public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Character player, Target target, CastedSpell spell, DiceStoppedRollingData dice = null)
        {
            if (target == null)
            {
                return(null);
            }
            ExpectingArguments(args, 1);
            string spellName = args[0];

            if (target == null || player.Game == null)
            {
                return(null);
            }

            foreach (int playerId in target.PlayerIds)
            {
                Character recipient = player.Game.GetPlayerFromId(playerId);
                if (recipient != null)
                {
                    recipient.TakeSpell(spellName);
                }
            }

            return(null);
        }