Beispiel #1
0
        protected bool ShouldUseMine(ManagerHelper mH)
        {
            if (mH.GetGametype() is CaptureTheFlag)
            {
                CaptureTheFlag tempGametype = (CaptureTheFlag)mH.GetGametype();

                if (tempGametype.GetEnemyBase(affiliation).GetMyFlag().GetCaptor() == this)
                {
                    return(true);
                }
            }
            else if (mH.GetGametype() is Assault)
            {
                Assault tempGametype = (Assault)mH.GetGametype();

                if (tempGametype.GetAttacker() == affiliation &&
                    tempGametype.GetEnemyBase(affiliation).GetMyFlag().GetCaptor() == this)
                {
                    return(true);
                }
            }
            else if (mH.GetGametype() is Conquest)
            {
                Conquest tempGametype = (Conquest)mH.GetGametype();

                foreach (ConquestBase point in tempGametype.GetBases())
                {
                    if (point.affiliation != affiliation &&
                        PathHelper.DistanceSquared(GetOriginPosition(), point.GetOriginPosition()) < awareness * awareness)
                    {
                        return(true);
                    }
                }
            }
            else if (mH.GetGametype() is Deathmatch)
            {
                Deathmatch tempGametype = (Deathmatch)mH.GetGametype();

                foreach (Claimable claimable in tempGametype.GetClaimables())
                {
                    if (PathHelper.DistanceSquared(GetOriginPosition(), claimable.GetOriginPosition()) <
                        awareness * awareness)
                    {
                        return(true);
                    }
                }
            }

            //Default
            int numEnemies = 0;

            foreach (NPC agent in mH.GetNPCManager().GetNPCs())
            {
                if (agent.GetAffiliation() != affiliation &&
                    NPCManager.IsNPCInRadius(agent, GetOriginPosition(), awareness))
                {
                    numEnemies++;
                }
            }

            return(numEnemies > 2);
        }
Beispiel #2
0
        public void GenerateWinnerString()
        {
            NPC.AffliationTypes secondaryWinner = NPC.AffliationTypes.red;

            if (result.GetManagerHelper().GetGametype() is Assasssins)
            {
                Assasssins          gametypeWinner = (Assasssins)result.GetManagerHelper().GetGametype();
                NPC.AffliationTypes winner         = gametypeWinner.GetWinner();
                secondaryWinner = result.GetManagerHelper().GetGametype().GetSecondaryWinner(winner);

                switch (winner)
                {
                case NPC.AffliationTypes.red:
                    winnerString    = "Mustachio ";
                    winnerFrameLeft = RED_INDEX;
                    break;

                case NPC.AffliationTypes.blue:
                    winnerString    = "Aquoes ";
                    winnerFrameLeft = BLUE_INDEX;
                    break;

                case NPC.AffliationTypes.green:
                    winnerString    = "Terron ";
                    winnerFrameLeft = GREEN_INDEX;
                    break;

                case NPC.AffliationTypes.yellow:
                    winnerString    = "Dian ";
                    winnerFrameLeft = YELLOW_INDEX;
                    break;

                case NPC.AffliationTypes.same:
                    winnerString      = "Tie Game ";
                    winnerSpriteRight = null;
                    winnerSpriteLeft  = null;
                    break;
                }
            }
            else if (result.GetManagerHelper().GetGametype() is Assault)
            {
                Assault             gametypeWinner = (Assault)result.GetManagerHelper().GetGametype();
                NPC.AffliationTypes winner         = gametypeWinner.GetWinnerEnd();
                secondaryWinner = result.GetManagerHelper().GetGametype().GetSecondaryWinner(winner);

                switch (winner)
                {
                case NPC.AffliationTypes.red:
                    winnerString    = "Red Team ";
                    winnerFrameLeft = RED_INDEX;
                    break;

                case NPC.AffliationTypes.blue:
                    winnerString    = "Blue Team ";
                    winnerFrameLeft = BLUE_INDEX;
                    break;

                case NPC.AffliationTypes.green:
                    winnerString    = "Green Team ";
                    winnerFrameLeft = GREEN_INDEX;
                    break;

                case NPC.AffliationTypes.yellow:
                    winnerString    = "Yellow Team ";
                    winnerFrameLeft = YELLOW_INDEX;
                    break;

                case NPC.AffliationTypes.same:
                    winnerString      = "Tie Game ";
                    winnerSpriteRight = null;
                    winnerSpriteLeft  = null;
                    break;
                }
            }
            else if (result.GetManagerHelper().GetGametype() is CaptureTheFlag)
            {
                CaptureTheFlag      gametypeWinner = (CaptureTheFlag)result.GetManagerHelper().GetGametype();
                NPC.AffliationTypes winner         = gametypeWinner.GetWinner();
                secondaryWinner = result.GetManagerHelper().GetGametype().GetSecondaryWinner(winner);

                switch (winner)
                {
                case NPC.AffliationTypes.red:
                    winnerString    = "Red Team ";
                    winnerFrameLeft = RED_INDEX;
                    break;

                case NPC.AffliationTypes.blue:
                    winnerString    = "Blue Team ";
                    winnerFrameLeft = BLUE_INDEX;
                    break;

                case NPC.AffliationTypes.green:
                    winnerString    = "Green Team ";
                    winnerFrameLeft = GREEN_INDEX;
                    break;

                case NPC.AffliationTypes.yellow:
                    winnerString    = "Yellow Team ";
                    winnerFrameLeft = YELLOW_INDEX;
                    break;

                case NPC.AffliationTypes.same:
                    winnerString      = "Tie Game ";
                    winnerSpriteRight = null;
                    winnerSpriteLeft  = null;
                    break;
                }
            }
            else if (result.GetManagerHelper().GetGametype() is Conquest)
            {
                Conquest            gametypeWinner = (Conquest)result.GetManagerHelper().GetGametype();
                NPC.AffliationTypes winner         = gametypeWinner.GetWinner();
                secondaryWinner = result.GetManagerHelper().GetGametype().GetSecondaryWinner(winner);

                switch (winner)
                {
                case NPC.AffliationTypes.red:
                    winnerString    = "Red Team ";
                    winnerFrameLeft = RED_INDEX;
                    break;

                case NPC.AffliationTypes.blue:
                    winnerString    = "Blue Team ";
                    winnerFrameLeft = BLUE_INDEX;
                    break;

                case NPC.AffliationTypes.green:
                    winnerString    = "Green Team ";
                    winnerFrameLeft = GREEN_INDEX;
                    break;

                case NPC.AffliationTypes.yellow:
                    winnerString    = "Yellow Team ";
                    winnerFrameLeft = YELLOW_INDEX;
                    break;

                case NPC.AffliationTypes.same:
                    winnerString      = "Tie Game ";
                    winnerSpriteRight = null;
                    winnerSpriteLeft  = null;
                    break;
                }
            }
            else if (result.GetManagerHelper().GetGametype() is Deathmatch)
            {
                Deathmatch          gametypeWinner = (Deathmatch)result.GetManagerHelper().GetGametype();
                NPC.AffliationTypes winner         = gametypeWinner.GetWinner();
                secondaryWinner = result.GetManagerHelper().GetGametype().GetSecondaryWinner(winner);

                switch (winner)
                {
                case NPC.AffliationTypes.red:
                    winnerString    = "Red Team ";
                    winnerFrameLeft = RED_INDEX;
                    break;

                case NPC.AffliationTypes.blue:
                    winnerString    = "Blue Team ";
                    winnerFrameLeft = BLUE_INDEX;
                    break;

                case NPC.AffliationTypes.green:
                    winnerString    = "Green Team ";
                    winnerFrameLeft = GREEN_INDEX;
                    break;

                case NPC.AffliationTypes.yellow:
                    winnerString    = "Yellow Team ";
                    winnerFrameLeft = YELLOW_INDEX;
                    break;

                case NPC.AffliationTypes.same:
                    winnerString      = "Tie Game ";
                    winnerSpriteRight = null;
                    winnerSpriteLeft  = null;
                    break;
                }
            }
            else if (result.GetManagerHelper().GetGametype() is Survival)
            {
                Survival            gametypeWinner = (Survival)result.GetManagerHelper().GetGametype();
                NPC.AffliationTypes winner         = gametypeWinner.GetWinner();
                secondaryWinner = result.GetManagerHelper().GetGametype().GetSecondaryWinner(winner);

                switch (winner)
                {
                case NPC.AffliationTypes.red:
                    winnerString    = "Mustachio ";
                    winnerFrameLeft = RED_INDEX;
                    break;

                case NPC.AffliationTypes.blue:
                    winnerString    = "Aquoes ";
                    winnerFrameLeft = BLUE_INDEX;
                    break;

                case NPC.AffliationTypes.green:
                    winnerString    = "Terron ";
                    winnerFrameLeft = GREEN_INDEX;
                    break;

                case NPC.AffliationTypes.yellow:
                    winnerString    = "Dian ";
                    winnerFrameLeft = YELLOW_INDEX;
                    break;

                case NPC.AffliationTypes.same:
                    winnerString      = "Tie Game ";
                    winnerSpriteRight = null;
                    winnerSpriteLeft  = null;
                    break;
                }
            }

            if (result.GetManagerHelper().GetGametype().GetTeams().Count == 2)
            {
                switch (secondaryWinner)
                {
                case NPC.AffliationTypes.red:
                    winnerFrameRight = RED_INDEX;
                    break;

                case NPC.AffliationTypes.blue:
                    winnerFrameRight = BLUE_INDEX;
                    break;

                case NPC.AffliationTypes.green:
                    winnerFrameRight = GREEN_INDEX;
                    break;

                case NPC.AffliationTypes.yellow:
                    winnerFrameRight = YELLOW_INDEX;
                    break;
                }
            }
            else
            {
                winnerSpriteRight = null;
            }
        }