Beispiel #1
0
        public GameViewModel(Game game, Player player)
        {
            Log = game.Log.Contents;

            Version = game.Version;
            
            PopulateActivityRelated(game, player);

            Bank = game.Bank.Piles
                .Select(p => new CardPileViewModel(p, game.CurrentTurn, player)).ToArray();

            Hand = player.Hand
                .Select(c => new CardViewModel(c, game.CurrentTurn, player)).ToArray();

            if (game.IsComplete)
            {
                InPlay = player.PlayArea
                    .Select(c => new CardViewModel(c)).ToArray();
            }
            else
            {
                InPlay = game.ActivePlayer.PlayArea
                    .Select(c => new CardViewModel(c)).ToArray();
            }

            Status = new TurnContextViewModel(game.CurrentTurn, player);

            Deck = new DeckViewModel(player.Deck);

            Discards = new DiscardPileViewModel(player.Discards);
        }
Beispiel #2
0
        public GameViewModel(Game game, Player player)
        {
            Log = game.Log.Contents;

            Version = game.Version;

            PopulateActivityRelated(game, player);

            Bank = game.Bank.Piles
                   .Select(p => new CardPileViewModel(p, game.CurrentTurn, player)).ToArray();

            Hand = player.Hand
                   .Select(c => new CardViewModel(c, game.CurrentTurn, player)).ToArray();

            if (game.IsComplete)
            {
                InPlay = player.PlayArea
                         .Select(c => new CardViewModel(c)).ToArray();
            }
            else
            {
                InPlay = game.ActivePlayer.PlayArea
                         .Select(c => new CardViewModel(c)).ToArray();
            }

            Status = new TurnContextViewModel(game.CurrentTurn, player);

            Deck = new DeckViewModel(player.Deck);

            Discards = new DiscardPileViewModel(player.Discards);

            if (Status.GameIsComplete)
            {
                Results = new GameResultsViewModel(game.Scores);
            }
        }