public static UnityInternalLogger GetInstance(string name)
 {
     if (ms_Instance == null)
     {
         ms_Instance = new UnityInternalLogger("DNet");
     }
     return(ms_Instance);
 }
Beispiel #2
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 /// <summary>
 ///     Creates a new logger instance with the specified name.
 /// </summary>
 /// <param name="name">logger name</param>
 /// <returns>logger instance</returns>
 public static IInternalLogger GetInstance(string name) => UnityInternalLogger.GetInstance(name);