public void TransTo(int iLevel, IHierarchicalState oState, string sSceneName = "", bool bReload = false)
 {
     if (sSceneName != "")
     {
         m_SceneController.LoadScene(sSceneName, bReload);
     }
     m_StateController.TransTo(iLevel, oState);
 }
 protected void TransTo(IHierarchicalState oState)
 {
     m_StateController.TransTo(m_iLevel, oState);
 }