Beispiel #1
0
        public void createBoardSection()
        {
            int size = getSizePicture(row, col);

            // Create Boardsection each section and assignment velue in section.
            for (int i = 0; i < row; i++)
            {
                for (int j = 0; j < col; j++)
                {
                    boardSection[i, j] = new BoardSection(i, j, typeBoard, this, myBoardGame);

                    // for manage graphic appropiate with differ size board. must know size board.
                    boardSection[i, j].setSizePictureItem(size);
                }
            }
        }
Beispiel #2
0
        public BoardPinch(Form myForm, Panel panelBoard, int row, int col, bool AI, MyBoardGame myBoardGame)
        {
            this.myBoardGame    = myBoardGame;
            this.myForm         = myForm;
            typeBoard           = (int)type.PinchDraught;
            flag_AI             = AI;
            temp_row            = -1;
            temp_col            = -1;
            listSectionSelected = new List <Tuple <int, int, int, int> >();
            //listSectionSelectedFuture = new List<Tuple<int, int, int, int>>();
            listSectionItemKilled = new List <Tuple <int, int> >();

            listSectionItemKiller       = new List <Tuple <int, int> >(); // use in forced kill mode.
            listSectionItemKillerFuture = new List <Tuple <int, int> >(); // use in forced kill mode.


            listItemActiveAI = new List <int>();

            boardSection = new BoardSection[row, col]; // assign size board.
            this.setRowColBoard(row, col);
            createBoardSection();                      // create Boardsection.
            accessContent(panelBoard);                 // access object and assign Panel to Array PanelSection.
            createPictureBoxInBoardSection(row, col);
        }