Beispiel #1
0
 private void Replace(VNode childOld, VNode childNew)
 {
     if (Left == childOld)
         Left = childNew;
     else if (Right == childOld)
         Right = childNew;
     else throw new Exception("Child not found!");
     childOld.Parent = null;
 }
Beispiel #2
0
 private static VDataNode LeftDataNode(VNode current)
 {
     VNode c = current;
     //1. Up
     do
     {
         if (c.Parent == null)
             return null;
         if (c.Parent.Left == c)
         {
             c = c.Parent;
             continue;
         }
         c = c.Parent;
         break;
     } while (true);
     //2. One Left
     c = c.Left;
     //3. Down
     while (c.Right != null)
         c = c.Right;
     return (VDataNode)c; // Cast statt 'as' damit eine Exception kommt
 }
Beispiel #3
0
 public static void CleanUpTree(VNode root)
 {
     if (root is VDataNode)
         return;
     VEdgeNode ve = root as VEdgeNode;
     if (ve != null)
     {
         while (ve.Edge.VVertexB == Fortune.VVUnkown)
         {
             ve.Edge.AddVertex(Fortune.VVInfinite);
         }
         if (ve.Flipped)
         {
             Vector2 t = ve.Edge.LeftData;
             ve.Edge.LeftData = ve.Edge.RightData;
             ve.Edge.RightData = t;
         }
         ve.Edge.Done = true;
     }
     CleanUpTree(root.Left);
     CleanUpTree(root.Right);
 }
Beispiel #4
0
        public static VNode ProcessCircleEvent(VCircleEvent e, VNode root, VoronoiGraph vg, out VDataNode[] circleCheckList)
        {
            VEdgeNode eo;
            VDataNode b = e.NodeN;
            VDataNode a = LeftDataNode(b);
            VDataNode c = RightDataNode(b);
            if (a == null || b.Parent == null || c == null || !a.DataPoint.Equals(e.NodeL.DataPoint) || !c.DataPoint.Equals(e.NodeR.DataPoint))
            {
                circleCheckList = new VDataNode[] { };
                return root; // Abbruch da sich der Graph verändert hat
            }
            VEdgeNode eu = (VEdgeNode)b.Parent;
            circleCheckList = new[] { a, c };
            //1. Create the new Vertex
            Vector2 vNew = new Vector2(e.Center.X, e.Center.Y);
            //			VNew[0] = Fortune.ParabolicCut(a.DataPoint[0], a.DataPoint[1], c.DataPoint[0], c.DataPoint[1], ys);
            //			VNew[1] = (ys + a.DataPoint[1])/2 - 1/(2*(ys-a.DataPoint[1]))*(VNew[0]-a.DataPoint[0])*(VNew[0]-a.DataPoint[0]);
            vg.Vertices.Add(vNew);
            //2. Find out if a or c are in a distand part of the tree (the other is then b's sibling) and assign the new vertex
            if (eu.Left == b)
            {
                // c is sibling
                eo = EdgeToRightDataNode(a);

                // replace eu by eu's Right
                eu.Parent.Replace(eu, eu.Right);
            }
            else
            {
                // a is sibling
                eo = EdgeToRightDataNode(b);

                // replace eu by eu's Left
                eu.Parent.Replace(eu, eu.Left);
            }
            eu.Edge.AddVertex(vNew);
            //			///////////////////// uncertain
            //			if (eo==eu)
            //				return root;
            //			/////////////////////
            eo.Edge.AddVertex(vNew);
            //2. Replace eo by new Edge
            VoronoiEdge ve = new VoronoiEdge();
            ve.LeftData = a.DataPoint;
            ve.RightData = c.DataPoint;
            ve.AddVertex(vNew);
            vg.Edges.Add(ve);

            VEdgeNode ven = new VEdgeNode(ve, false);
            ven.Left = eo.Left;
            ven.Right = eo.Right;
            if (eo.Parent == null)
                return ven;
            eo.Parent.Replace(eo, ven);
            return root;
        }
Beispiel #5
0
        /// <summary>
        /// Will return the new root (unchanged except in start-up)
        /// </summary>
        public static VNode ProcessDataEvent(VDataEvent e, VNode root, VoronoiGraph vg, double ys, out VDataNode[] circleCheckList)
        {
            if (root == null)
            {
                root = new VDataNode(e.DataPoint);
                circleCheckList = new[] { (VDataNode)root };
                return root;
            }
            //1. Find the node to be replaced
            VNode c = FindDataNode(root, ys, e.DataPoint.X);
            //2. Create the subtree (ONE Edge, but two VEdgeNodes)
            VoronoiEdge ve = new VoronoiEdge();
            ve.LeftData = ((VDataNode)c).DataPoint;
            ve.RightData = e.DataPoint;
            ve.VVertexA = Fortune.VVUnkown;
            ve.VVertexB = Fortune.VVUnkown;
            vg.Edges.Add(ve);

            VNode subRoot;
            if (Math.Abs(ve.LeftData.Y - ve.RightData.Y) < 1e-10)
            {
                if (ve.LeftData.X < ve.RightData.X)
                {
                    subRoot = new VEdgeNode(ve, false);
                    subRoot.Left = new VDataNode(ve.LeftData);
                    subRoot.Right = new VDataNode(ve.RightData);
                }
                else
                {
                    subRoot = new VEdgeNode(ve, true);
                    subRoot.Left = new VDataNode(ve.RightData);
                    subRoot.Right = new VDataNode(ve.LeftData);
                }
                circleCheckList = new[] { (VDataNode)subRoot.Left, (VDataNode)subRoot.Right };
            }
            else
            {
                subRoot = new VEdgeNode(ve, false);
                subRoot.Left = new VDataNode(ve.LeftData);
                subRoot.Right = new VEdgeNode(ve, true);
                subRoot.Right.Left = new VDataNode(ve.RightData);
                subRoot.Right.Right = new VDataNode(ve.LeftData);
                circleCheckList = new[] { (VDataNode)subRoot.Left, (VDataNode)subRoot.Right.Left, (VDataNode)subRoot.Right.Right };
            }

            //3. Apply subtree
            if (c.Parent == null)
                return subRoot;
            c.Parent.Replace(c, subRoot);
            return root;
        }
Beispiel #6
0
 private static VDataNode FindDataNode(VNode root, double ys, double x)
 {
     VNode c = root;
     do
     {
         if (c is VDataNode)
             return (VDataNode)c;
         if (((VEdgeNode)c).Cut(ys, x) < 0)
             c = c.Left;
         else
             c = c.Right;
     } while (true);
 }
Beispiel #7
0
 private static VEdgeNode EdgeToRightDataNode(VNode current)
 {
     VNode c = current;
     //1. Up
     do
     {
         if (c.Parent == null)
             throw new Exception("No Left Leaf found!");
         if (c.Parent.Right == c)
         {
             c = c.Parent;
             continue;
         }
         c = c.Parent;
         break;
     } while (true);
     return (VEdgeNode)c;
 }
Beispiel #8
0
        /// <summary>
        /// Calculates a list of edges and junction vertices by using the specified points.
        /// This defaults to not using any tolerance for determining if points are equal,
        /// and will not use the cleanup algorithm, which breaks the HandleBoundaries
        /// method in the Voronoi class.
        /// </summary>
        /// <param name="vertices">The original points to use during the calculation</param>
        /// <returns>A VoronoiGraph structure containing the output geometries</returns>
        public static VoronoiGraph ComputeVoronoiGraph(double[] vertices)
        {
            //BinaryPriorityQueue pq = new BinaryPriorityQueue();
            SortedDictionary <VEvent, VEvent> pq = new SortedDictionary <VEvent, VEvent>();

            Dictionary <VDataNode, VCircleEvent> currentCircles = new Dictionary <VDataNode, VCircleEvent>();
            VoronoiGraph vg       = new VoronoiGraph();
            VNode        rootNode = null;

            for (int i = 0; i < vertices.Length / 2; i++)
            {
                //pq.Push(new VDataEvent(new Vector(vertex)));
                VDataEvent e = new VDataEvent(new Vector2(vertices, i * 2));
                if (pq.ContainsKey(e))
                {
                    continue;
                }
                pq.Add(e, e);
            }

            while (pq.Count > 0)
            {
                //VEvent ve = pq.Pop() as VEvent;
                VEvent ve = pq.First().Key;
                pq.Remove(ve);

                VDataNode[] circleCheckList = new VDataNode[] { };
                if (ve is VDataEvent)
                {
                    rootNode = VNode.ProcessDataEvent(ve as VDataEvent, rootNode, vg, ve.Y, out circleCheckList);
                }
                else if (ve is VCircleEvent)
                {
                    currentCircles.Remove(((VCircleEvent)ve).NodeN);
                    if (!((VCircleEvent)ve).Valid)
                    {
                        continue;
                    }
                    rootNode = VNode.ProcessCircleEvent(ve as VCircleEvent, rootNode, vg, out circleCheckList);
                }
                else if (ve != null)
                {
                    throw new Exception("Got event of type " + ve.GetType() + "!");
                }
                foreach (VDataNode vd in circleCheckList)
                {
                    if (currentCircles.ContainsKey(vd))
                    {
                        currentCircles[vd].Valid = false;
                        currentCircles.Remove(vd);
                    }
                    if (ve == null)
                    {
                        continue;
                    }
                    VCircleEvent vce = VNode.CircleCheckDataNode(vd, ve.Y);
                    if (vce == null)
                    {
                        continue;
                    }
                    //pq.Push(vce);
                    pq.Add(vce, vce);

                    currentCircles[vd] = vce;
                }
                if (!(ve is VDataEvent))
                {
                    continue;
                }
                Vector2 dp = ((VDataEvent)ve).DataPoint;
                foreach (VCircleEvent vce in currentCircles.Values)
                {
                    if (MathTools.Dist(dp.X, dp.Y, vce.Center.X, vce.Center.Y) < vce.Y - vce.Center.Y && Math.Abs(MathTools.Dist(dp.X, dp.Y, vce.Center.X, vce.Center.Y) - (vce.Y - vce.Center.Y)) > 1e-10)
                    {
                        vce.Valid = false;
                    }
                }
            }

            // This is where the MapWindow version should exit since it uses the HandleBoundaries
            // function instead.  The following code is needed for Benjamin Ditter's original process to work.
            if (!DoCleanup)
            {
                return(vg);
            }

            VNode.CleanUpTree(rootNode);
            foreach (VoronoiEdge ve in vg.Edges)
            {
                if (ve.Done)
                {
                    continue;
                }
                if (ve.VVertexB != VVUnkown)
                {
                    continue;
                }
                ve.AddVertex(VVInfinite);
                if (Math.Abs(ve.LeftData.Y - ve.RightData.Y) < 1e-10 && ve.LeftData.X < ve.RightData.X)
                {
                    Vector2 t = ve.LeftData;
                    ve.LeftData  = ve.RightData;
                    ve.RightData = t;
                }
            }

            ArrayList minuteEdges = new ArrayList();

            foreach (VoronoiEdge ve in vg.Edges)
            {
                if (ve.IsPartlyInfinite || !ve.VVertexA.Equals(ve.VVertexB))
                {
                    continue;
                }
                minuteEdges.Add(ve);
                // prevent rounding errors from expanding to holes
                foreach (VoronoiEdge ve2 in vg.Edges)
                {
                    if (ve2.VVertexA.Equals(ve.VVertexA))
                    {
                        ve2.VVertexA = ve.VVertexA;
                    }
                    if (ve2.VVertexB.Equals(ve.VVertexA))
                    {
                        ve2.VVertexB = ve.VVertexA;
                    }
                }
            }
            foreach (VoronoiEdge ve in minuteEdges)
            {
                vg.Edges.Remove(ve);
            }

            return(vg);
        }