private void DoLoadGame() { this.gameAction = GameAction.Nothing; var path = "doomsav" + this.loadGameSlotNumber + ".dsg"; SaveAndLoad.Load(this, path); }
private void DoSaveGame() { this.gameAction = GameAction.Nothing; var path = "doomsav" + this.saveGameSlotNumber + ".dsg"; SaveAndLoad.Save(this, this.saveGameDescription, path); this.world.Options.Player.SendMessage(DoomInfo.Strings.GGSAVED); }