Beispiel #1
0
        static void ShowSpriteMesh(TextureFrame frame, Material mat, DragonBoneData.SkinSlotDisplayData displayData, Transform slot, ArmatureEditor armatureEditor, DragonBoneData.SlotData slotData)
        {
            armatureEditor.spriteMeshUsedMatKV[mat] = true;
            GameObject go = new GameObject(displayData.textureName);
            SpriteMesh sm = go.AddComponent <SpriteMesh>();

            sm.atlasMat  = mat;
            sm.vertices  = displayData.vertices;
            sm.frame     = frame;
            sm.uvs       = displayData.uvs;
            sm.triangles = displayData.triangles;
            sm.colors    = new Color[sm.vertices.Length];
            for (int i = 0; i < sm.colors.Length; ++i)
            {
                sm.colors[i] = Color.white;
            }
            if (displayData.weights != null && displayData.weights.Length > 0)
            {
                sm.CreateMesh(true);
                if (armatureEditor.ffdKV.ContainsKey(displayData.textureName))
                {
                    //Vertex controller
                    sm.vertControlTrans = new Transform[sm.vertices.Length];
                    for (int i = 0; i < sm.vertices.Length; ++i)
                    {
                        GameObject gov = new GameObject(go.name + "_v" + i);
                        gov.transform.parent        = go.transform;
                        gov.transform.localPosition = sm.vertices[i];
                        gov.transform.localScale    = Vector3.zero;
                        sm.vertControlTrans[i]      = gov.transform;
                    }
                }
            }
            else
            {
                sm.CreateMesh(false);
                if (displayData.bonePose == null)
                {
                    //Vertex controller
                    sm.vertControlTrans = new Transform[sm.vertices.Length];
                    for (int i = 0; i < sm.vertices.Length; ++i)
                    {
                        GameObject gov = new GameObject(go.name + "_v" + i);
                        gov.transform.parent        = go.transform;
                        gov.transform.localPosition = sm.vertices[i];
                        gov.transform.localScale    = Vector3.zero;
                        sm.vertControlTrans[i]      = gov.transform;
                    }
                }
            }
            sm.transform.parent = slot;

            if (displayData.bonePose != null)
            {
                SkinnedMeshRenderer skinnedMesh = sm.GetComponent <SkinnedMeshRenderer>();
                if (skinnedMesh)
                {
                    skinnedMesh.quality = SkinQuality.Bone4;
                    if (displayData.weights != null && displayData.weights.Length > 0)
                    {
                        Transform[] bones = new Transform[displayData.bonePose.Length / 7];
                        for (int i = 0; i < displayData.bonePose.Length; i += 7)
                        {
                            int index     = i / 7;
                            int boneIndex = (int)displayData.bonePose[i];
                            bones[index] = armatureEditor.bones[boneIndex];
                        }

                        List <BoneWeight> boneWeights = new List <BoneWeight>();
                        for (int i = 0; i < displayData.weights.Length; ++i)
                        {
                            int boneCount = (int)displayData.weights[i];                            //骨骼数量

                            List <KeyValuePair <int, float> > boneWeightList = new List <KeyValuePair <int, float> >();
                            for (int j = 0; j < boneCount * 2; j += 2)
                            {
                                int   boneIdx = (int)displayData.weights[i + j + 1];
                                float weight  = displayData.weights[i + j + 2];
                                boneWeightList.Add(new KeyValuePair <int, float>(boneIdx, weight));
                            }
                            //sort boneWeightList,desc
                            boneWeightList.Sort(delegate(KeyValuePair <int, float> x, KeyValuePair <int, float> y) {
                                if (x.Value == y.Value)
                                {
                                    return(0);
                                }
                                return(x.Value < y.Value? 1: -1);
                            });
                            BoneWeight bw = new BoneWeight();
                            for (int j = 0; j < boneWeightList.Count; ++j)
                            {
                                if (j == 0)
                                {
                                    bw.boneIndex0 = GlobalBoneIndexToLocalBoneIndex(armatureEditor, boneWeightList[j].Key, bones);
                                    bw.weight0    = boneWeightList[j].Value;
                                }
                                else if (j == 1)
                                {
                                    bw.boneIndex1 = GlobalBoneIndexToLocalBoneIndex(armatureEditor, boneWeightList[j].Key, bones);
                                    bw.weight1    = boneWeightList[j].Value;
                                }
                                else if (j == 2)
                                {
                                    bw.boneIndex2 = GlobalBoneIndexToLocalBoneIndex(armatureEditor, boneWeightList[j].Key, bones);
                                    bw.weight2    = boneWeightList[j].Value;
                                }
                                else if (j == 3)
                                {
                                    bw.boneIndex3 = GlobalBoneIndexToLocalBoneIndex(armatureEditor, boneWeightList[j].Key, bones);
                                    bw.weight3    = boneWeightList[j].Value;
                                }
                            }
                            boneWeights.Add(bw);
                            i += boneCount * 2;
                        }
                        Matrix4x4[] matrixArray = new Matrix4x4[bones.Length];
                        for (int i = 0; i < matrixArray.Length; ++i)
                        {
                            Transform  bone       = bones[i];
                            Vector3    bonePos    = bone.localPosition;
                            Quaternion boneRotate = bone.localRotation;

                            Matrix2D m2d = armatureEditor.bonePoseKV[displayData.textureName + bone.name];
                            bone.position = new Vector3(m2d.tx * 0.01f, -m2d.ty * 0.01f, bone.position.z);
                            bone.rotation = Quaternion.Euler(0f, 0f, -m2d.GetAngle());

                            matrixArray[i]  = bone.worldToLocalMatrix * armatureEditor.armature.localToWorldMatrix;
                            matrixArray[i] *= Matrix4x4.TRS(slot.localPosition, slot.localRotation, slot.localScale);

                            bone.localPosition = bonePos;
                            bone.localRotation = boneRotate;
                        }
                        skinnedMesh.bones = bones;
                        skinnedMesh.sharedMesh.boneWeights = boneWeights.ToArray();
                        skinnedMesh.sharedMesh.bindposes   = matrixArray;
                        skinnedMesh.rootBone = slot;
                        sm.bindposes         = matrixArray;
                        SpriteMesh.BoneWeightClass[] bwcs = new SpriteMesh.BoneWeightClass[boneWeights.Count];
                        for (int i = 0; i < boneWeights.Count; ++i)
                        {
                            SpriteMesh.BoneWeightClass bwc = new SpriteMesh.BoneWeightClass();
                            BoneWeight bw = boneWeights[i];
                            bwc.boneIndex0 = bw.boneIndex0;
                            bwc.boneIndex1 = bw.boneIndex1;
                            bwc.boneIndex2 = bw.boneIndex2;
                            bwc.boneIndex3 = bw.boneIndex3;
                            bwc.weight0    = bw.weight0;
                            bwc.weight1    = bw.weight1;
                            bwc.weight2    = bw.weight2;
                            bwc.weight3    = bw.weight3;
                            bwcs[i]        = bwc;
                        }
                        sm.weights = bwcs;
                    }
                }
            }
            DragonBoneData.TransformData tranform = displayData.transform;
            Vector3 localPos = Vector3.zero;

            if (!float.IsNaN(tranform.x))
            {
                localPos.x = tranform.x;
            }
            if (!float.IsNaN(tranform.y))
            {
                localPos.y = tranform.y;
            }
            sm.transform.localPosition = localPos;

            Vector3 localSc = Vector3.one;

            if (!float.IsNaN(tranform.scx))
            {
                localSc.x = tranform.scx;
            }
            if (!float.IsNaN(tranform.scy))
            {
                localSc.y = tranform.scy;
            }
            sm.transform.localScale = localSc;

            sm.color = slot.GetComponent <Slot>().color;
            sm.transform.localRotation = Quaternion.Euler(0, 0, tranform.rotate);
        }
Beispiel #2
0
        public static void ParseArmtureData(ArmatureEditor armatureEditor, SimpleJSON.JSONClass armtureObj)
        {
            //parse bone data
            if (armtureObj.ContainKey("bone"))
            {
                SimpleJSON.JSONArray      bones     = armtureObj["bone"].AsArray;
                DragonBoneData.BoneData[] boneDatas = new DragonBoneData.BoneData[bones.Count];
                for (int i = 0; i < bones.Count; ++i)
                {
                    SimpleJSON.JSONClass    boneObj  = bones[i].AsObject;
                    DragonBoneData.BoneData boneData = new DragonBoneData.BoneData();
                    if (boneObj.ContainKey("length"))
                    {
                        boneData.length = boneObj["length"].AsFloat;
                    }
                    if (boneObj.ContainKey("name"))
                    {
                        boneData.name = boneObj["name"].ToString().Trim();
                    }
                    if (boneObj.ContainKey("parent"))
                    {
                        boneData.parent = boneObj["parent"].ToString();
                    }
                    if (boneObj.ContainKey("inheritRotation"))
                    {
                        boneData.inheritRotation = boneObj["inheritRotation"].AsInt == 1?true:false;
                    }
                    if (boneObj.ContainKey("inheritScale"))
                    {
                        boneData.inheritScale = boneObj["inheritScale"].AsInt == 1?true:false;
                    }
                    if (boneObj.ContainKey("transform"))
                    {
                        SimpleJSON.JSONClass         transformObj = boneObj["transform"].AsObject;
                        DragonBoneData.TransformData transData    = new DragonBoneData.TransformData();
                        if (transformObj.ContainKey("x"))
                        {
                            transData.x = transformObj["x"].AsFloat * 0.01f;
                        }
                        if (transformObj.ContainKey("y"))
                        {
                            transData.y = -transformObj["y"].AsFloat * 0.01f;
                        }
                        if (transformObj.ContainKey("skX"))
                        {
                            transData.rotate = -transformObj["skX"].AsFloat;
                        }
                        if (transformObj.ContainKey("scX"))
                        {
                            transData.scx = transformObj["scX"].AsFloat;
                        }
                        if (transformObj.ContainKey("scY"))
                        {
                            transData.scy = transformObj["scY"].AsFloat;
                        }
                        boneData.transform = transData;
                    }
                    boneDatas[i] = boneData;
                    armatureEditor.bonesDataKV[boneData.name] = boneData;
                }
                armatureEditor.armatureData.boneDatas = boneDatas;
            }

            //parse slot data
            if (armtureObj.ContainKey("slot"))
            {
                SimpleJSON.JSONArray      slots     = armtureObj["slot"].AsArray;
                DragonBoneData.SlotData[] slotDatas = new DragonBoneData.SlotData[slots.Count];
                bool isMC = armatureEditor.armatureData.type.Equals("MovieClip");
                for (int i = 0; i < slots.Count; ++i)
                {
                    SimpleJSON.JSONClass    slotObj  = slots[i].AsObject;
                    DragonBoneData.SlotData slotData = new DragonBoneData.SlotData();
                    if (slotObj.ContainKey("name"))
                    {
                        slotData.name = slotObj["name"].ToString();
                    }
                    if (slotObj.ContainKey("parent"))
                    {
                        slotData.parent = slotObj["parent"].ToString();
                    }
                    if (slotObj.ContainKey("z"))
                    {
                        slotData.z = -slotObj["z"].AsFloat * armatureEditor.zoffset;
                    }
                    if (!isMC)
                    {
                        if (slotObj.ContainKey("displayIndex"))
                        {
                            slotData.displayIndex = slotObj["displayIndex"].AsInt;
                        }
                    }
                    if (slotObj.ContainKey("scale"))
                    {
                        slotData.scale = slotObj["scale"].AsFloat;
                    }
                    if (slotObj.ContainKey("blendMode"))
                    {
                        slotData.blendMode = slotObj["blendMode"].ToString();
                    }
                    if (slotObj.ContainKey("color"))
                    {
                        SimpleJSON.JSONClass     colorObj  = slotObj["color"].AsObject;
                        DragonBoneData.ColorData colorData = new DragonBoneData.ColorData();
                        if (colorObj.ContainKey("aM"))
                        {
                            colorData.aM = colorObj["aM"].AsFloat * 0.01f;
                        }
                        if (colorObj.ContainKey("a0"))
                        {
                            colorData.aM += colorObj["a0"].AsFloat / 255f;
                        }
                        if (colorObj.ContainKey("rM"))
                        {
                            colorData.rM = colorObj["rM"].AsFloat * 0.01f;
                        }
                        if (colorObj.ContainKey("r0"))
                        {
                            colorData.rM += colorObj["r0"].AsFloat / 255f;
                        }
                        if (colorObj.ContainKey("gM"))
                        {
                            colorData.gM = colorObj["gM"].AsFloat * 0.01f;
                        }
                        if (colorObj.ContainKey("g0"))
                        {
                            colorData.gM += colorObj["g0"].AsFloat / 255f;
                        }
                        if (colorObj.ContainKey("bM"))
                        {
                            colorData.bM = colorObj["bM"].AsFloat * 0.01f;
                        }
                        if (colorObj.ContainKey("b0"))
                        {
                            colorData.bM += colorObj["b0"].AsFloat / 255f;
                        }
                        slotData.color = colorData;
                    }

                    slotDatas[i] = slotData;
                    armatureEditor.slotsDataKV[slotData.name] = slotData;
                }
                armatureEditor.armatureData.slotDatas = slotDatas;
            }

            //parse IK data
            if (armtureObj.ContainKey("ik"))
            {
                SimpleJSON.JSONArray    iks     = armtureObj["ik"].AsArray;
                DragonBoneData.IKData[] ikDatas = new DragonBoneData.IKData[iks.Count];
                for (int i = 0; i < iks.Count; ++i)
                {
                    SimpleJSON.JSONClass  ikObj  = iks[i].AsObject;
                    DragonBoneData.IKData ikData = new DragonBoneData.IKData();
                    if (ikObj.ContainKey("name"))
                    {
                        ikData.name = ikObj["name"].ToString();
                    }
                    if (ikObj.ContainKey("bone"))
                    {
                        ikData.bone = ikObj["bone"].ToString();
                    }
                    if (ikObj.ContainKey("target"))
                    {
                        ikData.target = ikObj["target"].ToString();
                    }
                    if (ikObj.ContainKey("bendPositive"))
                    {
                        ikData.bendPositive = ikObj["bendPositive"].AsBool;
                    }
                    if (ikObj.ContainKey("chain"))
                    {
                        ikData.chain = ikObj["chain"].AsInt;
                    }
                    if (ikObj.ContainKey("weight"))
                    {
                        ikData.weight = ikObj["weight"].AsFloat;
                    }
                    ikDatas[i] = ikData;
                }
                armatureEditor.armatureData.ikDatas = ikDatas;
            }

            //parse animation file
            if (armtureObj.ContainKey("animation"))
            {
                SimpleJSON.JSONArray           anims     = armtureObj["animation"].AsArray;
                DragonBoneData.AnimationData[] animDatas = new DragonBoneData.AnimationData[anims.Count];
                for (int i = 0; i < anims.Count; ++i)
                {
                    SimpleJSON.JSONClass         animObj  = anims[i].AsObject;
                    DragonBoneData.AnimationData animData = new DragonBoneData.AnimationData();
                    if (animObj.ContainKey("name"))
                    {
                        animData.name = animObj["name"].ToString().Trim();
                    }
                    if (animObj.ContainKey("playTimes"))
                    {
                        animData.playTimes = animObj["playTimes"].AsInt;
                    }
                    if (animObj.ContainKey("duration"))
                    {
                        animData.duration = animObj["duration"].AsInt;
                    }
                    if (animData.duration == 0)
                    {
                        animData.duration = 1;
                    }
                    if (animObj.ContainKey("frame"))
                    {
                        ParseAnimFrames(animObj["frame"].AsArray, animData);
                    }
                    if (animObj.ContainKey("bone"))
                    {
                        SimpleJSON.JSONArray bones = animObj["bone"].AsArray;
                        animData.boneDatas = new DragonBoneData.AnimSubData[bones.Count];
                        ParsetAnimBoneSlot(armatureEditor, bones, animData.boneDatas);
                    }
                    if (animObj.ContainKey("slot"))
                    {
                        SimpleJSON.JSONArray slots = animObj["slot"].AsArray;
                        animData.slotDatas = new DragonBoneData.AnimSubData[slots.Count];
                        ParsetAnimBoneSlot(armatureEditor, slots, animData.slotDatas);
                    }
                    //ffd
                    if (animObj.ContainKey("ffd"))
                    {
                        SimpleJSON.JSONArray ffds = animObj["ffd"].AsArray;
                        animData.ffdDatas = new DragonBoneData.AnimSubData[ffds.Count];
                        ParsetAnimBoneSlot(armatureEditor, ffds, animData.ffdDatas);
                    }
                    //zOrder
                    if (animObj.ContainKey("zOrder"))
                    {
                        SimpleJSON.JSONClass zOrders = animObj["zOrder"].AsObject;
                        ParseAnimSortOrder(armatureEditor, zOrders, animData);
                    }
                    animDatas[i] = animData;
                }
                armatureEditor.armatureData.animDatas = animDatas;
            }

            //parse skin data
            if (armtureObj.ContainKey("skin"))
            {
                SimpleJSON.JSONArray      skins     = armtureObj["skin"].AsArray;
                DragonBoneData.SkinData[] skinDatas = new DragonBoneData.SkinData[skins.Count];
                for (int i = 0; i < skins.Count; ++i)
                {
                    DragonBoneData.SkinData skinData = new DragonBoneData.SkinData();
                    skinDatas[i] = skinData;
                    SimpleJSON.JSONClass skinObj = skins[i].AsObject;
                    string skinName = skinObj["name"].ToString();
                    skinData.skinName = skinName;
                    if (skinObj.ContainKey("slot"))
                    {
                        SimpleJSON.JSONArray slots = skinObj["slot"].AsArray;
                        skinData.slots = new DragonBoneData.SkinSlotData[slots.Count];
                        for (int j = 0; j < slots.Count; ++j)
                        {
                            DragonBoneData.SkinSlotData skinSlotData = new DragonBoneData.SkinSlotData();
                            SimpleJSON.JSONClass        slot         = slots[j].AsObject;
                            skinData.slots[j] = skinSlotData;
                            if (slot.ContainKey("name"))
                            {
                                skinSlotData.slotName = slot["name"].ToString();
                            }
                            if (slot.ContainKey("display"))
                            {
                                SimpleJSON.JSONArray display = slot["display"].AsArray;
                                skinSlotData.displays = new DragonBoneData.SkinSlotDisplayData[display.Count];
                                for (int k = 0; k < display.Count; ++k)
                                {
                                    DragonBoneData.SkinSlotDisplayData displayData = new DragonBoneData.SkinSlotDisplayData();
                                    skinSlotData.displays[k] = displayData;
                                    SimpleJSON.JSONClass displayObj = display[k].AsObject;
                                    if (displayObj.ContainKey("name"))
                                    {
                                        displayData.textureName = displayObj["name"].ToString().Replace('/', '_');
                                    }
                                    if (displayObj.ContainKey("path"))
                                    {
                                        displayData.texturePath = displayObj["path"].ToString();
                                    }
                                    else
                                    {
                                        displayData.texturePath = displayData.textureName;
                                    }
                                    if (displayObj.ContainKey("type"))
                                    {
                                        displayData.type = displayObj["type"].ToString();
                                    }
                                    if (displayObj.ContainKey("subType"))
                                    {
                                        displayData.subType = displayObj["subType"].ToString();
                                    }
                                    if (displayObj.ContainKey("pivot"))
                                    {
                                        displayData.pivot = new Vector2(displayObj["pivot"].AsObject["x"].AsFloat, displayObj["pivot"].AsObject["y"].AsFloat);
                                    }
                                    if (displayObj.ContainKey("transform"))
                                    {
                                        SimpleJSON.JSONClass         transformObj = displayObj["transform"].AsObject;
                                        DragonBoneData.TransformData transData    = new DragonBoneData.TransformData();
                                        if (transformObj.ContainKey("x"))
                                        {
                                            transData.x = transformObj["x"].AsFloat * 0.01f;
                                        }
                                        if (transformObj.ContainKey("y"))
                                        {
                                            transData.y = -transformObj["y"].AsFloat * 0.01f;
                                        }
                                        if (transformObj.ContainKey("skX"))
                                        {
                                            transData.rotate = -transformObj["skX"].AsFloat;
                                        }
                                        if (transformObj.ContainKey("scX"))
                                        {
                                            transData.scx = transformObj["scX"].AsFloat;
                                        }
                                        if (transformObj.ContainKey("scY"))
                                        {
                                            transData.scy = transformObj["scY"].AsFloat;
                                        }
                                        displayData.transform = transData;
                                    }
                                    //uv
                                    if (displayObj.ContainKey("uvs"))
                                    {
                                        SimpleJSON.JSONArray uvsObj = displayObj["uvs"].AsArray;
                                        int index = 0;
                                        displayData.uvs = new Vector2[uvsObj.Count / 2];
                                        for (int z = 0; z < uvsObj.Count; z += 2)
                                        {
                                            Vector2 uv = new Vector2(uvsObj[z].AsFloat, 1 - uvsObj[z + 1].AsFloat);
                                            displayData.uvs[index] = uv;
                                            ++index;
                                        }
                                    }


                                    //weight
                                    if (displayObj.ContainKey("weights"))
                                    {
                                        SimpleJSON.JSONArray weightsObj = displayObj["weights"].AsArray;
                                        displayData.weights = new float[weightsObj.Count];
                                        for (int z = 0; z < weightsObj.Count; ++z)
                                        {
                                            displayData.weights[z] = weightsObj[z].AsFloat;
                                        }
                                    }
                                    //bonepose
                                    if (displayObj.ContainKey("bonePose"))
                                    {
                                        SimpleJSON.JSONArray bonePoseObj = displayObj["bonePose"].AsArray;
                                        displayData.bonePose = new float[bonePoseObj.Count];
                                        for (int z = 0; z < bonePoseObj.Count; z += 7)
                                        {
                                            displayData.bonePose[z]     = bonePoseObj[z].AsFloat;
                                            displayData.bonePose[z + 1] = bonePoseObj[z + 1].AsFloat;                                        //a
                                            displayData.bonePose[z + 2] = bonePoseObj[z + 2].AsFloat;                                        //b
                                            displayData.bonePose[z + 3] = bonePoseObj[z + 3].AsFloat;                                        //c
                                            displayData.bonePose[z + 4] = bonePoseObj[z + 4].AsFloat;                                        //d
                                            displayData.bonePose[z + 5] = bonePoseObj[z + 5].AsFloat;                                        //tx
                                            displayData.bonePose[z + 6] = bonePoseObj[z + 6].AsFloat;                                        //ty

                                            Matrix2D m = new Matrix2D(displayData.bonePose[z + 1], displayData.bonePose[z + 2],
                                                                      displayData.bonePose[z + 3], displayData.bonePose[z + 4], displayData.bonePose[z + 5], displayData.bonePose[z + 6]);
                                            armatureEditor.bonePoseKV[displayData.textureName + armatureEditor.armatureData.boneDatas[(int)displayData.bonePose[z]].name] = m;
                                        }
                                    }

                                    Matrix2D slotPoseMat = null;
                                    //slotpose
                                    if (displayObj.ContainKey("slotPose"))
                                    {
                                        SimpleJSON.JSONArray slotPoseObj = displayObj["slotPose"].AsArray;
                                        slotPoseMat = new Matrix2D(slotPoseObj[0].AsFloat, slotPoseObj[1].AsFloat, slotPoseObj[2].AsFloat,
                                                                   slotPoseObj[3].AsFloat, slotPoseObj[4].AsFloat, slotPoseObj[5].AsFloat);
                                    }

                                    //vertex
                                    if (displayObj.ContainKey("vertices"))
                                    {
                                        SimpleJSON.JSONArray verticesObj = displayObj["vertices"].AsArray;
                                        displayData.vertices = new Vector3[verticesObj.Count / 2];

                                        for (int z = 0; z < verticesObj.Count; z += 2)
                                        {
                                            int     vertexIndex = z / 2;
                                            Vector3 vertex      = new Vector3(verticesObj[z].AsFloat, verticesObj[z + 1].AsFloat, 0f);
                                            if (slotPoseMat != null)
                                            {
                                                //slotPose转换
                                                vertex = (Vector3)slotPoseMat.TransformPoint(vertex.x, vertex.y);
                                            }
                                            vertex.x *= 0.01f;
                                            vertex.y *= -0.01f;
                                            displayData.vertices[vertexIndex] = vertex;
                                        }
                                    }
                                    //triangles
                                    if (displayObj.ContainKey("triangles"))
                                    {
                                        SimpleJSON.JSONArray trianglesObj = displayObj["triangles"].AsArray;
                                        displayData.triangles = new int[trianglesObj.Count];
                                        for (int z = 0; z < trianglesObj.Count; z++)
                                        {
                                            displayData.triangles[z] = trianglesObj[z].AsInt;
                                        }
                                        //dragonBone和unity的z相反
                                        for (int z = 0; z < displayData.triangles.Length; z += 3)
                                        {
                                            int f1 = displayData.triangles[z];
                                            int f3 = displayData.triangles[z + 2];
                                            displayData.triangles[z]     = f3;
                                            displayData.triangles[z + 2] = f1;
                                        }
                                    }
                                    //edges

                                    //userdeges
                                }
                            }
                        }
                    }
                }
                armatureEditor.armatureData.skinDatas = skinDatas;
            }
        }
Beispiel #3
0
        static void ParseFrames(ArmatureEditor armatureEditor, DragonBoneData.AnimFrameData[] frameDatas, SimpleJSON.JSONArray frames, string subDataName, DragonBoneData.FrameType type)
        {
            for (int j = 0; j < frames.Count; ++j)
            {
                SimpleJSON.JSONClass         frameObj  = frames[j].AsObject;
                DragonBoneData.AnimFrameData frameData = new DragonBoneData.AnimFrameData();
                if (frameObj.ContainKey("duration"))
                {
                    frameData.duration = frameObj["duration"].AsInt;
                }
                if (frameData.duration == 0)
                {
                    frameData.duration = 1;
                }
                if (frameObj.ContainKey("displayIndex"))
                {
                    frameData.displayIndex = frameObj["displayIndex"].AsInt;
                }
                if (type == DragonBoneData.FrameType.DisplayFrame)
                {
                    if (frameObj.ContainKey("value"))
                    {
                        frameData.displayIndex = frameObj ["value"].AsInt;
                    }
                }
                if (frameObj.ContainKey("z"))
                {
                    frameData.z = -frameObj["z"].AsInt * armatureEditor.zoffset;
                }
                if (frameObj.ContainKey("tweenEasing") && frameObj["tweenEasing"].ToString() != "null")
                {
                    frameData.tweenEasing = frameObj["tweenEasing"].AsFloat;
                }
                if (frameObj.ContainKey("tweenRotate"))
                {
                    frameData.tweenRotate = frameObj["tweenRotate"].AsInt;
                }
                if (frameObj.ContainKey("curve"))
                {
                    SimpleJSON.JSONArray curves = frameObj["curve"].AsArray;
                    if (curves.Count > 3)
                    {
                        frameData.curve = new float[4] {
                            curves[0].AsFloat,
                            curves[1].AsFloat,
                            curves[curves.Count - 2].AsFloat,
                            curves[curves.Count - 1].AsFloat
                        };
                    }
                }
                if (frameObj.ContainKey("transform"))
                {
                    SimpleJSON.JSONClass         transformObj = frameObj["transform"].AsObject;
                    DragonBoneData.TransformData transData    = new DragonBoneData.TransformData();
                    if (transformObj.ContainKey("x"))
                    {
                        transData.x = transformObj["x"].AsFloat * 0.01f;
                    }
                    if (transformObj.ContainKey("y"))
                    {
                        transData.y = -transformObj["y"].AsFloat * 0.01f;
                    }
                    if (transformObj.ContainKey("skX"))
                    {
                        transData.rotate = -transformObj["skX"].AsFloat;
                    }
                    if (transformObj.ContainKey("scX"))
                    {
                        transData.scx = transformObj["scX"].AsFloat;
                    }
                    if (transformObj.ContainKey("scY"))
                    {
                        transData.scy = transformObj["scY"].AsFloat;
                    }
                    frameData.transformData = transData;
                }
                else
                {
                    if (frameObj.ContainKey("x"))
                    {
                        if (frameData.transformData == null)
                        {
                            frameData.transformData = new DragonBoneData.TransformData();
                        }
                        if (type == DragonBoneData.FrameType.TranslateFrame)
                        {
                            frameData.transformData.x = frameObj["x"].AsFloat * 0.01f;
                        }
                        else
                        {
                            //scx
                            frameData.transformData.scx = frameObj["x"].AsFloat;
                        }
                    }
                    if (frameObj.ContainKey("y"))
                    {
                        if (frameData.transformData == null)
                        {
                            frameData.transformData = new DragonBoneData.TransformData();
                        }

                        if (type == DragonBoneData.FrameType.TranslateFrame)
                        {
                            frameData.transformData.y = -frameObj["y"].AsFloat * 0.01f;
                        }
                        else
                        {
                            //scy
                            frameData.transformData.scy = frameObj["y"].AsFloat;
                        }
                    }
                    if (frameObj.ContainKey("rotate"))
                    {
                        if (frameData.transformData == null)
                        {
                            frameData.transformData = new DragonBoneData.TransformData();
                        }
                        frameData.transformData.rotate = -frameObj["rotate"].AsFloat;
                    }
                }
                if (frameObj.ContainKey("color"))
                {
                    SimpleJSON.JSONClass     colorObj  = frameObj["color"].AsObject;
                    DragonBoneData.ColorData colorData = new DragonBoneData.ColorData();
                    if (colorObj.ContainKey("aM"))
                    {
                        colorData.aM = colorObj["aM"].AsFloat * 0.01f;
                    }
                    if (colorObj.ContainKey("a0"))
                    {
                        colorData.aM += colorObj["a0"].AsFloat / 255f;
                    }
                    if (colorObj.ContainKey("rM"))
                    {
                        colorData.rM = colorObj["rM"].AsFloat * 0.01f;
                    }
                    if (colorObj.ContainKey("r0"))
                    {
                        colorData.rM += colorObj["r0"].AsFloat / 255f;
                    }
                    if (colorObj.ContainKey("gM"))
                    {
                        colorData.gM = colorObj["gM"].AsFloat * 0.01f;
                    }
                    if (colorObj.ContainKey("g0"))
                    {
                        colorData.gM += colorObj["g0"].AsFloat / 255f;
                    }
                    if (colorObj.ContainKey("bM"))
                    {
                        colorData.bM = colorObj["bM"].AsFloat * 0.01f;
                    }
                    if (colorObj.ContainKey("b0"))
                    {
                        colorData.bM += colorObj["b0"].AsFloat / 255f;
                    }
                    frameData.color = colorData;
                }

                //ffd animation
                //vertex offset
                bool startFromY = false;
                if (frameObj.ContainKey("offset"))
                {
                    startFromY       = frameObj["offset"].AsInt % 2 != 0;          //从Y开始
                    frameData.offset = frameObj["offset"].AsInt / 2;
                }
                if (frameObj.ContainKey("vertices"))                 //local vertex
                {
                    SimpleJSON.JSONArray verticesObj = frameObj["vertices"].AsArray;
                    int index = 0;
                    int k     = 0;
                    if (startFromY)
                    {
                        frameData.vertices        = new Vector2[verticesObj.Count / 2 + 1];
                        frameData.vertices[index] = new Vector2(0, -verticesObj[k].AsFloat * 0.01f);
                        k = 1;
                        ++index;
                    }
                    else
                    {
                        frameData.vertices = new Vector2[verticesObj.Count / 2];
                    }
                    for (; k < verticesObj.Count && k + 1 < verticesObj.Count; k += 2)
                    {
                        frameData.vertices[index] = new Vector2(verticesObj[k].AsFloat * 0.01f, -verticesObj[k + 1].AsFloat * 0.01f);
                        ++index;
                    }
                    armatureEditor.ffdKV[subDataName] = true;
                }
                frameDatas[j] = frameData;
            }
        }
Beispiel #4
0
        public static void ParsetAnimBoneSlot(ArmatureEditor armatureEditor, SimpleJSON.JSONArray animBonesSlots, DragonBoneData.AnimSubData[] animDatas)
        {
            for (int i = 0; i < animBonesSlots.Count; ++i)
            {
                SimpleJSON.JSONClass       boneSlotObj = animBonesSlots[i].AsObject;
                DragonBoneData.AnimSubData subData     = new DragonBoneData.AnimSubData();
                if (boneSlotObj.ContainKey("name"))
                {
                    subData.name = boneSlotObj["name"].ToString().Replace('/', '_');
                }
                if (boneSlotObj.ContainKey("slot"))
                {
                    subData.slot = boneSlotObj["slot"].ToString().Replace('/', '_');
                }
                if (boneSlotObj.ContainKey("scale"))
                {
                    subData.scale = boneSlotObj["scale"].AsFloat;
                }
                if (boneSlotObj.ContainKey("offset"))
                {
                    subData.offset = boneSlotObj["offset"].AsFloat;
                }
                if (boneSlotObj.ContainKey("frame"))
                {
                    SimpleJSON.JSONArray frames = boneSlotObj["frame"].AsArray;
                    subData.frameDatas = new DragonBoneData.AnimFrameData[frames.Count];
                    for (int j = 0; j < frames.Count; ++j)
                    {
                        SimpleJSON.JSONClass         frameObj  = frames[j].AsObject;
                        DragonBoneData.AnimFrameData frameData = new DragonBoneData.AnimFrameData();
                        if (frameObj.ContainKey("duration"))
                        {
                            frameData.duration = frameObj["duration"].AsInt;
                        }
                        if (frameData.duration == 0)
                        {
                            frameData.duration = 1;
                        }
                        if (frameObj.ContainKey("displayIndex"))
                        {
                            frameData.displayIndex = frameObj["displayIndex"].AsInt;
                        }
                        if (frameObj.ContainKey("z"))
                        {
                            frameData.z = -frameObj["z"].AsInt * armatureEditor.zoffset;
                        }
                        if (frameObj.ContainKey("tweenEasing") && frameObj["tweenEasing"].ToString() != "null")
                        {
                            frameData.tweenEasing = frameObj["tweenEasing"].AsFloat;
                        }
                        if (frameObj.ContainKey("curve"))
                        {
                            SimpleJSON.JSONArray curves = frameObj["curve"].AsArray;
                            frameData.curve = new float[4] {
                                curves[0].AsFloat, curves[1].AsFloat, curves[2].AsFloat, curves[3].AsFloat
                            };
                        }
                        if (frameObj.ContainKey("transform"))
                        {
                            SimpleJSON.JSONClass         transformObj = frameObj["transform"].AsObject;
                            DragonBoneData.TransformData transData    = new DragonBoneData.TransformData();
                            if (transformObj.ContainKey("x"))
                            {
                                transData.x = transformObj["x"].AsFloat * 0.01f;
                            }
                            if (transformObj.ContainKey("y"))
                            {
                                transData.y = -transformObj["y"].AsFloat * 0.01f;
                            }
                            if (transformObj.ContainKey("skX"))
                            {
                                transData.rotate = -transformObj["skX"].AsFloat;
                            }
                            if (transformObj.ContainKey("scX"))
                            {
                                transData.scx = transformObj["scX"].AsFloat;
                            }
                            if (transformObj.ContainKey("scY"))
                            {
                                transData.scy = transformObj["scY"].AsFloat;
                            }
                            frameData.transformData = transData;
                        }
                        if (frameObj.ContainKey("color"))
                        {
                            SimpleJSON.JSONClass     colorObj  = frameObj["color"].AsObject;
                            DragonBoneData.ColorData colorData = new DragonBoneData.ColorData();
                            if (colorObj.ContainKey("aM"))
                            {
                                colorData.aM = colorObj["aM"].AsFloat * 0.01f;
                            }
                            if (colorObj.ContainKey("a0"))
                            {
                                colorData.aM += colorObj["a0"].AsFloat / 255f;
                            }
                            if (colorObj.ContainKey("rM"))
                            {
                                colorData.rM = colorObj["rM"].AsFloat * 0.01f;
                            }
                            if (colorObj.ContainKey("r0"))
                            {
                                colorData.rM += colorObj["r0"].AsFloat / 255f;
                            }
                            if (colorObj.ContainKey("gM"))
                            {
                                colorData.gM = colorObj["gM"].AsFloat * 0.01f;
                            }
                            if (colorObj.ContainKey("g0"))
                            {
                                colorData.gM += colorObj["g0"].AsFloat / 255f;
                            }
                            if (colorObj.ContainKey("bM"))
                            {
                                colorData.bM = colorObj["bM"].AsFloat * 0.01f;
                            }
                            if (colorObj.ContainKey("b0"))
                            {
                                colorData.bM += colorObj["b0"].AsFloat / 255f;
                            }
                            frameData.color = colorData;
                        }

                        //ffd animation
                        //vertex offset
                        bool startFromY = false;
                        if (frameObj.ContainKey("offset"))
                        {
                            startFromY       = frameObj["offset"].AsInt % 2 != 0;                  //从Y开始
                            frameData.offset = frameObj["offset"].AsInt / 2;
                        }
                        if (frameObj.ContainKey("vertices"))                         //local vertex
                        {
                            SimpleJSON.JSONArray verticesObj = frameObj["vertices"].AsArray;
                            int index = 0;
                            int k     = 0;
                            if (startFromY)
                            {
                                frameData.vertices        = new Vector2[verticesObj.Count / 2 + 1];
                                frameData.vertices[index] = new Vector2(0, -verticesObj[k].AsFloat * 0.01f);
                                k = 1;
                                ++index;
                            }
                            else
                            {
                                frameData.vertices = new Vector2[verticesObj.Count / 2];
                            }
                            for (; k < verticesObj.Count && k + 1 < verticesObj.Count; k += 2)
                            {
                                frameData.vertices[index] = new Vector2(verticesObj[k].AsFloat * 0.01f, -verticesObj[k + 1].AsFloat * 0.01f);
                                ++index;
                            }
                            armatureEditor.ffdKV[subData.name] = true;
                        }
                        subData.frameDatas[j] = frameData;
                    }
                }
                animDatas[i] = subData;
            }
        }
        static void CreateBoneAnim(ArmatureEditor armatureEditor, AnimationClip clip, DragonBoneData.AnimSubData[] subDatas, Dictionary <string, Transform> transformKV)
        {
            if (subDatas == null)
            {
                return;
            }
            Dictionary <string, string> bonePathKV = new Dictionary <string, string>();

            for (int i = 0; i < subDatas.Length; ++i)
            {
                DragonBoneData.AnimSubData animSubData = subDatas[i];
                string    boneName = animSubData.name;
                Transform boneNode = transformKV[boneName];
                DragonBoneData.TransformData defaultTransformData = armatureEditor.bonesDataKV[animSubData.name].transform;

                AnimationCurve xcurve      = new AnimationCurve();
                AnimationCurve ycurve      = new AnimationCurve();
                AnimationCurve sxcurve     = new AnimationCurve();
                AnimationCurve sycurve     = new AnimationCurve();
                AnimationCurve rotatecurve = new AnimationCurve();

                float during      = animSubData.offset;
                float perKeyTime  = 1f / armatureEditor.armatureData.frameRate;
                bool  isHaveCurve = false;
                for (int j = 0; j < animSubData.frameDatas.Length; ++j)
                {
                    DragonBoneData.AnimFrameData frameData = animSubData.frameDatas[j];

                    float   prevTweeneasing = float.PositiveInfinity;                  //前一帧的tweenEasing
                    float[] prevCurves      = null;
                    if (j > 0)
                    {
                        prevTweeneasing = animSubData.frameDatas[j - 1].tweenEasing;
                        prevCurves      = animSubData.frameDatas[j - 1].curve;
                    }
                    TangentMode tanModeL = GetPrevFrameTangentMode(prevTweeneasing, prevCurves);
                    TangentMode tanModeR = TangentMode.Linear;

                    if (frameData.curve != null && frameData.curve.Length > 0)
                    {
                        tanModeR    = TangentMode.Editable;
                        isHaveCurve = true;
                    }
                    else
                    {
                        if (frameData.tweenEasing == float.PositiveInfinity)
                        {
                            tanModeR = TangentMode.Stepped;
                        }
                        else if (frameData.tweenEasing == 0)
                        {
                            tanModeR = TangentMode.Linear;
                        }
                        else if (frameData.tweenEasing == 1)
                        {
                            tanModeR = TangentMode.Smooth;
                        }
                        else if (frameData.tweenEasing == 2)
                        {
                            tanModeR = TangentMode.Linear;
                        }
                    }
                    if (frameData.transformData != null)
                    {
                        if (!float.IsNaN(frameData.transformData.x))
                        {
                            if (!float.IsNaN(defaultTransformData.x))
                            {
                                xcurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.x + defaultTransformData.x, tanModeL, tanModeR));
                            }
                            else
                            {
                                xcurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.x, tanModeL, tanModeR));
                            }
                        }
                        else if (!float.IsNaN(defaultTransformData.x))
                        {
                            xcurve.AddKey(KeyframeUtil.GetNew(during, defaultTransformData.x, tanModeL, tanModeR));
                        }

                        if (!float.IsNaN(frameData.transformData.y))
                        {
                            if (!float.IsNaN(defaultTransformData.y))
                            {
                                ycurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.y + defaultTransformData.y, tanModeL, tanModeR));
                            }
                            else
                            {
                                ycurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.y, tanModeL, tanModeR));
                            }
                        }
                        else if (!float.IsNaN(defaultTransformData.y))
                        {
                            ycurve.AddKey(KeyframeUtil.GetNew(during, defaultTransformData.y, tanModeL, tanModeR));
                        }

                        if (!float.IsNaN(frameData.transformData.rotate))
                        {
                            float rotate = frameData.transformData.rotate + defaultTransformData.rotate;
                            rotatecurve.AddKey(KeyframeUtil.GetNew(during, rotate, tanModeL, tanModeR));
                        }
                        else if (!float.IsNaN(defaultTransformData.rotate))
                        {
                            rotatecurve.AddKey(KeyframeUtil.GetNew(during, boneNode.localEulerAngles.z, tanModeL, tanModeR));
                        }

                        if (!float.IsNaN(frameData.transformData.scx))
                        {
                            sxcurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.scx * defaultTransformData.scx, tanModeL, tanModeR));
                        }
                        else
                        {
                            sxcurve.AddKey(KeyframeUtil.GetNew(during, boneNode.localScale.x, tanModeL, tanModeR));
                        }

                        if (!float.IsNaN(frameData.transformData.scy))
                        {
                            sycurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.scy * defaultTransformData.scy, tanModeL, tanModeR));
                        }
                        else
                        {
                            sycurve.AddKey(KeyframeUtil.GetNew(during, boneNode.localScale.y, tanModeL, tanModeR));
                        }
                    }
                    during += frameData.duration * perKeyTime;
                }

                CurveExtension.OptimizesCurve(xcurve);
                CurveExtension.OptimizesCurve(ycurve);
                CurveExtension.OptimizesCurve(sxcurve);
                CurveExtension.OptimizesCurve(sycurve);
                CurveExtension.OptimizesCurve(rotatecurve);

                string path = "";
                if (bonePathKV.ContainsKey(boneName))
                {
                    path = bonePathKV[boneName];
                }
                else
                {
                    path = GetNodeRelativePath(armatureEditor, boneNode);
                    bonePathKV[boneName] = path;
                }
                bool localPosFlag = false;
                if (xcurve.keys != null && xcurve.keys.Length > 0 && CheckCurveValid(xcurve, boneNode.localPosition.x))
                {
                    localPosFlag = true;
                }
                if (ycurve.keys != null && ycurve.keys.Length > 0 && CheckCurveValid(ycurve, boneNode.localPosition.y))
                {
                    localPosFlag = true;
                }
                if (localPosFlag)
                {
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(xcurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(xcurve);
                    AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.x"), xcurve);
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(ycurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(ycurve);
                    AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.y"), ycurve);
                }

                bool localSc = false;
                if (sxcurve.keys != null && sxcurve.keys.Length > 0 && CheckCurveValid(sxcurve, defaultTransformData.scx))
                {
                    localSc = true;
                }
                if (sycurve.keys != null && sycurve.keys.Length > 0 && CheckCurveValid(sycurve, defaultTransformData.scy))
                {
                    localSc = true;
                }
                if (localSc)
                {
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(sxcurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(sxcurve);
                    AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalScale.x"), sxcurve);
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(sycurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(sycurve);
                    AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalScale.y"), sycurve);
                }

                if (rotatecurve.keys != null && rotatecurve.keys.Length > 0 && CheckCurveValid(rotatecurve, defaultTransformData.rotate))
                {
                    CurveExtension.ClampCurveRotate360(rotatecurve);
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(rotatecurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(rotatecurve);
                    clip.SetCurve(path, typeof(Transform), "localEulerAngles.z", rotatecurve);
                }
            }
        }
Beispiel #6
0
        static void CreateAnimBoneAndSlot(ArmatureEditor armatureEditor, AnimationClip clip, DragonBoneData.AnimSubData[] subDatas, Dictionary <string, Transform> transformKV, bool boneOrSlot, bool isffd = false)
        {
            for (int i = 0; i < subDatas.Length; ++i)
            {
                DragonBoneData.AnimSubData animSubData = subDatas[i];
                string    name = string.IsNullOrEmpty(animSubData.slot) ? animSubData.name : animSubData.slot;
                Transform node = transformKV[name];
                DragonBoneData.TransformData defaultTransformData = boneOrSlot ? armatureEditor.bonesDataKV[animSubData.name].transform:null;
                float defaultZ = boneOrSlot ? 0: armatureEditor.slotsDataKV[name].z;;
                DragonBoneData.SlotData  defaultSlotData  = boneOrSlot ? null:armatureEditor.slotsDataKV[name];
                DragonBoneData.ColorData defaultColorData = boneOrSlot ? null: defaultSlotData.color;
                AnimationCurve           xcurve           = new AnimationCurve();
                AnimationCurve           ycurve           = new AnimationCurve();
                AnimationCurve           zcurve           = new AnimationCurve();
                AnimationCurve           sxcurve          = new AnimationCurve();
                AnimationCurve           sycurve          = new AnimationCurve();
                AnimationCurve           color_rcurve     = new AnimationCurve();
                AnimationCurve           color_gcurve     = new AnimationCurve();
                AnimationCurve           color_bcurve     = new AnimationCurve();
                AnimationCurve           color_acurve     = new AnimationCurve();
                AnimationCurve           rotatecurve      = new AnimationCurve();

                Renderer[]       renders      = node.GetComponentsInChildren <Renderer>();
                AnimationCurve[] renderCurves = new AnimationCurve[renders.Length];
                for (int r = 0; r < renderCurves.Length; ++r)
                {
                    renderCurves[r] = new AnimationCurve();
                }

                List <AnimationCurve[]> vertexcurvexArray = null;
                List <AnimationCurve[]> vertexcurveyArray = null;
                if (isffd && node.childCount > 0)
                {
                    vertexcurvexArray = new List <AnimationCurve[]>();
                    vertexcurveyArray = new List <AnimationCurve[]>();

                    for (int j = 0; j < node.childCount; ++j)
                    {
                        Transform ffdNode = node.GetChild(j);
                        if (ffdNode.name == animSubData.name)
                        {
                            AnimationCurve[] vertex_xcurves = new AnimationCurve[ffdNode.childCount];
                            AnimationCurve[] vertex_ycurves = new AnimationCurve[ffdNode.childCount];
                            for (int r = 0; r < vertex_xcurves.Length; ++r)
                            {
                                vertex_xcurves[r] = new AnimationCurve();
                                vertex_ycurves[r] = new AnimationCurve();
                            }
                            vertexcurvexArray.Add(vertex_xcurves);
                            vertexcurveyArray.Add(vertex_ycurves);
                        }
                    }
                }

                float during      = animSubData.offset;
                float perKeyTime  = 1f / armatureEditor.armatureData.frameRate;
                bool  isHaveCurve = false;
                for (int j = 0; j < animSubData.frameDatas.Length; ++j)
                {
                    DragonBoneData.AnimFrameData frameData = animSubData.frameDatas[j];

                    float   prevTweeneasing = float.PositiveInfinity;                  //前一帧的tweenEasing
                    float[] prevCurves      = null;
                    if (j > 0)
                    {
                        prevTweeneasing = animSubData.frameDatas[j - 1].tweenEasing;
                        prevCurves      = animSubData.frameDatas[j - 1].curve;
                    }
                    TangentMode tanModeL = GetPrevFrameTangentMode(prevTweeneasing, prevCurves);
                    TangentMode tanModeR = TangentMode.Linear;

                    if (frameData.curve != null && frameData.curve.Length > 0)
                    {
                        tanModeR    = TangentMode.Editable;
                        isHaveCurve = true;
                    }
                    else
                    {
                        if (frameData.tweenEasing == float.PositiveInfinity)
                        {
                            tanModeR = TangentMode.Stepped;
                        }
                        else if (frameData.tweenEasing == 0)
                        {
                            tanModeR = TangentMode.Linear;
                        }
                        else if (frameData.tweenEasing == 1)
                        {
                            tanModeR = TangentMode.Smooth;
                        }
                        else if (frameData.tweenEasing == 2)
                        {
                            tanModeR = TangentMode.Linear;
                        }
                    }
                    if (frameData.transformData != null)
                    {
                        if (!float.IsNaN(frameData.transformData.x))
                        {
                            if (!float.IsNaN(defaultTransformData.x))
                            {
                                xcurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.x + defaultTransformData.x, tanModeL, tanModeR));
                            }
                            else
                            {
                                xcurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.x, tanModeL, tanModeR));
                            }
                        }
                        else if (!float.IsNaN(defaultTransformData.x))
                        {
                            xcurve.AddKey(KeyframeUtil.GetNew(during, defaultTransformData.x, tanModeL, tanModeR));
                        }

                        if (!float.IsNaN(frameData.transformData.y))
                        {
                            if (!float.IsNaN(defaultTransformData.y))
                            {
                                ycurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.y + defaultTransformData.y, tanModeL, tanModeR));
                            }
                            else
                            {
                                ycurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.y, tanModeL, tanModeR));
                            }
                        }
                        else if (!float.IsNaN(defaultTransformData.y))
                        {
                            ycurve.AddKey(KeyframeUtil.GetNew(during, defaultTransformData.y, tanModeL, tanModeR));
                        }

                        if (!float.IsNaN(frameData.z))
                        {
                            zcurve.AddKey(new Keyframe(during, frameData.z, float.PositiveInfinity, float.PositiveInfinity));
                        }
                        else if (!boneOrSlot)
                        {
                            zcurve.AddKey(new Keyframe(during, node.localPosition.z, float.PositiveInfinity, float.PositiveInfinity));
                        }

                        if (!float.IsNaN(frameData.transformData.rotate))
                        {
                            float rotate = frameData.transformData.rotate + defaultTransformData.rotate;
                            rotatecurve.AddKey(KeyframeUtil.GetNew(during, rotate, tanModeL, tanModeR));
                        }
                        else if (!float.IsNaN(defaultTransformData.rotate))
                        {
                            rotatecurve.AddKey(KeyframeUtil.GetNew(during, node.localEulerAngles.z, tanModeL, tanModeR));
                        }

                        if (!float.IsNaN(frameData.transformData.scx))
                        {
                            sxcurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.scx * defaultTransformData.scx, tanModeL, tanModeR));
                        }
                        else
                        {
                            sxcurve.AddKey(KeyframeUtil.GetNew(during, node.localScale.x, tanModeL, tanModeR));
                        }

                        if (!float.IsNaN(frameData.transformData.scy))
                        {
                            sycurve.AddKey(KeyframeUtil.GetNew(during, frameData.transformData.scy * defaultTransformData.scy, tanModeL, tanModeR));
                        }
                        else
                        {
                            sycurve.AddKey(KeyframeUtil.GetNew(during, node.localScale.y, tanModeL, tanModeR));
                        }
                    }
                    if (!boneOrSlot)
                    {
                        if (frameData.color != null)
                        {
                            if (defaultColorData == null)
                            {
                                defaultColorData = new DragonBoneData.ColorData();
                            }
                            Color c = new Color(
                                frameData.color.rM + frameData.color.r0,
                                frameData.color.gM + frameData.color.g0,
                                frameData.color.bM + frameData.color.b0,
                                frameData.color.aM + frameData.color.a0
                                );
                            color_rcurve.AddKey(KeyframeUtil.GetNew(during, c.r, tanModeL, tanModeR));
                            color_gcurve.AddKey(KeyframeUtil.GetNew(during, c.g, tanModeL, tanModeR));
                            color_bcurve.AddKey(KeyframeUtil.GetNew(during, c.b, tanModeL, tanModeR));
                            color_acurve.AddKey(KeyframeUtil.GetNew(during, c.a, tanModeL, tanModeR));
                        }

                        if (!isffd)
                        {
                            //改displyindex
                            if (frameData.displayIndex == -1)
                            {
                                for (int r = 0; r < renders.Length; ++r)
                                {
                                    renderCurves[r].AddKey(new Keyframe(during, 0f, float.PositiveInfinity, float.PositiveInfinity));
                                }
                            }
                            else
                            {
                                for (int r = 0; r < renders.Length; ++r)
                                {
                                    if (r != frameData.displayIndex)
                                    {
                                        renderCurves[r].AddKey(new Keyframe(during, 0f, float.PositiveInfinity, float.PositiveInfinity));
                                    }
                                    else
                                    {
                                        renderCurves[r].AddKey(new Keyframe(during, 1f, float.PositiveInfinity, float.PositiveInfinity));
                                    }
                                }
                            }
                        }
                    }


                    //mesh animation
                    if (isffd && vertexcurvexArray != null)
                    {
                        for (int k = 0; k < vertexcurvexArray.Count; ++k)
                        {
                            Transform ffdNode = node.GetChild(k);
                            if (ffdNode.name == animSubData.name)
                            {
                                AnimationCurve[] vertex_xcurves = vertexcurvexArray[k];
                                AnimationCurve[] vertex_ycurves = vertexcurveyArray[k];
                                int len = ffdNode.childCount;
                                if (frameData.vertices != null && frameData.vertices.Length > 0)
                                {
                                    for (int r = 0; r < len; ++r)
                                    {
                                        AnimationCurve vertex_xcurve = vertex_xcurves[r];
                                        AnimationCurve vertex_ycurve = vertex_ycurves[r];
                                        Transform      vCtr          = ffdNode.GetChild(r);                          //顶点控制点
                                        if (r >= frameData.offset && r - frameData.offset < frameData.vertices.Length)
                                        {
                                            Keyframe kfx = KeyframeUtil.GetNew(during, vCtr.localPosition.x + frameData.vertices[r - frameData.offset].x, tanModeL, tanModeR);
                                            vertex_xcurve.AddKey(kfx);
                                            Keyframe kfy = KeyframeUtil.GetNew(during, vCtr.localPosition.y + frameData.vertices[r - frameData.offset].y, tanModeL, tanModeR);
                                            vertex_ycurve.AddKey(kfy);
                                        }
                                        else
                                        {
                                            Keyframe kfx = KeyframeUtil.GetNew(during, vCtr.localPosition.x, tanModeL, tanModeR);
                                            vertex_xcurve.AddKey(kfx);
                                            Keyframe kfy = KeyframeUtil.GetNew(during, vCtr.localPosition.y, tanModeL, tanModeR);
                                            vertex_ycurve.AddKey(kfy);
                                        }
                                    }
                                }
                                else
                                {
                                    //add default vertex position
                                    for (int r = 0; r < len; ++r)
                                    {
                                        AnimationCurve vertex_xcurve = vertex_xcurves[r];
                                        AnimationCurve vertex_ycurve = vertex_ycurves[r];
                                        Transform      vCtr          = node.GetChild(k).GetChild(r);                          //顶点控制点
                                        Keyframe       kfx           = KeyframeUtil.GetNew(during, vCtr.localPosition.x, tanModeL, tanModeR);
                                        vertex_xcurve.AddKey(kfx);
                                        Keyframe kfy = KeyframeUtil.GetNew(during, vCtr.localPosition.y, tanModeL, tanModeR);
                                        vertex_ycurve.AddKey(kfy);
                                    }
                                }
                            }
                        }
                    }

                    during += frameData.duration * perKeyTime;
                }

                CurveExtension.OptimizesCurve(xcurve);
                CurveExtension.OptimizesCurve(ycurve);
                CurveExtension.OptimizesCurve(zcurve);
                CurveExtension.OptimizesCurve(sxcurve);
                CurveExtension.OptimizesCurve(sycurve);
                CurveExtension.OptimizesCurve(color_rcurve);
                CurveExtension.OptimizesCurve(color_gcurve);
                CurveExtension.OptimizesCurve(color_bcurve);
                CurveExtension.OptimizesCurve(color_acurve);
                CurveExtension.OptimizesCurve(rotatecurve);


                string path         = GetNodeRelativePath(armatureEditor, node);
                bool   localPosFlag = false;
                if (xcurve.keys != null && xcurve.keys.Length > 0 && CheckCurveValid(xcurve, node.localPosition.x))
                {
                    localPosFlag = true;
                }
                if (ycurve.keys != null && ycurve.keys.Length > 0 && CheckCurveValid(ycurve, node.localPosition.y))
                {
                    localPosFlag = true;
                }
                if (zcurve.keys != null && zcurve.keys.Length > 0 && CheckCurveValid(zcurve, defaultZ))
                {
                    localPosFlag = true;
                }
                if (localPosFlag)
                {
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(xcurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(xcurve);
                    AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.x"), xcurve);
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(ycurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(ycurve);
                    AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.y"), ycurve);
                }

                bool localSc = false;
                if (sxcurve.keys != null && sxcurve.keys.Length > 0 && CheckCurveValid(sxcurve, defaultTransformData.scx))
                {
                    localSc = true;
                }
                if (sycurve.keys != null && sycurve.keys.Length > 0 && CheckCurveValid(sycurve, defaultTransformData.scy))
                {
                    localSc = true;
                }
                if (localSc)
                {
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(sxcurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(sxcurve);
                    AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalScale.x"), sxcurve);
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(sycurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(sycurve);
                    AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalScale.y"), sycurve);
                }

                if (rotatecurve.keys != null && rotatecurve.keys.Length > 0 && CheckCurveValid(rotatecurve, defaultTransformData.rotate))
                {
                    CurveExtension.ClampCurveRotate360(rotatecurve);
                    if (isHaveCurve)
                    {
                        SetCustomCurveTangents(rotatecurve, animSubData.frameDatas);
                    }
                    CurveExtension.UpdateAllLinearTangents(rotatecurve);
                    clip.SetCurve(path, typeof(Transform), "localEulerAngles.z", rotatecurve);
                }

                if (!boneOrSlot)
                {
                    if (defaultColorData == null)
                    {
                        defaultColorData = new DragonBoneData.ColorData();
                    }

                    float da = defaultColorData.aM + defaultColorData.a0;
                    float dr = defaultColorData.rM + defaultColorData.r0;
                    float dg = defaultColorData.gM + defaultColorData.g0;
                    float db = defaultColorData.bM + defaultColorData.b0;
                    if (armatureEditor.useUnitySprite)
                    {
                        SpriteRenderer[] sprites = node.GetComponentsInChildren <SpriteRenderer>();
                        if (sprites != null)
                        {
                            for (int z = 0; z < sprites.Length; ++z)
                            {
                                string childPath = path + "/" + sprites[z].name;
                                SetColorCurve <SpriteRenderer>(childPath, clip, color_rcurve, "m_Color.r", isHaveCurve, dr, animSubData.frameDatas);
                                SetColorCurve <SpriteRenderer>(childPath, clip, color_gcurve, "m_Color.g", isHaveCurve, dg, animSubData.frameDatas);
                                SetColorCurve <SpriteRenderer>(childPath, clip, color_bcurve, "m_Color.b", isHaveCurve, db, animSubData.frameDatas);
                                SetColorCurve <SpriteRenderer>(childPath, clip, color_acurve, "m_Color.a", isHaveCurve, da, animSubData.frameDatas);
                            }
                        }
                    }
                    else
                    {
                        SpriteFrame[] sprites = node.GetComponentsInChildren <SpriteFrame>();
                        if (sprites != null)
                        {
                            for (int z = 0; z < sprites.Length; ++z)
                            {
                                string childPath = path + "/" + sprites[z].name;
                                bool   anim_r    = SetColorCurve <SpriteFrame>(childPath, clip, color_rcurve, "m_color.r", isHaveCurve, dr, animSubData.frameDatas);
                                bool   anim_g    = SetColorCurve <SpriteFrame>(childPath, clip, color_gcurve, "m_color.g", isHaveCurve, dg, animSubData.frameDatas);
                                bool   anim_b    = SetColorCurve <SpriteFrame>(childPath, clip, color_bcurve, "m_color.b", isHaveCurve, db, animSubData.frameDatas);
                                bool   anim_a    = SetColorCurve <SpriteFrame>(childPath, clip, color_acurve, "m_color.a", isHaveCurve, da, animSubData.frameDatas);
                                if (anim_r || anim_g || anim_b || anim_a)
                                {
                                    changedSpriteFramesKV[childPath] = sprites[z];
                                }
                            }
                        }

                        SpriteMesh[] spriteMeshs = node.GetComponentsInChildren <SpriteMesh>();
                        if (spriteMeshs != null)
                        {
                            for (int z = 0; z < spriteMeshs.Length; ++z)
                            {
                                string childPath = path + "/" + spriteMeshs[z].name;
                                bool   anim_r    = SetColorCurve <SpriteMesh>(childPath, clip, color_rcurve, "m_color.r", isHaveCurve, da, animSubData.frameDatas);
                                bool   anim_g    = SetColorCurve <SpriteMesh>(childPath, clip, color_gcurve, "m_color.g", isHaveCurve, dg, animSubData.frameDatas);
                                bool   anim_b    = SetColorCurve <SpriteMesh>(childPath, clip, color_bcurve, "m_color.b", isHaveCurve, db, animSubData.frameDatas);
                                bool   anim_a    = SetColorCurve <SpriteMesh>(childPath, clip, color_acurve, "m_color.a", isHaveCurve, da, animSubData.frameDatas);
                                if (anim_r || anim_g || anim_b || anim_a)
                                {
                                    changedSpriteMeshsKV[childPath] = spriteMeshs[z];
                                }
                            }
                        }
                    }

                    for (int r = 0; r < renderCurves.Length; ++r)
                    {
                        AnimationCurve ac           = renderCurves[r];
                        Renderer       render       = renders[r];
                        float          defaultValue = render.enabled? 1: 0;
                        if (ac.keys != null && ac.keys.Length > 0 && CheckCurveValid(ac, defaultValue))
                        {
                            clip.SetCurve(path + "/" + render.name, typeof(GameObject), "m_IsActive", ac);                      //m_Enabled
                        }
                    }

                    if (isffd && vertexcurvexArray != null)
                    {
                        for (int k = 0; k < vertexcurvexArray.Count; ++k)
                        {
                            Transform ffdNode = node.GetChild(k);
                            if (ffdNode.name == animSubData.name)
                            {
                                changedSpriteMeshsKV[path + "/" + ffdNode.name] = ffdNode.GetComponent <SpriteMesh>();

                                AnimationCurve[] vertex_xcurves = vertexcurvexArray[k];
                                AnimationCurve[] vertex_ycurves = vertexcurveyArray[k];
                                for (int r = 0; r < vertex_xcurves.Length; ++r)
                                {
                                    AnimationCurve vertex_xcurve = vertex_xcurves[r];
                                    AnimationCurve vertex_ycurve = vertex_ycurves[r];
                                    Transform      v             = ffdNode.GetChild(r);
                                    string         ctrlPath      = path + "/" + ffdNode.name + "/" + v.name;

                                    CurveExtension.OptimizesCurve(vertex_xcurve);
                                    CurveExtension.OptimizesCurve(vertex_ycurve);

                                    bool vcurveFlag = false;
                                    if (vertex_xcurve.keys != null && vertex_xcurve.keys.Length > 0 && CheckCurveValid(vertex_xcurve, v.localPosition.x))
                                    {
                                        vcurveFlag = true;
                                    }
                                    if (vertex_ycurve.keys != null && vertex_ycurve.keys.Length > 0 && CheckCurveValid(vertex_ycurve, v.localPosition.y))
                                    {
                                        vcurveFlag = true;
                                    }
                                    if (vcurveFlag)
                                    {
                                        if (isHaveCurve)
                                        {
                                            SetCustomCurveTangents(vertex_xcurve, animSubData.frameDatas);
                                        }
                                        CurveExtension.UpdateAllLinearTangents(vertex_xcurve);
                                        AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(ctrlPath, typeof(Transform), "m_LocalPosition.x"), vertex_xcurve);
                                        if (isHaveCurve)
                                        {
                                            SetCustomCurveTangents(vertex_ycurve, animSubData.frameDatas);
                                        }
                                        CurveExtension.UpdateAllLinearTangents(vertex_ycurve);
                                        AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve(ctrlPath, typeof(Transform), "m_LocalPosition.y"), vertex_ycurve);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }