public override void ChannelInactive(IChannelHandlerContext context)
 {
     try
     {
         //清空连接
         ServerConn.ServersDic.TryRemove(HelperClasss.GetAddress(context.Channel.RemoteAddress), out context);
         // 根据IP判定状态 使用事件触发
         StateChange stateChange = new StateChange()
         {
             State     = 0,
             IpAddress = HelperClasss.GetAddress(context?.Channel.RemoteAddress),
         };
         EventBusUtil._eventBus.Post(stateChange);
         if (client != null)
         {
             Thread.Sleep(100);
             client.ReConnect();
         }
         base.ChannelInactive(context);
     }
     catch (Exception)
     {
         //log
     }
 }
        public override void ChannelActive(IChannelHandlerContext context)
        {
            base.ChannelActive(context);
            //使用键值对,记住所有连接
            ServerConn.ServersDic.AddOrUpdate(HelperClasss.GetAddress(context.Channel.RemoteAddress), context, (k, v) => context);
            //根据IP判定状态 使用事件触发
            StateChange stateChange = new StateChange()
            {
                State     = 1,
                IpAddress = HelperClasss.GetAddress(context.Channel.RemoteAddress),
            };

            EventBusUtil._eventBus.Post(stateChange);
        }