
            }

            var rectangleSize = new Size
            {
                Height = pts.toPoint.Y - pts.fromPoint.Y,
                Width  = pts.toPoint.X - pts.fromPoint.X
            };

            var rect = new Rectangle(pts.fromPoint, rectangleSize);

            Shape.AddToCanvas(canvasPage, rect, drawCharX, drawCharY);
            Shape.DrawCanvas(canvasPage);
        }