void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
     switch (connectionId)
     {
     case 1:
     
     #line 6 "..\..\wMain.xaml"
     ((Dominion.NET_WPF.wMain)(target)).Closing += new System.ComponentModel.CancelEventHandler(this.Window_Closing);
     
     #line default
     #line hidden
     
     #line 7 "..\..\wMain.xaml"
     ((Dominion.NET_WPF.wMain)(target)).Initialized += new System.EventHandler(this.Window_Initialized);
     
     #line default
     #line hidden
     return;
     case 2:
     
     #line 19 "..\..\wMain.xaml"
     ((System.Windows.Input.CommandBinding)(target)).Executed += new System.Windows.Input.ExecutedRoutedEventHandler(this.Help_CardViewer_Click);
     
     #line default
     #line hidden
     return;
     case 3:
     
     #line 20 "..\..\wMain.xaml"
     ((System.Windows.Input.CommandBinding)(target)).Executed += new System.Windows.Input.ExecutedRoutedEventHandler(this.CurrentGame_Save_Click);
     
     #line default
     #line hidden
     return;
     case 4:
     
     #line 21 "..\..\wMain.xaml"
     ((System.Windows.Input.CommandBinding)(target)).Executed += new System.Windows.Input.ExecutedRoutedEventHandler(this.Game_Load_Click);
     
     #line default
     #line hidden
     return;
     case 5:
     this.miNewGame = ((System.Windows.Controls.MenuItem)(target));
     
     #line 31 "..\..\wMain.xaml"
     this.miNewGame.Click += new System.Windows.RoutedEventHandler(this.Game_NewGame_Click);
     
     #line default
     #line hidden
     return;
     case 6:
     this.miEndGame = ((System.Windows.Controls.MenuItem)(target));
     
     #line 32 "..\..\wMain.xaml"
     this.miEndGame.Click += new System.Windows.RoutedEventHandler(this.Game_EndGame_Click);
     
     #line default
     #line hidden
     return;
     case 7:
     this.miReplay = ((System.Windows.Controls.MenuItem)(target));
     
     #line 33 "..\..\wMain.xaml"
     this.miReplay.Click += new System.Windows.RoutedEventHandler(this.Game_Replay_Click);
     
     #line default
     #line hidden
     return;
     case 8:
     this.miSettings = ((System.Windows.Controls.MenuItem)(target));
     
     #line 35 "..\..\wMain.xaml"
     this.miSettings.Click += new System.Windows.RoutedEventHandler(this.Game_Settings_Click);
     
     #line default
     #line hidden
     return;
     case 9:
     this.miLoadGame = ((System.Windows.Controls.MenuItem)(target));
     
     #line 36 "..\..\wMain.xaml"
     this.miLoadGame.Click += new System.Windows.RoutedEventHandler(this.Game_Load_Click);
     
     #line default
     #line hidden
     return;
     case 10:
     
     #line 42 "..\..\wMain.xaml"
     ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.Game_Exit_Click);
     
     #line default
     #line hidden
     return;
     case 11:
     this.miCurrentGame = ((System.Windows.Controls.MenuItem)(target));
     
     #line 44 "..\..\wMain.xaml"
     this.miCurrentGame.SubmenuOpened += new System.Windows.RoutedEventHandler(this.MenuItem_SubmenuOpened);
     
     #line default
     #line hidden
     return;
     case 12:
     this.miSaveGame = ((System.Windows.Controls.MenuItem)(target));
     
     #line 45 "..\..\wMain.xaml"
     this.miSaveGame.Click += new System.Windows.RoutedEventHandler(this.CurrentGame_Save_Click);
     
     #line default
     #line hidden
     return;
     case 13:
     this.miViewGameLog = ((System.Windows.Controls.MenuItem)(target));
     
     #line 50 "..\..\wMain.xaml"
     this.miViewGameLog.Click += new System.Windows.RoutedEventHandler(this.CurrentGame_ViewGameLog_Click);
     
     #line default
     #line hidden
     return;
     case 14:
     this.miAutoPlayTreasures = ((System.Windows.Controls.MenuItem)(target));
     
     #line 51 "..\..\wMain.xaml"
     this.miAutoPlayTreasures.Checked += new System.Windows.RoutedEventHandler(this.miLayoutChanged);
     
     #line default
     #line hidden
     
     #line 51 "..\..\wMain.xaml"
     this.miAutoPlayTreasures.Unchecked += new System.Windows.RoutedEventHandler(this.miLayoutChanged);
     
     #line default
     #line hidden
     return;
     case 15:
     this.miShowKingdomNames = ((System.Windows.Controls.MenuItem)(target));
     
     #line 52 "..\..\wMain.xaml"
     this.miShowKingdomNames.Checked += new System.Windows.RoutedEventHandler(this.miLayoutChanged);
     
     #line default
     #line hidden
     
     #line 52 "..\..\wMain.xaml"
     this.miShowKingdomNames.Unchecked += new System.Windows.RoutedEventHandler(this.miLayoutChanged);
     
     #line default
     #line hidden
     return;
     case 16:
     this.miShowBasicNames = ((System.Windows.Controls.MenuItem)(target));
     
     #line 53 "..\..\wMain.xaml"
     this.miShowBasicNames.Checked += new System.Windows.RoutedEventHandler(this.miLayoutChanged);
     
     #line default
     #line hidden
     
     #line 53 "..\..\wMain.xaml"
     this.miShowBasicNames.Unchecked += new System.Windows.RoutedEventHandler(this.miLayoutChanged);
     
     #line default
     #line hidden
     return;
     case 17:
     this.iUpdate = ((System.Windows.Controls.Image)(target));
     return;
     case 18:
     
     #line 64 "..\..\wMain.xaml"
     ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.Help_OfficialSite_Click);
     
     #line default
     #line hidden
     return;
     case 19:
     
     #line 65 "..\..\wMain.xaml"
     ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.Help_DeveloperSite_Click);
     
     #line default
     #line hidden
     return;
     case 20:
     this.miCheckForUpdates = ((System.Windows.Controls.MenuItem)(target));
     
     #line 66 "..\..\wMain.xaml"
     this.miCheckForUpdates.Click += new System.Windows.RoutedEventHandler(this.Help_CheckForUpdates_Click);
     
     #line default
     #line hidden
     return;
     case 21:
     this.miDownload = ((System.Windows.Controls.MenuItem)(target));
     
     #line 67 "..\..\wMain.xaml"
     this.miDownload.Click += new System.Windows.RoutedEventHandler(this.Help_DownloadLatest_Click);
     
     #line default
     #line hidden
     return;
     case 22:
     this.cpStatus = ((System.Windows.Controls.ContentPresenter)(target));
     return;
     case 23:
     this.pbStatus = ((System.Windows.Controls.ProgressBar)(target));
     return;
     case 24:
     this.gMainDisplay = ((System.Windows.Controls.Grid)(target));
     return;
     case 25:
     this.rdGrid0 = ((System.Windows.Controls.RowDefinition)(target));
     return;
     case 26:
     this.dpTopInformation = ((System.Windows.Controls.DockPanel)(target));
     return;
     case 27:
     this.gStackPanelSupplyPilesOutside = ((System.Windows.Controls.Grid)(target));
     return;
     case 28:
     this.bStackPanelSupplyPiles = ((System.Windows.Controls.Border)(target));
     return;
     case 29:
     this.stackPanelSupplyPiles = ((System.Windows.Controls.StackPanel)(target));
     return;
     case 30:
     this.dpGameInfo = ((System.Windows.Controls.DockPanel)(target));
     return;
     case 31:
     this.uccChooser = ((Dominion.NET_WPF.Controls.ucChooser)(target));
     return;
     case 32:
     
     #line 98 "..\..\wMain.xaml"
     ((System.Windows.Controls.GridSplitter)(target)).MouseDoubleClick += new System.Windows.Input.MouseButtonEventHandler(this.GridSplitter_MouseDoubleClick);
     
     #line default
     #line hidden
     return;
     case 33:
     this.dpStuff = ((System.Windows.Controls.StackPanel)(target));
     return;
     case 34:
     this.lActions = ((System.Windows.Controls.Label)(target));
     return;
     case 35:
     this.tbActions = ((System.Windows.Controls.TextBlock)(target));
     return;
     case 36:
     this.lBuys = ((System.Windows.Controls.Label)(target));
     return;
     case 37:
     this.tbBuys = ((System.Windows.Controls.TextBlock)(target));
     return;
     case 38:
     this.lCurrency = ((System.Windows.Controls.Label)(target));
     return;
     case 39:
     this.tbCurrency = ((System.Windows.Controls.TextBlock)(target));
     return;
     case 40:
     this.bPlayTreasures = ((Dominion.NET_WPF.Controls.ucButton)(target));
     return;
     case 41:
     this.bPlayCoinTokens = ((Dominion.NET_WPF.Controls.ucButton)(target));
     return;
     case 42:
     this.bBuyPhase = ((Dominion.NET_WPF.Controls.ucButton)(target));
     return;
     case 43:
     this.bUndo = ((Dominion.NET_WPF.Controls.ucButton)(target));
     return;
     case 44:
     this.bTurnDone = ((Dominion.NET_WPF.Controls.ucButton)(target));
     return;
     case 45:
     this.tcAreas = ((System.Windows.Controls.TabControl)(target));
     
     #line 127 "..\..\wMain.xaml"
     this.tcAreas.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.tcAreas_SelectionChanged);
     
     #line default
     #line hidden
     return;
     case 46:
     this.tiGame = ((System.Windows.Controls.TabItem)(target));
     return;
     case 47:
     this.iTable = ((System.Windows.Controls.Image)(target));
     return;
     case 48:
     
     #line 141 "..\..\wMain.xaml"
     ((System.Windows.Controls.Grid)(target)).MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Grid_MouseLeftButtonDown_1);
     
     #line default
     #line hidden
     
     #line 141 "..\..\wMain.xaml"
     ((System.Windows.Controls.Grid)(target)).MouseLeftButtonUp += new System.Windows.Input.MouseButtonEventHandler(this.Grid_MouseLeftButtonUp);
     
     #line default
     #line hidden
     
     #line 141 "..\..\wMain.xaml"
     ((System.Windows.Controls.Grid)(target)).MouseMove += new System.Windows.Input.MouseEventHandler(this.Grid_MouseMove_1);
     
     #line default
     #line hidden
     return;
     case 49:
     this.bGameHorizontal = ((System.Windows.Controls.Border)(target));
     return;
     case 50:
     
     #line 146 "..\..\wMain.xaml"
     ((System.Windows.Controls.Grid)(target)).MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Grid_MouseLeftButtonDown);
     
     #line default
     #line hidden
     
     #line 146 "..\..\wMain.xaml"
     ((System.Windows.Controls.Grid)(target)).MouseLeftButtonUp += new System.Windows.Input.MouseButtonEventHandler(this.Grid_MouseLeftButtonUp);
     
     #line default
     #line hidden
     
     #line 146 "..\..\wMain.xaml"
     ((System.Windows.Controls.Grid)(target)).MouseMove += new System.Windows.Input.MouseEventHandler(this.Grid_MouseMove);
     
     #line default
     #line hidden
     return;
     case 51:
     this.bGameVertical = ((System.Windows.Controls.Border)(target));
     return;
     case 52:
     this.svGame = ((System.Windows.Controls.ScrollViewer)(target));
     
     #line 151 "..\..\wMain.xaml"
     this.svGame.ScrollChanged += new System.Windows.Controls.ScrollChangedEventHandler(this.svGame_ScrollChanged);
     
     #line default
     #line hidden
     return;
     case 53:
     this.wpTrash = ((System.Windows.Controls.WrapPanel)(target));
     return;
     case 54:
     this.cardTrash = ((Dominion.NET_WPF.CardCollectionControl)(target));
     return;
     case 55:
     this.bTrashMatsDivider = ((System.Windows.Controls.Border)(target));
     return;
     case 56:
     this.dpMatsandPiles = ((System.Windows.Controls.DockPanel)(target));
     return;
     case 57:
     this.bStuffDivider = ((System.Windows.Controls.Border)(target));
     return;
     case 58:
     this.dpGameStuff = ((System.Windows.Controls.DockPanel)(target));
     return;
     case 59:
     this.bOpacityLayerTop = ((System.Windows.Controls.Border)(target));
     return;
     case 60:
     this.bOpacityLayerLeft = ((System.Windows.Controls.Border)(target));
     return;
     case 61:
     this.bOpacityLayerRight = ((System.Windows.Controls.Border)(target));
     return;
     case 62:
     this.bOpacityLayerBottom = ((System.Windows.Controls.Border)(target));
     return;
     case 63:
     this.tiGameLog = ((System.Windows.Controls.TabItem)(target));
     return;
     case 64:
     this.glMain = ((Dominion.NET_WPF.Controls.ucGameLog)(target));
     return;
     }
     this._contentLoaded = true;
 }
Beispiel #2
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:

            #line 6 "..\..\wMain.xaml"
                ((Dominion.NET_WPF.wMain)(target)).Closing += new System.ComponentModel.CancelEventHandler(this.Window_Closing);

            #line default
            #line hidden

            #line 7 "..\..\wMain.xaml"
                ((Dominion.NET_WPF.wMain)(target)).Initialized += new System.EventHandler(this.Window_Initialized);

            #line default
            #line hidden
                return;

            case 2:

            #line 19 "..\..\wMain.xaml"
                ((System.Windows.Input.CommandBinding)(target)).Executed += new System.Windows.Input.ExecutedRoutedEventHandler(this.Help_CardViewer_Click);

            #line default
            #line hidden
                return;

            case 3:

            #line 20 "..\..\wMain.xaml"
                ((System.Windows.Input.CommandBinding)(target)).Executed += new System.Windows.Input.ExecutedRoutedEventHandler(this.CurrentGame_Save_Click);

            #line default
            #line hidden
                return;

            case 4:

            #line 21 "..\..\wMain.xaml"
                ((System.Windows.Input.CommandBinding)(target)).Executed += new System.Windows.Input.ExecutedRoutedEventHandler(this.Game_Load_Click);

            #line default
            #line hidden
                return;

            case 5:
                this.miNewGame = ((System.Windows.Controls.MenuItem)(target));

            #line 31 "..\..\wMain.xaml"
                this.miNewGame.Click += new System.Windows.RoutedEventHandler(this.Game_NewGame_Click);

            #line default
            #line hidden
                return;

            case 6:
                this.miEndGame = ((System.Windows.Controls.MenuItem)(target));

            #line 32 "..\..\wMain.xaml"
                this.miEndGame.Click += new System.Windows.RoutedEventHandler(this.Game_EndGame_Click);

            #line default
            #line hidden
                return;

            case 7:
                this.miReplay = ((System.Windows.Controls.MenuItem)(target));

            #line 33 "..\..\wMain.xaml"
                this.miReplay.Click += new System.Windows.RoutedEventHandler(this.Game_Replay_Click);

            #line default
            #line hidden
                return;

            case 8:
                this.miSettings = ((System.Windows.Controls.MenuItem)(target));

            #line 35 "..\..\wMain.xaml"
                this.miSettings.Click += new System.Windows.RoutedEventHandler(this.Game_Settings_Click);

            #line default
            #line hidden
                return;

            case 9:
                this.miLoadGame = ((System.Windows.Controls.MenuItem)(target));

            #line 36 "..\..\wMain.xaml"
                this.miLoadGame.Click += new System.Windows.RoutedEventHandler(this.Game_Load_Click);

            #line default
            #line hidden
                return;

            case 10:

            #line 42 "..\..\wMain.xaml"
                ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.Game_Exit_Click);

            #line default
            #line hidden
                return;

            case 11:
                this.miCurrentGame = ((System.Windows.Controls.MenuItem)(target));

            #line 44 "..\..\wMain.xaml"
                this.miCurrentGame.SubmenuOpened += new System.Windows.RoutedEventHandler(this.MenuItem_SubmenuOpened);

            #line default
            #line hidden
                return;

            case 12:
                this.miSaveGame = ((System.Windows.Controls.MenuItem)(target));

            #line 45 "..\..\wMain.xaml"
                this.miSaveGame.Click += new System.Windows.RoutedEventHandler(this.CurrentGame_Save_Click);

            #line default
            #line hidden
                return;

            case 13:
                this.miViewGameLog = ((System.Windows.Controls.MenuItem)(target));

            #line 50 "..\..\wMain.xaml"
                this.miViewGameLog.Click += new System.Windows.RoutedEventHandler(this.CurrentGame_ViewGameLog_Click);

            #line default
            #line hidden
                return;

            case 14:
                this.miAutoPlayTreasures = ((System.Windows.Controls.MenuItem)(target));

            #line 51 "..\..\wMain.xaml"
                this.miAutoPlayTreasures.Checked += new System.Windows.RoutedEventHandler(this.miLayoutChanged);

            #line default
            #line hidden

            #line 51 "..\..\wMain.xaml"
                this.miAutoPlayTreasures.Unchecked += new System.Windows.RoutedEventHandler(this.miLayoutChanged);

            #line default
            #line hidden
                return;

            case 15:
                this.miShowKingdomNames = ((System.Windows.Controls.MenuItem)(target));

            #line 52 "..\..\wMain.xaml"
                this.miShowKingdomNames.Checked += new System.Windows.RoutedEventHandler(this.miLayoutChanged);

            #line default
            #line hidden

            #line 52 "..\..\wMain.xaml"
                this.miShowKingdomNames.Unchecked += new System.Windows.RoutedEventHandler(this.miLayoutChanged);

            #line default
            #line hidden
                return;

            case 16:
                this.miShowBasicNames = ((System.Windows.Controls.MenuItem)(target));

            #line 53 "..\..\wMain.xaml"
                this.miShowBasicNames.Checked += new System.Windows.RoutedEventHandler(this.miLayoutChanged);

            #line default
            #line hidden

            #line 53 "..\..\wMain.xaml"
                this.miShowBasicNames.Unchecked += new System.Windows.RoutedEventHandler(this.miLayoutChanged);

            #line default
            #line hidden
                return;

            case 17:
                this.iUpdate = ((System.Windows.Controls.Image)(target));
                return;

            case 18:

            #line 64 "..\..\wMain.xaml"
                ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.Help_OfficialSite_Click);

            #line default
            #line hidden
                return;

            case 19:

            #line 65 "..\..\wMain.xaml"
                ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.Help_DeveloperSite_Click);

            #line default
            #line hidden
                return;

            case 20:
                this.miCheckForUpdates = ((System.Windows.Controls.MenuItem)(target));

            #line 66 "..\..\wMain.xaml"
                this.miCheckForUpdates.Click += new System.Windows.RoutedEventHandler(this.Help_CheckForUpdates_Click);

            #line default
            #line hidden
                return;

            case 21:
                this.miDownload = ((System.Windows.Controls.MenuItem)(target));

            #line 67 "..\..\wMain.xaml"
                this.miDownload.Click += new System.Windows.RoutedEventHandler(this.Help_DownloadLatest_Click);

            #line default
            #line hidden
                return;

            case 22:
                this.cpStatus = ((System.Windows.Controls.ContentPresenter)(target));
                return;

            case 23:
                this.pbStatus = ((System.Windows.Controls.ProgressBar)(target));
                return;

            case 24:
                this.gMainDisplay = ((System.Windows.Controls.Grid)(target));
                return;

            case 25:
                this.rdGrid0 = ((System.Windows.Controls.RowDefinition)(target));
                return;

            case 26:
                this.dpTopInformation = ((System.Windows.Controls.DockPanel)(target));
                return;

            case 27:
                this.gStackPanelSupplyPilesOutside = ((System.Windows.Controls.Grid)(target));
                return;

            case 28:
                this.bStackPanelSupplyPiles = ((System.Windows.Controls.Border)(target));
                return;

            case 29:
                this.stackPanelSupplyPiles = ((System.Windows.Controls.StackPanel)(target));
                return;

            case 30:
                this.dpGameInfo = ((System.Windows.Controls.DockPanel)(target));
                return;

            case 31:
                this.uccChooser = ((Dominion.NET_WPF.Controls.ucChooser)(target));
                return;

            case 32:

            #line 98 "..\..\wMain.xaml"
                ((System.Windows.Controls.GridSplitter)(target)).MouseDoubleClick += new System.Windows.Input.MouseButtonEventHandler(this.GridSplitter_MouseDoubleClick);

            #line default
            #line hidden
                return;

            case 33:
                this.dpStuff = ((System.Windows.Controls.StackPanel)(target));
                return;

            case 34:
                this.lActions = ((System.Windows.Controls.Label)(target));
                return;

            case 35:
                this.tbActions = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 36:
                this.lBuys = ((System.Windows.Controls.Label)(target));
                return;

            case 37:
                this.tbBuys = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 38:
                this.lCurrency = ((System.Windows.Controls.Label)(target));
                return;

            case 39:
                this.tbCurrency = ((System.Windows.Controls.TextBlock)(target));
                return;

            case 40:
                this.bPlayTreasures = ((Dominion.NET_WPF.Controls.ucButton)(target));
                return;

            case 41:
                this.bPlayCoinTokens = ((Dominion.NET_WPF.Controls.ucButton)(target));
                return;

            case 42:
                this.bBuyPhase = ((Dominion.NET_WPF.Controls.ucButton)(target));
                return;

            case 43:
                this.bUndo = ((Dominion.NET_WPF.Controls.ucButton)(target));
                return;

            case 44:
                this.bTurnDone = ((Dominion.NET_WPF.Controls.ucButton)(target));
                return;

            case 45:
                this.tcAreas = ((System.Windows.Controls.TabControl)(target));

            #line 127 "..\..\wMain.xaml"
                this.tcAreas.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.tcAreas_SelectionChanged);

            #line default
            #line hidden
                return;

            case 46:
                this.tiGame = ((System.Windows.Controls.TabItem)(target));
                return;

            case 47:
                this.iTable = ((System.Windows.Controls.Image)(target));
                return;

            case 48:

            #line 141 "..\..\wMain.xaml"
                ((System.Windows.Controls.Grid)(target)).MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Grid_MouseLeftButtonDown_1);

            #line default
            #line hidden

            #line 141 "..\..\wMain.xaml"
                ((System.Windows.Controls.Grid)(target)).MouseLeftButtonUp += new System.Windows.Input.MouseButtonEventHandler(this.Grid_MouseLeftButtonUp);

            #line default
            #line hidden

            #line 141 "..\..\wMain.xaml"
                ((System.Windows.Controls.Grid)(target)).MouseMove += new System.Windows.Input.MouseEventHandler(this.Grid_MouseMove_1);

            #line default
            #line hidden
                return;

            case 49:
                this.bGameHorizontal = ((System.Windows.Controls.Border)(target));
                return;

            case 50:

            #line 146 "..\..\wMain.xaml"
                ((System.Windows.Controls.Grid)(target)).MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Grid_MouseLeftButtonDown);

            #line default
            #line hidden

            #line 146 "..\..\wMain.xaml"
                ((System.Windows.Controls.Grid)(target)).MouseLeftButtonUp += new System.Windows.Input.MouseButtonEventHandler(this.Grid_MouseLeftButtonUp);

            #line default
            #line hidden

            #line 146 "..\..\wMain.xaml"
                ((System.Windows.Controls.Grid)(target)).MouseMove += new System.Windows.Input.MouseEventHandler(this.Grid_MouseMove);

            #line default
            #line hidden
                return;

            case 51:
                this.bGameVertical = ((System.Windows.Controls.Border)(target));
                return;

            case 52:
                this.svGame = ((System.Windows.Controls.ScrollViewer)(target));

            #line 151 "..\..\wMain.xaml"
                this.svGame.ScrollChanged += new System.Windows.Controls.ScrollChangedEventHandler(this.svGame_ScrollChanged);

            #line default
            #line hidden
                return;

            case 53:
                this.wpTrash = ((System.Windows.Controls.WrapPanel)(target));
                return;

            case 54:
                this.cardTrash = ((Dominion.NET_WPF.CardCollectionControl)(target));
                return;

            case 55:
                this.bTrashMatsDivider = ((System.Windows.Controls.Border)(target));
                return;

            case 56:
                this.dpMatsandPiles = ((System.Windows.Controls.DockPanel)(target));
                return;

            case 57:
                this.bStuffDivider = ((System.Windows.Controls.Border)(target));
                return;

            case 58:
                this.dpGameStuff = ((System.Windows.Controls.DockPanel)(target));
                return;

            case 59:
                this.bOpacityLayerTop = ((System.Windows.Controls.Border)(target));
                return;

            case 60:
                this.bOpacityLayerLeft = ((System.Windows.Controls.Border)(target));
                return;

            case 61:
                this.bOpacityLayerRight = ((System.Windows.Controls.Border)(target));
                return;

            case 62:
                this.bOpacityLayerBottom = ((System.Windows.Controls.Border)(target));
                return;

            case 63:
                this.tiGameLog = ((System.Windows.Controls.TabItem)(target));
                return;

            case 64:
                this.glMain = ((Dominion.NET_WPF.Controls.ucGameLog)(target));
                return;
            }
            this._contentLoaded = true;
        }