public static UnityInternalLogger GetInstance(string name) { if (ms_Instance == null) { ms_Instance = new UnityInternalLogger("DNet"); } return(ms_Instance); }
/// <summary> /// Creates a new logger instance with the specified name. /// </summary> /// <param name="name">logger name</param> /// <returns>logger instance</returns> public static IInternalLogger GetInstance(string name) => UnityInternalLogger.GetInstance(name);