static int intersectsSegment(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 8);
         DragonBones.Armature obj = (DragonBones.Armature)ToLua.CheckObject(L, 1, typeof(DragonBones.Armature));
         float             arg0   = (float)LuaDLL.luaL_checknumber(L, 2);
         float             arg1   = (float)LuaDLL.luaL_checknumber(L, 3);
         float             arg2   = (float)LuaDLL.luaL_checknumber(L, 4);
         float             arg3   = (float)LuaDLL.luaL_checknumber(L, 5);
         DragonBones.Point arg4   = (DragonBones.Point)ToLua.CheckObject(L, 6, typeof(DragonBones.Point));
         DragonBones.Point arg5   = (DragonBones.Point)ToLua.CheckObject(L, 7, typeof(DragonBones.Point));
         DragonBones.Point arg6   = (DragonBones.Point)ToLua.CheckObject(L, 8, typeof(DragonBones.Point));
         DragonBones.Slot  o      = obj.intersectsSegment(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }