Beispiel #1
0
 public StatusObject play(Card aCard)
 {
     StatusObject retVal = new StatusObject(false);
     if (this.myHand.contains(aCard) && aCard.getPlayable() && this.actionsLeft > 0)
     {
         this.actionsLeft--;
         this.played.Add(this.myHand.remove(aCard));
         this.timesToPlayLeft = this.timesToPlayNextCard;
         this.timesPlayed.Add(this.timesToPlayLeft);
         this.timesToPlayNextCard = 1; // we just set it to use up those plays.
         this.lastPlayedCard = aCard;
         if (this.game != null)
         {
             this.game.addToGameMessage(this.name + Internationalizer.getMessage("Played") + aCard.getName());
         }
         if (timesToPlayLeft > 1)
         {
             this.playMultipleTimes = false;
         }
         while (this.timesToPlayLeft > 0)
         {
             this.timesToPlayLeft--;
             switch (aCard.getFunctionNumber())
             {
                 case 0:
                     //No Action
                     break;
                 case 1:
                     //Draw only
                     retVal.setMessage(Internationalizer.getMessage("DrawMsg"));
                     CardFunctions.draw(this, aCard.getAdditionalDraws());
                     break;
                 case 2:
                     //Draw and Add Actions.
                     retVal.setMessage(Internationalizer.getMessage("DrawActionMsg"));
                     CardFunctions.draw(this, aCard.getAdditionalDraws());
                     CardFunctions.actionAdd(this, aCard.getActions());
                     break;
                 case 3:
                     //Draw and Add and Buy
                     retVal.setMessage(Internationalizer.getMessage("DrawActionBuyMsg"));
                     CardFunctions.draw(this, aCard.getAdditionalDraws());
                     CardFunctions.actionAdd(this, aCard.getActions());
                     CardFunctions.buyAdd(this, aCard.getBuy());
                     break;
                 case 4:
                     //Add buy
                     retVal.setMessage(Internationalizer.getMessage("BuyMsg"));
                     CardFunctions.buyAdd(this, aCard.getBuy());
                     break;
                 case 5:
                     //Add actions and draw
                     retVal.setMessage(Internationalizer.getMessage("DrawActionMsg"));
                     CardFunctions.draw(this, aCard.getAdditionalDraws());
                     CardFunctions.actionAdd(this, aCard.getActions());
                     break;
                 case 6:
                     //Add actions and buy
                     retVal.setMessage(Internationalizer.getMessage("ActionBuyMsg"));
                     CardFunctions.actionAdd(this, aCard.getActions());
                     CardFunctions.buyAdd(this, aCard.getBuy());
                     break;
                 case 7:
                     //add cards and gain curses.
                     retVal.setMessage(Internationalizer.getMessage("WitchMsg"));
                     CardFunctions.draw(this, aCard.getAdditionalDraws());
                     CardFunctions.gainCurses(this);
                     break;
                 case 8:
                     //Remodel a card, trash and gain
                     retVal.setMessage(Internationalizer.getMessage("RemodelMsg"));
                     CardFunctions.gainCardRemodel(this, retVal);
                     break;
                 case 9:
                     //Feast, trash and gain
                     retVal.setMessage(Internationalizer.getMessage("FeastMsg"));
                     CardFunctions.gainCardFeast(this, retVal);
                     break;
                 case 10:
                     //Workshop, gain card worth 4
                     retVal.setMessage(Internationalizer.getMessage("WorkshopMsg"));
                     CardFunctions.gainCardWorkshop(this, retVal);
                     break;
                 case 11:
                     //Throne Room. Double the number of next plays.
                     retVal.setMessage(Internationalizer.getMessage("ThroneRoomMsg"));
                     CardFunctions.doubleNextPlay(this, this.timesToPlayLeft + 1);
                     this.timesToPlayLeft = 0;
                     CardFunctions.actionAdd(this, aCard.getActions());
                     break;
                 case 12:
                     //Cellar
                     retVal.setMessage(Internationalizer.getMessage("CellarMsg"));
                     CardFunctions.actionAdd(this, aCard.getActions());
                     CardFunctions.setupDiscardCardsToDrawSameNumber(this, retVal);
                     break;
                 case 13:
                     //MoneyLender
                     retVal.setMessage(Internationalizer.getMessage("MoneylenderMsg"));
                     CardFunctions.addNeededTrashes(this, retVal);
                     break;
                 case 14:
                     //Chapel
                     retVal.setMessage(Internationalizer.getMessage("ChapelMsg"));
                     CardFunctions.trashUptoFourCards(this, retVal);
                     break;
                 case 15:
                     //Chancellor
                     retVal.setMessage(Internationalizer.getMessage("ChancellorMsg"));
                     CardFunctions.discardDeckChancellor(this, retVal);
                     break;
                 case 16:
                     //Militia
                     retVal.setMessage(Internationalizer.getMessage("MilitiaMsg"));
                     if (this.timesToPlayLeft == 0)
                     {
                         CardFunctions.militiaAction(this);
                     }
                     break;
                 case 17:
                     //Bureaucrat
                     retVal.setMessage(Internationalizer.getMessage("BureaucratMsg3"));
                     CardFunctions.bureaucratAction(this);
                     break;
                 case 18:
                     //Mine
                     retVal.setMessage(Internationalizer.getMessage("MineMsg"));
                     CardFunctions.mineATreasure(this, retVal);
                     break;
                 case 19:
                     //Council Room;
                     retVal.setMessage(Internationalizer.getMessage("CouncilRoomMsg"));
                     CardFunctions.councilRoomAction(this);
                     CardFunctions.draw(this, aCard.getAdditionalDraws());
                     CardFunctions.buyAdd(this, aCard.getBuy());
                     break;
                 case 20:
                     //Spy;
                     retVal.setMessage(Internationalizer.getMessage("SpyMsg"));
                     CardFunctions.spyFunction(this, retVal);
                     CardFunctions.draw(this, 1);
                     CardFunctions.actionAdd(this, 1);
                     break;
                 case 21:
                     //Thief
                     retVal.setMessage(Internationalizer.getMessage("ThiefMsg"));
                     CardFunctions.thiefAction(this, retVal);
                     break;
             }
         }
         retVal.setPlayed(true);
     }
     return retVal;
 }