Beispiel #1
0
        public NPC GetClosestInList(List <NPC> aL, NPC n)
        {
            Vector2 p = n.GetOriginPosition();

            if (aL.Count > 0)
            {
                NPC closest = null;
                var minDist = float.PositiveInfinity;

                foreach (NPC a in aL)
                {
                    if (a != n)
                    {
                        var aDist = PathHelper.DistanceSquared(p, a.GetOriginPosition());

                        if (aDist < minDist)
                        {
                            closest = a;
                            minDist = aDist;
                        }
                    }
                }

                return(closest);
            }

            return(null);
        }
Beispiel #2
0
        protected override void NewPath(ManagerHelper mH)
        {
            NPC   tempEnemy        = null;
            float shortestDistance = float.PositiveInfinity;

            foreach (var agent in mH.GetNPCManager().GetNPCs())
            {
                if (agent.GetAffiliation() != affiliation)
                {
                    float distanceToAgent = PathHelper.DistanceSquared(GetOriginPosition(), agent.GetOriginPosition());

                    if (distanceToAgent < shortestDistance)
                    {
                        shortestDistance = distanceToAgent;
                        tempEnemy        = agent;
                    }
                }
            }

            Vector2 closetRockPosition = FindClosestRock(mH);

            if (closetRockPosition != new Vector2(-1, -1))
            {
                mH.GetPathHelper().FindClearPath(GetOriginPosition(), closetRockPosition, mH, path);
            }
            else if (tempEnemy != null)
            {
                mH.GetPathHelper().FindClearPath(GetOriginPosition(), tempEnemy.GetOriginPosition(), mH, path);
            }
            else
            {
                RandomPath(mH);
            }
        }
Beispiel #3
0
        protected override NPC TargetDecider(ManagerHelper mH)
        {
            NPC   closest         = null;
            float closestDistance = float.PositiveInfinity;

            foreach (var affliationType in mH.GetGametype().GetTeams())
            {
                if (affliationType != affiliation)
                {
                    NPC closestForTeam =
                        mH.GetNPCManager().GetClosestInList(mH.GetNPCManager().GetAllies(affliationType), this);

                    if (closestForTeam != null)
                    {
                        float closestDistanceForTeam = PathHelper.DistanceSquared(GetOriginPosition(),
                                                                                  closestForTeam.GetOriginPosition());

                        if (closestDistanceForTeam < closestDistance)
                        {
                            closest         = closestForTeam;
                            closestDistance = closestDistanceForTeam;
                        }
                    }
                }
            }

            return(closest);
        }
Beispiel #4
0
        public Claimable GetClosestClaimable(Vector2 p)
        {
            if (claimables.Count > 0)
            {
                Claimable closest = null;
                float     minDist = float.PositiveInfinity;

                foreach (Claimable a in claimables)
                {
                    if (!a.taken)
                    {
                        float aDist = PathHelper.DistanceSquared(p, a.GetOriginPosition());

                        if (aDist < minDist)
                        {
                            closest = a;
                            minDist = aDist;
                        }
                    }
                }

                return(closest);
            }

            return(null);
        }
Beispiel #5
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        //This method will be used to dictate the AI's behavior in this public class
        public override void Update(ManagerHelper mH)
        {
            double distanceToTarget = PathHelper.DistanceSquared(GetOriginPosition(), targetPosition);

            if (distanceToTarget < 300 * 300 && !hasBombed)
            {
                Bomb(mH);
                hasBombed = true;
            }

            if (distanceToTarget < 50 * 50)
            {
                drawTarget = false;
            }

            //remove thyself
            if (position.X < -200 || position.X > mH.GetLevelSize().X + 200 || position.Y < -200 ||
                position.Y > mH.GetLevelSize().Y + 200)
            {
                mH.GetNPCManager().Remove(this);
            }

            var newTargetSpriteIndex =
                (int)
                (targetSprite.GetTotalFrames() *
                 Math.Max(0,
                          Math.Min(1000 * 1000, 1000 * 1000 - PathHelper.DistanceSquared(GetOriginPosition(), targetPosition))) /
                 1000 * 1000);

            targetSprite.SetFrameIndex(newTargetSpriteIndex);

            SpriteUpdate(mH);
            targetSprite.Update(mH);
        }
Beispiel #6
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        public Claimable GetClosestClaimable(Vector2 p, ManagerHelper mH)
        {
            if (claimables.Count > 0)
            {
                Claimable closest = claimables.First();
                float     minDist = PathHelper.DistanceSquared(p, closest.GetOriginPosition());

                foreach (Claimable a in claimables)
                {
                    if (!a.taken)
                    {
                        float aDist = PathHelper.DistanceSquared(p, a.GetOriginPosition());
                        if (aDist < minDist)
                        {
                            closest = a;
                            minDist = aDist;
                        }
                    }
                }

                if (closest.taken)
                {
                    return(null);
                }
                else
                {
                    return(closest);
                }
            }

            return(null);
        }
Beispiel #7
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 public override bool ShouldUsePower(ManagerHelper mH)
 {
     if (target != null && PathHelper.DistanceSquared(target.GetOriginPosition(), GetOriginPosition()) < 50 * 50)
     {
         return(true);
     }
     return(false);
 }
Beispiel #8
0
        public override void Update(ManagerHelper mH)
        {
            if (lifeCounter < 0)
            {
                mH.GetEnvironmentManager().RemoveStaticBlocker(this);
            }

            lifeCounter -= mH.GetGameTime().ElapsedGameTime.TotalSeconds;

            //Code for getting picked up
            if (theCrane.movementPhase == Crane.MovementPhaseType.picking)
            {
                //Get picked up
                if (theCrane.myBox == null &&
                    CollisionHelper.IntersectPixelsPoint(theCrane.GetCranePoint(), this) != new Vector2(-1))
                {
                    theCrane.myBox = this;
                }
            }
            else if (theCrane.movementPhase == Crane.MovementPhaseType.dropping)
            {
                theCrane.myBox = null;
            }

            //Movement
            if (theCrane.myBox == this)
            {
                position = theCrane.GetCranePoint() - origin;
                rotation = theCrane.GetRotation();
            }
            else
            {
                for (int i = 0; i < theNet.boxNodes.Length; i++)
                {
                    if (lastNode != theNet.boxNodes[i] &&
                        PathHelper.DistanceSquared(GetOriginPosition(), theNet.boxNodes[i].pos) < 4 * 4)
                    {
                        lastNode = theNet.boxNodes[i];
                        velocity = theNet.boxNodes[i].GetRandomDir(mH) * 15;
                        position = theNet.boxNodes[i].pos - origin;
                        break;
                    }
                }

                if (velocity == Vector2.Zero)
                {
                    mH.GetEnvironmentManager().RemoveStaticBlocker(this);
                }

                rotation = PathHelper.Direction(velocity);
            }

            if (this.health < 0)
            {
            }

            base.Update(mH);
        }
Beispiel #9
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        public override void Update(ManagerHelper mH)
        {
            Queue <Projectile> tempProjectiles = mH.GetProjectileManager().GetProjectiles();

            foreach (Projectile p in tempProjectiles)
            {
                if (p.GetDrawTime() > 0 &&
                    CollisionHelper.IntersectPixelsPoint(p.GetOriginPosition(), this) != new Vector2(-1))
                {
                    health     -= p.GetDamage();
                    lastDamager = p.GetCreator();

                    p.SetDrawTime(0);
                }
            }

            if (timer < animateTime)
            {
                frameIndex = (int)(timer / animateTime * 12);
                float frameModifier = ((frameIndex + 1) * 6);

                if (mH.GetGametype() is Survival)
                {
                    foreach (NPC a in mH.GetNPCManager().GetAllies(NPC.AffliationTypes.black))
                    {
                        float distanceToAgent = PathHelper.DistanceSquared(GetOriginPosition(), a.GetOriginPosition());

                        if (distanceToAgent < frameModifier * frameModifier)
                        {
                            a.AddAcceleration(PathHelper.DirectionVector(GetOriginPosition(), a.GetOriginPosition()) * 10);

                            a.ChangeHealth(-1 * DAMAGE, mH.GetNPCManager().GetCommander(NPC.AffliationTypes.green));
                        }
                    }
                }
                else
                {
                    foreach (NPC a in mH.GetNPCManager().GetNPCs())
                    {
                        if (a.GetAffiliation() != affiliation)
                        {
                            var distanceToAgent = PathHelper.DistanceSquared(GetOriginPosition(), a.GetOriginPosition());

                            if (distanceToAgent < frameModifier * frameModifier)
                            {
                                a.AddAcceleration(PathHelper.DirectionVector(GetOriginPosition(), a.GetOriginPosition()) * 10);

                                a.ChangeHealth(-1 * DAMAGE, mH.GetNPCManager().GetCommander(NPC.AffliationTypes.green));
                            }
                        }
                    }
                }

                timer += mH.GetGameTime().ElapsedGameTime.TotalSeconds;
            }

            base.Update(mH);
        }
Beispiel #10
0
        public void Add(Vector2 p, ManagerHelper mH)
        {
            base.Add(p);
            //AddFirst(p);

            if (Count > 1)
            {
                distance += PathHelper.DistanceSquared(base[Count - 1], base[Count - 2]);
                //distance += PathHelper.Distance(base.First.Value, base.First.Next.Value);
            }

            SetMoving(true);
        }
Beispiel #11
0
        public static Vector2 IntersectPixelsRadius(Sprite sA, Sprite sB, float rA, float rB)
        {
            float dist = PathHelper.DistanceSquared(sA.GetOriginPosition(), sB.GetOriginPosition());

            if (dist < (rA * rA + rB * rB))
            {
                return(sB.GetOriginPosition());
            }
            else
            {
                return(new Vector2(-1));
            }
        }
Beispiel #12
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        protected override void Behavior(ManagerHelper mH)
        {
            target = TargetDecider(mH);

            //TODO: Make this compatable with NPC death code
            if (target != null && CollisionHelper.IntersectPixelsRadius(this, target, 24, 24) != new Vector2(-1))
            {
                Explode(mH);
            }
            else if (PathHelper.DistanceSquared(this.GetOriginPosition(), FindClosestRock(mH)) < 48 * 48)
            {
                Explode(mH);
            }
        }
Beispiel #13
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        protected override void SpecialPath(ManagerHelper mH)
        {
            //do i have friends
            NPC friend = mH.GetNPCManager().GetClosestInList(mH.GetNPCManager().GetAllies(affiliation), this);

            if (friend != null)
            {
                float closestDistancetoTarget = float.PositiveInfinity;
                target = null;

                foreach (var team in mH.GetGametype().GetTeams())
                {
                    if (team != affiliation)
                    {
                        NPC closestTargetForTeam = mH.GetNPCManager()
                                                   .GetClosestInList(mH.GetNPCManager().GetAllies(team),
                                                                     friend.GetOriginPosition());

                        if (closestTargetForTeam != null)
                        {
                            float closestDiestanceToTargetForTeam = PathHelper.DistanceSquared(
                                closestTargetForTeam.GetOriginPosition(), friend.GetOriginPosition());

                            if (closestDiestanceToTargetForTeam < closestDistancetoTarget)
                            {
                                target = closestTargetForTeam;
                                closestDistancetoTarget = closestDiestanceToTargetForTeam;
                            }
                        }
                    }
                }
            }
            Vector2 destination;

            //if so
            if (friend != null && target != null)
            {
                //we can now get a midpoint
                destination = PathHelper.MidPoint(friend.GetOriginPosition(), target.GetOriginPosition());
                //and wedge ourselves in
                mH.GetPathHelper().FindClearPath(GetOriginPosition(), destination, mH, path);
            }
            //else, we shall wander the planes between heaven and hell
            else
            {
                RandomPath(mH);
            }
        }
Beispiel #14
0
        protected virtual NPC TargetDecider(ManagerHelper mH)
        {
            if (mH.GetGametype() is Survival)
            {
                NPC   closest         = null;
                float closestDistance = float.PositiveInfinity;

                foreach (var suicide in mH.GetNPCManager().GetAllies(NPC.AffliationTypes.black))
                {
                    if (NPCManager.IsNPCInRadius(suicide, GetOriginPosition(), sight) &&
                        NPCManager.IsNPCInDirection(suicide, GetOriginPosition(), rotation, vision, mH))
                    {
                        float distanceToSuicide = PathHelper.DistanceSquared(GetOriginPosition(), suicide.GetOriginPosition());

                        if (distanceToSuicide < closestDistance)
                        {
                            closestDistance = distanceToSuicide;
                            closest         = suicide;
                        }
                    }
                }

                return(closest);
            }
            else
            {
                NPC   closest         = null;
                float closestDistance = float.PositiveInfinity;

                foreach (var agent in mH.GetNPCManager().GetNPCs())
                {
                    if (agent.GetAffiliation() != affiliation &&
                        NPCManager.IsNPCInRadius(agent, GetOriginPosition(), sight) &&
                        NPCManager.IsNPCInDirection(agent, GetOriginPosition(), rotation, vision, mH))
                    {
                        float distanceToAgent = PathHelper.DistanceSquared(GetOriginPosition(), agent.GetOriginPosition());

                        if (distanceToAgent < closestDistance)
                        {
                            closestDistance = distanceToAgent;
                            closest         = agent;
                        }
                    }
                }

                return(closest);
            }
        }
Beispiel #15
0
        protected void EngagePath(ManagerHelper mH)
        {
            NPC tempEnemy;

            if (mH.GetGametype() is Survival)
            {
                tempEnemy = target ?? mH.GetNPCManager()
                            .GetClosestInList(mH.GetNPCManager().GetAllies(AffliationTypes.black), this);
            }
            else
            {
                NPC   tempClosestEnemy    = null;
                float tempClosestDistance = float.PositiveInfinity;

                foreach (var agent in mH.GetNPCManager().GetNPCs())
                {
                    if (agent.GetAffiliation() != affiliation)
                    {
                        float distaceToEnemy = PathHelper.DistanceSquared(GetOriginPosition(), agent.GetOriginPosition());

                        if (distaceToEnemy < tempClosestDistance)
                        {
                            tempClosestDistance = distaceToEnemy;
                            tempClosestEnemy    = agent;
                        }
                    }
                }

                tempEnemy = target != null ? target : tempClosestEnemy;
            }

            if (tempEnemy != null)
            {
                if (PathHelper.DistanceSquared(GetOriginPosition(), tempEnemy.GetOriginPosition()) > 128 * 128)
                {
                    mH.GetPathHelper().FindClearPath(GetOriginPosition(), tempEnemy.GetOriginPosition(), mH, path);
                }
                else
                {
                    HoverPath(mH, GetOriginPosition(), 64);
                }
            }
            else
            {
                RandomPath(mH);
            }
        }
Beispiel #16
0
        private float MoveNPC(ManagerHelper mH, float dir)
        {
            //If path is null, ie stay in same spot
            if (path.GetMoving())
            {
                //If there are still destinations
                if (pathTimer >= pathTimerEnd || path.Count == 0)
                {
                    NewPath(mH);
                    pathTimer = 0;
                }
                else
                {
                    Vector2 next = path.Last();                                 //Get next destination
                    dir = PathHelper.Direction(base.GetOriginPosition(), next); //Find angle between points
                    accelerations.Add(PathHelper.Direction(dir));
                    //Get x and y values from angle and set up direction

                    //If already there...
                    if (PathHelper.DistanceSquared(next, GetOriginPosition()) < 15 * 15)
                    {
                        //path.RemoveFirst(); //Go on to next destination
                        path.RemoveAt(path.Count - 1);
                    }

                    pathTimer += mH.GetGameTime().ElapsedGameTime.TotalSeconds;
                }
            }

            //Finalize direction
            foreach (Vector2 a in accelerations)
            {
                if (!float.IsNaN(a.X) && !float.IsNaN(a.Y))
                {
                    acceleration += a;
                }
            }
            drag      = 0.05f;
            thrust    = movementSpeed * drag;
            velocity += thrust * acceleration - drag * velocity;

            accelerations.Clear();
            acceleration = Vector2.Zero;

            return(dir);
        }
Beispiel #17
0
        private Vector2 FindClosestRock(ManagerHelper mH)
        {
            float     closestDistance = float.PositiveInfinity;
            float     distance;
            LargeRock closestRock = null;

            foreach (LargeRock rock in mH.GetAbilityManager().GetLargeRocks())
            {
                distance = PathHelper.DistanceSquared(rock.GetOriginPosition(), this.GetOriginPosition());
                if (distance < closestDistance && rock.IsFullyUp())
                {
                    closestDistance = distance;
                    closestRock     = rock;
                }
            }

            return(closestRock != null ? closestRock.GetOriginPosition() : new Vector2(-1, -1));
        }
Beispiel #18
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        public override void Update(ManagerHelper mH)
        {
            foreach (Sprite section in poolSections)
            {
                section.Turn(10000.0f / (section.GetFrame().Width *section.GetFrame().Width) * mH.GetDeltaSeconds());
            }

            foreach (NPC a in mH.GetNPCManager().GetNPCs())
            {
                if (!(a is Bomber))
                {
                    float tempDistance = PathHelper.DistanceSquared(GetOriginPosition(), a.GetOriginPosition());

                    if (tempDistance < 15 * 15)
                    {
                        //TODO: Modify
                        a.position = mH.GetLevelSize() * new Vector2(mH.GetRandom().Next(2), mH.GetRandom().Next(2));
                    }
                    else if (tempDistance < frame.Width / 2 * frame.Width / 2)
                    {
                        float tempRot = PathHelper.Direction(a.GetOriginPosition(), GetOriginPosition()) -
                                        MathHelper.Pi / 9;
                        a.AddAcceleration(new Vector2(DWMath.Cos(tempRot), DWMath.Sin(tempRot)) * 4);
                    }
                }
            }

            foreach (Particle e in mH.GetParticleManager().GetParticles())
            {
                float tempDistance = PathHelper.DistanceSquared(GetOriginPosition(), e.GetOriginPosition());

                if (tempDistance < 15 * 15)
                {
                    e.SetDrawTime(0);
                }
                else if (tempDistance < (frame.Width / 2) * (frame.Width / 2))
                {
                    float tempRot = PathHelper.Direction(e.GetOriginPosition(), GetOriginPosition()) + MathHelper.Pi / 9;
                    e.AddAcceleration(new Vector2((float)DWMath.Cos(tempRot), (float)DWMath.Sin(tempRot)) * 100);
                }
            }

            base.Update(mH);
        }
Beispiel #19
0
        public ConquestBase GetForwardBase(NPC.AffliationTypes a, ManagerHelper mH)
        {
            ConquestBase fb = null;

            if (GetNumAlliedBases(a) != 0 && GetNumAlliedBases(a) != winScore)
            {
                ConquestBase closestToFB           = null;
                float        distanceToClosestToFB = float.PositiveInfinity;

                foreach (ConquestBase b in GetBases())
                {
                    if (b.affiliation == a)
                    {
                        ConquestBase closestToB           = null;
                        float        distanceToClosestToB = float.PositiveInfinity;

                        foreach (ConquestBase conquestBase in GetBases())
                        {
                            if (conquestBase.affiliation != b.affiliation)
                            {
                                float distanceToNewEnemy = PathHelper.DistanceSquared(conquestBase.GetOriginPosition(),
                                                                                      b.GetOriginPosition());

                                if (distanceToNewEnemy < distanceToClosestToB)
                                {
                                    distanceToClosestToB = distanceToNewEnemy;
                                    closestToB           = conquestBase;
                                }
                            }
                        }

                        if (distanceToClosestToB < distanceToClosestToFB)
                        {
                            distanceToClosestToFB = distanceToClosestToB;
                            closestToFB           = closestToB;
                            fb = b;
                        }
                    }
                }
            }

            return(fb);
        }
Beispiel #20
0
        public override bool ShouldUsePower(ManagerHelper mH)
        {
            if (mH.GetGametype() is Survival)
            {
                if (target != null && PathHelper.DistanceSquared(target.GetOriginPosition(), GetOriginPosition()) < 200 * 200)
                {
                    return(true);
                }
            }
            else
            {
                if (GetPercentHealth() < .5)
                {
                    return(true);
                }

                foreach (NPC ally in mH.GetNPCManager().GetAllies(affiliation))
                {
                    if (NPCManager.IsNPCInRadius(ally, GetOriginPosition(), 200) && ally.GetHealth() < (ally.GetMaxHealth() / 2))
                    {
                        return(true);
                    }
                }

                //Check for number of enemies
                int enemyCount = 0;

                foreach (var agent in mH.GetNPCManager().GetNPCs())
                {
                    if (agent.GetAffiliation() != affiliation && NPCManager.IsNPCInRadius(agent, GetOriginPosition(), 200))
                    {
                        enemyCount++;
                    }
                }

                if (enemyCount > 3)
                {
                    return(true);
                }
            }

            return(base.ShouldUsePower(mH));
        }
Beispiel #21
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        protected virtual void SurvivalPath(ManagerHelper mH)
        {
            var c = (Commander)mH.GetNPCManager().GetCommander(affiliation);

            if (c != null)
            {
                if (PathHelper.DistanceSquared(c.GetOriginPosition(), GetOriginPosition()) < 96 * 96)
                {
                    HoverPath(mH, c.GetOriginPosition(), 96);
                }
                else
                {
                    mH.GetPathHelper().FindClearPath(GetOriginPosition(), c.GetOriginPosition(), mH, path);
                }
            }
            else
            {
                RandomPath(mH);
            }
        }
        protected override void SpecialPath(ManagerHelper mH)
        {
            var temp = (Conquest)mH.GetGametype();

            ConquestBase targetBase        = null;
            float        distanceToClosest = float.PositiveInfinity;

            foreach (ConquestBase conquestBase in temp.GetBases())
            {
                if (conquestBase.affiliation != affiliation)
                {
                    float distanceToBase = PathHelper.DistanceSquared(GetOriginPosition(),
                                                                      conquestBase.GetOriginPosition());

                    if (distanceToBase < distanceToClosest)
                    {
                        distanceToClosest = distanceToBase;
                        targetBase        = conquestBase;
                    }
                }
            }

            if (targetBase != null)
            {
                if (PathHelper.DistanceSquared(GetOriginPosition(), targetBase.GetOriginPosition()) > 32 * 32)
                {
                    mH.GetPathHelper().FindClearPath(GetOriginPosition(), targetBase.GetOriginPosition(), mH, path);
                }

                else
                {
                    HoverPath(mH, targetBase.GetOriginPosition(), 32);
                }
            }

            else
            {
                EngagePath(mH);
            }
        }
Beispiel #23
0
        protected override void Behavior(ManagerHelper mH)
        {
            if (TargetDecider(mH) != null &&
                PathHelper.DistanceSquared(GetOriginPosition(), TargetDecider(mH).GetOriginPosition()) < 96 * 96)
            {
                target = TargetDecider(mH);
            }
            else if (TargetDecider(mH) == null)
            {
                target = null;
            }

            if (shootingCounter > shootingSpeed)
            {
                shootingCounter = 0;
                Shoot(mH);
            }
            else
            {
                shootingCounter += mH.GetGameTime().ElapsedGameTime.TotalSeconds;
            }
        }
Beispiel #24
0
        public ConquestBase GetClosestInList(List <ConquestBase> bL, Vector2 p)
        {
            if (bL.Count > 0)
            {
                ConquestBase closest = null;
                float        minDist = float.PositiveInfinity;

                foreach (ConquestBase b in bL)
                {
                    float aDist = PathHelper.DistanceSquared(p, b.GetOriginPosition());

                    if (aDist < minDist)
                    {
                        closest = b;
                        minDist = aDist;
                    }
                }

                return(closest);
            }

            return(null);
        }
Beispiel #25
0
        public override bool ShouldUsePower(ManagerHelper mH)
        {
            if (!mH.GetAbilityManager().HasReachedLargeRockCap())
            {
                if (mH.GetGametype() is Survival)
                {
                    if (target != null && PathHelper.DistanceSquared(target.GetOriginPosition(), GetOriginPosition()) < 200 * 200)
                    {
                        return(true);
                    }
                }
                else
                {
                    if (GetPercentHealth() < .5 && lastDamagerDirection != Vector2.Zero)
                    {
                        return(true);
                    }

                    int enemyCount = 0;

                    foreach (var agent in mH.GetNPCManager().GetNPCs())
                    {
                        if (agent.GetAffiliation() != affiliation &&
                            NPCManager.IsNPCInRadius(agent, GetOriginPosition(), 200))
                        {
                            enemyCount++;
                        }
                    }

                    if (enemyCount > 3)
                    {
                        return(true);
                    }
                }
            }
            return(base.ShouldUsePower(mH));
        }
Beispiel #26
0
        protected override NPC TargetDecider(ManagerHelper mH)
        {
            NPC   bestEnemy    = null;
            float bestDistance = float.PositiveInfinity;

            foreach (var agent in mH.GetNPCManager().GetNPCs())
            {
                if (agent.GetAffiliation() != affiliation &&
                    NPCManager.IsNPCInRadius(agent, GetOriginPosition(), sight) &&
                    NPCManager.IsNPCInDirection(agent, GetOriginPosition(), rotation, vision, mH))
                {
                    float distanceToEnemy = PathHelper.DistanceSquared(GetOriginPosition(), agent.GetOriginPosition());

                    if (distanceToEnemy < bestDistance)
                    {
                        bestDistance = distanceToEnemy;
                        bestEnemy    = agent;
                    }
                }
            }


            return(bestEnemy);
        }
Beispiel #27
0
        protected override void SurvivalPath(ManagerHelper mH)
        {
            pathTimerEnd = .5;

            var       temp  = (Survival)mH.GetGametype();
            Claimable c     = temp.GetClosestClaimable(GetOriginPosition());
            NPC       enemy =
                mH.GetNPCManager()
                .GetClosestInList(mH.GetNPCManager().GetAllies(AffliationTypes.black),
                                  GetOriginPosition());

            if (enemy != null && PathHelper.DistanceSquared(GetOriginPosition(), enemy.GetOriginPosition()) < 200 * 200)
            {
                mH.GetPathHelper().FindEscapePath(GetOriginPosition(), enemy.GetOriginPosition(), 400, mH, 200, path);
            }
            else if (c != null && temp.GetPopCap() > mH.GetNPCManager().GetAllies(affiliation).Count)
            {
                mH.GetPathHelper().FindClearPath(GetOriginPosition(), c.GetOriginPosition(), mH, path);
            }
            else
            {
                RandomPath(mH);
            }
        }
Beispiel #28
0
        protected bool ShouldUseMine(ManagerHelper mH)
        {
            if (mH.GetGametype() is CaptureTheFlag)
            {
                CaptureTheFlag tempGametype = (CaptureTheFlag)mH.GetGametype();

                if (tempGametype.GetEnemyBase(affiliation).GetMyFlag().GetCaptor() == this)
                {
                    return(true);
                }
            }
            else if (mH.GetGametype() is Assault)
            {
                Assault tempGametype = (Assault)mH.GetGametype();

                if (tempGametype.GetAttacker() == affiliation &&
                    tempGametype.GetEnemyBase(affiliation).GetMyFlag().GetCaptor() == this)
                {
                    return(true);
                }
            }
            else if (mH.GetGametype() is Conquest)
            {
                Conquest tempGametype = (Conquest)mH.GetGametype();

                foreach (ConquestBase point in tempGametype.GetBases())
                {
                    if (point.affiliation != affiliation &&
                        PathHelper.DistanceSquared(GetOriginPosition(), point.GetOriginPosition()) < awareness * awareness)
                    {
                        return(true);
                    }
                }
            }
            else if (mH.GetGametype() is Deathmatch)
            {
                Deathmatch tempGametype = (Deathmatch)mH.GetGametype();

                foreach (Claimable claimable in tempGametype.GetClaimables())
                {
                    if (PathHelper.DistanceSquared(GetOriginPosition(), claimable.GetOriginPosition()) <
                        awareness * awareness)
                    {
                        return(true);
                    }
                }
            }

            //Default
            int numEnemies = 0;

            foreach (NPC agent in mH.GetNPCManager().GetNPCs())
            {
                if (agent.GetAffiliation() != affiliation &&
                    NPCManager.IsNPCInRadius(agent, GetOriginPosition(), awareness))
                {
                    numEnemies++;
                }
            }

            return(numEnemies > 2);
        }
Beispiel #29
0
        public override void Update(ManagerHelper mH)
        {
            foreach (NPC a in mH.GetNPCManager().GetNPCs())
            {
                if (NPCManager.IsNPCInRadius(a, GetOriginPosition(), radius))
                {
                    if (!exploaded && a.GetAffiliation() != affiliation)
                    {
                        a.ChangeHealth(-1 * damage, creator);
                    }

                    //Make screen rumble
                    if (a is Commander)
                    {
                        var tempCom = (Commander)a;
                        mH.GetCameraManager().SetRumble(mH.GetCameraManager().GetPlayerIndex(tempCom), 1000);
                    }
                }
            }

            foreach (LargeRock largeRock in mH.GetAbilityManager().GetLargeRocks())
            {
                var test = PathHelper.DistanceSquared(GetOriginPosition(), largeRock.GetOriginPosition());

                if (!exploaded && test < radius * radius)
                {
                    largeRock.ChangeHealth(-1 * damage);
                }
            }

            frameIndex = (int)(existanceTime * 10);

            //Move particles from explosions
            foreach (Particle p in mH.GetParticleManager().GetParticles())
            {
                float dir = PathHelper.Direction(GetOriginPosition(), p.GetOriginPosition());
                p.AddAcceleration(PathHelper.Direction(dir) * 10000.0f /
                                  PathHelper.DistanceSquared(GetOriginPosition(), p.GetOriginPosition()));
            }
            foreach (Gut g in mH.GetParticleManager().GetGuts())
            {
                float dir = PathHelper.Direction(GetOriginPosition(), g.GetOriginPosition());
                g.AddAcceleration(PathHelper.Direction(dir) * 10000.0f /
                                  PathHelper.DistanceSquared(GetOriginPosition(), g.GetOriginPosition()));
            }

            Turn(MathHelper.Pi / 21);

            //Spawn Fires to make effect
            if (mH.GetRandom().NextDouble() < 0.25f)
            {
                mH.GetParticleManager()
                .AddFire(GetOriginPosition(),
                         PathHelper.Direction((float)(mH.GetRandom().NextDouble() * Math.PI * 2)) * 500 *
                         (float)mH.GetRandom().NextDouble(), 1, 0.01f, 1, 0.1f);
                for (int d = damage - 75; d >= 0; d -= 20)
                {
                    mH.GetParticleManager()
                    .AddFire(GetOriginPosition(),
                             PathHelper.Direction((float)(mH.GetRandom().NextDouble() * MathHelper.TwoPi)) * 500 *
                             (float)mH.GetRandom().NextDouble(), 1, 0.01f, 1, 0.1f);
                }
            }

            base.Update(mH);

            exploaded = true;
        }
Beispiel #30
0
        protected override void AssaultPath(ManagerHelper mH)
        {
            var temp = (Assault)mH.GetGametype();

            if (temp.GetAttacker() == affiliation)
            {
                if (temp.GetEnemyBase(affiliation).GetMyFlag().status != Flag.FlagStatus.taken)
                {
                    mH.GetPathHelper()
                    .FindClearPath(GetOriginPosition(), temp.GetEnemyBase(affiliation).GetOriginPosition(), mH, path);
                }
                else
                {
                    NPC captor = temp.GetEnemyBase(affiliation).GetMyFlag().GetCaptor();

                    NPC   closestEnemy           = null;
                    float closestDistanceToEnemy = float.PositiveInfinity;

                    foreach (var team in mH.GetGametype().GetTeams())
                    {
                        if (team != affiliation)
                        {
                            NPC closestEnemyForTeam =
                                mH.GetNPCManager().GetClosestInList(mH.GetNPCManager().GetAllies(team), captor);

                            if (closestEnemyForTeam != null)
                            {
                                float closestDistanceToEnemyForTeam =
                                    PathHelper.DistanceSquared(closestEnemyForTeam.GetOriginPosition(), captor.GetOriginPosition());

                                if (closestDistanceToEnemyForTeam < closestDistanceToEnemy)
                                {
                                    closestDistanceToEnemy = closestDistanceToEnemyForTeam;
                                    closestEnemy           = closestEnemyForTeam;
                                }
                            }
                        }
                    }

                    if (captor == this)
                    {
                        mH.GetPathHelper()
                        .FindClearPath(GetOriginPosition(), temp.GetAllyBase(affiliation).GetOriginPosition(),
                                       mH, path);
                    }
                    else if (closestEnemy != null)
                    {
                        mH.GetPathHelper()
                        .FindClearPath(GetOriginPosition(), closestEnemy.GetOriginPosition(), mH, path);
                    }
                    else
                    {
                        mH.GetPathHelper().FindClearPath(GetOriginPosition(), captor.GetOriginPosition(), mH, path);
                    }
                }
            }

            else
            {
                if (temp.GetAllyBase(affiliation).GetMyFlag().status == Flag.FlagStatus.home)
                {
                    HoverPath(mH, temp.GetAllyBase(affiliation).GetOriginPosition(), 48);
                }
                else
                {
                    NPC captor = temp.GetAllyBase(affiliation).GetMyFlag().GetCaptor();

                    if (captor != null)
                    {
                        mH.GetPathHelper().FindClearPath(GetOriginPosition(), captor.GetOriginPosition(), mH, path);
                    }
                    else
                    {
                        mH.GetPathHelper()
                        .FindClearPath(GetOriginPosition(),
                                       temp.GetAllyBase(affiliation).GetMyFlag().GetOriginPosition(), mH, path);
                    }
                }
            }
        }