Beispiel #1
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     mTitleScreen = new TitleScreen(this.Content, new EventHandler(TitleScreenEvent));
     mMainGameScreen = new MainGameScreen(this.Content);
     mCurrentScreen = mTitleScreen;
     // TODO: use this.Content to load your game content here
 }
Beispiel #2
0
        //This event is fired when the Title screen is returning control back to the main game class
        public void TitleScreenEvent(object obj, EventArgs e)
        {
            //Switch to the controller detect screen, the Title screen is finished being displayed

            mCurrentScreen = mMainGameScreen;
        }