/// <summary>
 /// Given an incoming broadcast message, look up the referenced object and invoke the message appropriately.
 /// </summary>
 /// <typeparam name="TMessage">The type of the message.</typeparam>
 /// <typeparam name="TObject">The actual type of distributed object.</typeparam>
 /// <typeparam name="TLocalObject">The corresponding type of local object.</typeparam>
 /// <typeparam name="TInterface">The distributed interface implemented by both the distributed and local objects.</typeparam>
 /// <param name="host">The distributed host.</param>
 /// <param name="message">The message.</param>
 public static void HandleBroadcastMessage <TMessage, TObject, TLocalObject, TInterface>(
     DistributedHost host,
     TMessage message)
     where TMessage : BroadcastMessage
     where TLocalObject : ILocalObject, TInterface
     where TObject : IDistributedObject, TInterface
     where TInterface : IDistributedInterface
 {
     if (message.OwnerAddress == host.SocketAddress)
     {
         // ignore messages to objects that no longer exist
         IDistributedObject target;
         if (host.Owners.TryGetValue(message.Id, out target))
         {
             // Invoke on the local object.
             message.Invoke(target.LocalObject);
         }
     }
     else
     {
         // this object really ought to exist, but in case it doesn't (maybe disconnection race?),
         // ignore object targets that don't resolve.
         IDistributedObject target;
         if (host.ProxiesForPeer(message.OwnerAddress).TryGetValue(message.Id, out target))
         {
             // Call straight through to the local object; don't invoke Enqueue on the proxy.
             // (If we do, it will call back to the owner, and whammo, infinite loop!)
             message.Invoke(target.LocalObject);
         }
     }
 }
Beispiel #2
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        /// <summary>
        /// Create an owner DistributedObject.
        /// </summary>
        protected DistributedObject(DistributedHost host, ILocalObject localObject)
        {
            Contract.Requires(host != null);
            Contract.Requires(localObject != null);

            Host        = host;
            Id          = host.NextOwnerId();
            LocalObject = localObject;
        }
Beispiel #3
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        /// <summary>
        /// Create a proxy DistributedObject.
        /// </summary>
        protected DistributedObject(DistributedHost host, NetPeer netPeer, DistributedId id, ILocalObject localObject)
        {
            Contract.Requires(host != null);
            Contract.Requires(netPeer != null);
            Contract.Requires(localObject != null);

            Host        = host;
            OwningPeer  = netPeer;
            Id          = id;
            LocalObject = localObject;
        }
 internal Listener(DistributedHost host)
 {
     Host = host;
 }
 internal ProxyCapability(DistributedHost host)
 {
     Host = host;
 }