Beispiel #1
0
        private void OnConnected(IAsyncAction action, AsyncStatus target)
        {
            if (target == AsyncStatus.Completed)
            {
                this.connection.Connected();

                this.writer = new DataWriter(this.socket.OutputStream);
                this.reader = new DataReader(this.socket.InputStream);
                NetworkMessage m = new NetworkMessage();
                m.MessageCategory = SystemMessages.SystemPrefix;
                m.MessageType = SystemMessages.Connect;
                AuthenticationInfo auth = new AuthenticationInfo();
                auth.Username = this.id;
                m.MessageContent = NetworkSerializer.Serialize(auth);
                this.SendMessage(m);
                this.reader.InputStreamOptions = InputStreamOptions.Partial;
                DataReaderLoadOperation operation = this.reader.LoadAsync(256);
                operation.Completed = new AsyncOperationCompletedHandler<uint>(this.ReaderHasData);
            }
        }
Beispiel #2
0
        void OnConnect(SocketAsyncEventArgs e)
        {
            if (e.SocketError != SocketError.Success)
            {
                ViewModelDispatcher.BeginInvoke(new Action(() =>
                {
                    MessageBox.Show("Socket error:" + e.SocketError.ToString());
                }));
                return;
            }
            e.Completed -= new EventHandler<SocketAsyncEventArgs>(e_Completed);

            NetworkMessage message = new NetworkMessage();
            message.MessageCategory = SystemMessages.SystemPrefix;
            message.MessageType = SystemMessages.Connect;
            AuthenticationInfo auth = new AuthenticationInfo();
            auth.Username = this.id;
            message.MessageContent = NetworkSerializer.Serialize(auth);
            this.connection.Connected();
            SendMessage(message);
            ReceiveMessage();
        }
Beispiel #3
0
        public void HandleMessage(NetworkMessage message)
        {
            lock (this.statusLock)
            {
                if (Server.EnableLogging)
                {
                    string log = "Received";
                    if (this.user != null && this.user.Name != null)
                    {
                        log += " from " + this.user.Name;
                    }
                    log += ": ";
                    log += message.ToString();
                    Console.WriteLine(log);
                }

                if (message.MessageCategory == SystemMessages.SystemPrefix)
                {
                    switch (message.MessageType)
                    {
                        case SystemMessages.Connect:
                            {
                                ConnectInfo connectInfo = NetworkSerializer.Deserialize<ConnectInfo>(message.MessageContent);
                                if (Server.EnableLogging)
                                {
                                    Console.WriteLine(connectInfo.Username);
                                }
                                this.user = this.server.AddUser(connectInfo.Username, this);
                                AuthenticationInfo auth = new AuthenticationInfo();
                                auth.Username = user.Name;
                                auth.Authentication = user.Authentication;
                                NetworkMessage authMessage = new NetworkMessage();
                                authMessage.MessageCategory = SystemMessages.SystemPrefix;
                                authMessage.MessageType = SystemMessages.Authenticate;
                                authMessage.MessageContent = NetworkSerializer.Serialize(auth);
                                this.serverSocket.SendMessage(authMessage);

                                this.Status = ConnectionStatus.Ready;
                            }
                            break;
                        case SystemMessages.SendChat:
                            {
                                SendChatInfo chatInfo = NetworkSerializer.Deserialize<SendChatInfo>(message.MessageContent);
                                this.server.AddChat(this.user, chatInfo.Chat);
                                if (Server.EnableLogging)
                                {
                                    Console.WriteLine("Receiving chat");
                                }
                            }
                            break;
                        case SystemMessages.EnterLobby:
                            {
                                EnterLobbyInfo enterLobbyInfo = NetworkSerializer.Deserialize<EnterLobbyInfo>(message.MessageContent);
                                Lobby lobby = null;
                                if (this.server.Lobbies.TryGetValue(enterLobbyInfo.Lobby, out lobby))
                                {
                                    this.server.AddUserToLobby(this.user, lobby);
                                }

                            }
                            break;
                        case SystemMessages.Disconnect:
                            {
                                this.server.RemoveUserFromLobby(this.user, this.user.Lobby);
                                this.server.RemoveUser(this.user);
                                this.Status = ConnectionStatus.Exiting;
                                if (Server.EnableLogging)
                                {
                                    Console.WriteLine("Exiting");
                                }
                            }
                            break;
                        case SystemMessages.RequestGame:
                            {
                                GameSpecificationInfo gameSpecificationInfo = NetworkSerializer.Deserialize<GameSpecificationInfo>(message.MessageContent);
                                this.server.ProposeGameWithUsers(this, gameSpecificationInfo.Players, gameSpecificationInfo, this.user.Lobby);
                                if (Server.EnableLogging)
                                {
                                    Console.WriteLine("Proposing game with " + message.MessageContent);
                                }
                            }
                            break;
                        case SystemMessages.AcceptGame:
                            {
                                if (this.RespondedToGame != null)
                                {
                                    this.RespondedToGame(new RespondToGameEventArgs(this, true));
                                }
                            }
                            break;
                        case SystemMessages.DeclineGame:
                            {
                                if (this.RespondedToGame != null)
                                {
                                    this.RespondedToGame(new RespondToGameEventArgs(this, false));
                                }
                            }
                            break;
                    }
                }
                else if (message.MessageCategory == GameMessages.GamePrefix)
                {
                    if (this.GameMessage != null)
                    {
                        this.GameMessage(new GameMessageEventArgs() { Message = message });
                    }
                }
            }
        }