/// <summary> /// Initializes sliders and bluetooth interrogation. /// </summary> void Start() { #if RC_BUILD if ((new NativeSettings()).IsDebuggerAttached()) { Application.Quit(); } #endif SetLanguage(); LoadContent(); #if UNITY_ANDROID bluetoothCheckTime = Time.time + bluetoothCheckInterval; #endif container = new ContainerAPI(Game.ForceVision); container.NativeSettings.GetBluetoothState("PreLaunchViewController"); float volumeLevel = container.NativeSettings.GetVolume(); VolumeSlider.value = volumeLevel; container.NativeSettings.GetBrightness(OnBrightnessChanged); //check for and load hmd type player pref prefsStorage = new PlayerPrefsStorage(Game.ForceVision); isStarted = true; }
public void Start() { siblingIndex = transform.GetSiblingIndex(); parent = transform.parent; canvas = gameObject.GetComponentInParent <CanvasGroup>(); Normal.SetActive(false); allowGaze = false; if (ContainerAPI.IsMedalUnlocked(Type)) { if (Type == MedalType.Combat && ContainerAPI.IsMedalUnlocked(MedalType.AdvancedCombat)) { gameObject.SetActive(false); } if (Missing != null) { Missing.SetActive(false); } if (Normal != null) { Normal.SetActive(true); } animator = Normal.GetComponent <Animator>(); } }
public void Start() { Master.SetActive(false); Knight.SetActive(false); Padawan.SetActive(false); Initiate.SetActive(false); switch (ContainerAPI.GetJediRank()) { case JediRank.Master: Master.SetActive(true); break; case JediRank.Knight: Knight.SetActive(true); break; case JediRank.Padawan: Padawan.SetActive(true); break; default: Initiate.SetActive(true); break; } }
public void LaunchGame(AssaultAPI assault) { leaving = true; CameraFader.Fade(Constants.SceneFadeOutTime, () => { switch (MenuController.ConfigToLoad.Game) { case Game.Assault: if (MenuController.ConfigToLoad.IsBonusPlanet) { assault.StartAssaultMode(MenuController.ConfigToLoad.BonusPlanet, MenuController.ConfigToLoad.PillarNumber, (int)MenuController.DifficultyToLoad); } else { assault.StartAssaultMode(MenuController.ConfigToLoad.Planet, MenuController.ConfigToLoad.PillarNumber, (int)MenuController.DifficultyToLoad); } break; case Game.Duel: ContainerAPI.GetDuelApi().Launch(MenuController.ConfigToLoad.Duelist, (int)MenuController.DifficultyToLoad); break; } }); }
public void ToggleGoProMode(Toggle toggle) { #if IS_DEMO_BUILD Log.Debug("ToggleGoProMode " + toggle.isOn); Disney.Vision.Internal.XimmerseTracker.UseGoProCameras = toggle.isOn; ContainerAPI.SaveGoProMode(toggle.isOn); #endif }
protected void Awake() { // setting agent references SetAgents(); // creating container container = new ContainerAPI(Game.ForceVision); }
public void ToggleUnlockAllProgression(Toggle toggle) { #if IS_DEMO_BUILD Log.Debug("ToggleUnlockAllProgression " + toggle.isOn); ContainerAPI.AllProgressionUnlocked = toggle.isOn; ContainerAPI.SaveAllProgressionUnlocked(toggle.isOn); #endif }
private void Start() { duelApi = ContainerAPI.GetDuelApi(); assaultApi = new AssaultAPI(); allPassiveItems = duelApi.Inventory.PassiveAbilities.GetAllItems(); ownedPassiveItems = duelApi.Inventory.PassiveAbilities.GetOwnedItems(); allForceItems = duelApi.Inventory.ForcePowers.GetAllItems(); ownedForceItems = duelApi.Inventory.ForcePowers.GetOwnedItems(); if (PanelType == EquipItemType.ForcePower) { defaultLabel = Title.text; List <ForcePowerItem> equippedItems = duelApi.Inventory.ForcePowers.GetEquippedItems(); foreach (ForcePowerItem item in equippedItems) { OnItemSelected(item); break; } } else if (PanelType == EquipItemType.PassivePower1 || PanelType == EquipItemType.PassivePower2) { defaultLabel = Title.text; List <PassiveAbilityItem> equippedItems = duelApi.Inventory.PassiveAbilities.GetEquippedItems(); if (equippedItems.Count >= 1 && PanelType == EquipItemType.PassivePower1) { if (MenuController.ConfigToLoad.Game == Game.Assault) { if (IsAbilityUsableInAssault(equippedItems[0])) { OnItemSelected(equippedItems[0]); } } else { OnItemSelected(equippedItems[0]); } } if (equippedItems.Count >= 2 && PanelType == EquipItemType.PassivePower2) { if (MenuController.ConfigToLoad.Game == Game.Assault) { if (IsAbilityUsableInAssault(equippedItems[1])) { OnItemSelected(equippedItems[1]); } } else { OnItemSelected(equippedItems[1]); } } } }
private void Awake() { Container = new ContainerAPI(Game.ForceVision); if (Container.PlayerPrefs.PrefKeyExists(Constants.PorgUnlocked) || ContainerAPI.AllProgressionUnlocked) { LockIcon.SetActive(false); } }
public override void Init() { container = new ContainerAPI(Game); Volume.value = container.NativeSettings.GetVolume(); SaberColorSelected((int)container.GetSavedSaberColorID(), true); UpdateBatteryLevels(); SpatializationElement.Enabled = container.UseSpatialization(); base.Init(); }
private void PlayStartupAudio() { AudioEvent.Play(AudioEventName.Holocron.CornerSpinIdle, Holocron); // Play everytime after the first time load ContainerAPI container = new ContainerAPI(Game.ForceVision); firstTimeRun = false; container.PlayerPrefs.SetPrefInt(Constants.GalaxyLoadedPlayerPrefKey, 1); }
protected void Awake() { if (IsBonusPlanet && BonusPlanet == BonusPlanetType.Crait) { Locked = ContainerAPI.IsPlanetLocked(PlanetType.Hoth); } else { Locked = ContainerAPI.IsPlanetLocked(Planet); } }
private void OnDestroy() { // Remove Input Events Sdk.Input.OnButtonUp -= OnButtonUp; // Kill SDK Sdk = null; // Kill the Container container.NativeBridge.OnLowMemory -= OnLowMemory; container.Dispose(); container = null; }
private static bool SaveFtueData(FtueData ftueData) { // saving ftue data string json = JsonUtility.ToJson(ftueData); ContainerAPI container = new ContainerAPI(Game.ForceVision); bool success = container.PersistentData.SaveText(FtueDataController.FtueDataFile, json, false); if (success) { Log.Debug("FTUE data saved successfully."); } else { Log.Warning("FTUE data was not saved!"); } return(success); }
private void OnDestroy() { // Remove Input Events Sdk.Tracking.OnBeaconStateChange -= OnBeaconStateChanged; Sdk.Connections.OnPeripheralStateChange -= OnPeripheralStateChange; Sdk.Input.OnButtonDown -= OnButtonDown; Sdk.Input.OnButtonUp -= OnButtonUp; Sdk.Input.OnButtonPress -= OnButtonPress; // Kill SDK Sdk = null; // Kill the Container container.NativeBridge.OnLowMemory -= OnLowMemory; container.Dispose(); container = null; }
private void OnDestroy() { // removing listeners for HmdWatcher if (Sdk != null) { Sdk.Connections.OnPeripheralStateChange -= OnPeripheralStateChange; } // removing events LanguageSelectionEvents.OnLanguageSelected -= OnLanguageSelected; LanguageSelectionEvents.OnLanguageSelectionClosed -= OnLanguageSelectionClosed; TitleScreenEvents.OnMenuSelected -= OnMenuSelected; // Kill the Container Container.Dispose(); container = null; }
public static bool PlayOnceEver(string eventName, GameObject source) { if (container == null) { container = new ContainerAPI(Game.ForceVision); } string key = PlayOnceKey + eventName; if (container.PlayerPrefs.PrefKeyExists(key)) { return(false); } container.PlayerPrefs.SetPrefInt(key, 1); return(Play(eventName, source)); }
private static FtueData GetFtueData() { // creating container ContainerAPI container = new ContainerAPI(Game.ForceVision); FtueData ftueData = null; if (container.PersistentData.FileExists(FtueDataFile)) { string data = container.PersistentData.LoadText(FtueDataFile); ftueData = JsonUtility.FromJson <FtueData>(data); } // cleaning up container container.Dispose(); return(ftueData); }
private void Start() { // Our Container API container = new ContainerAPI(Game.ForceVision); container.NativeBridge.OnLowMemory += OnLowMemory; // Setup the SDK Sdk.SetLogger(new VisionSdkLoggerProxy()); OnSDKReady(); Sdk.StereoCamera.UseMagnetometerCorrection = false; if (Triggers.Count > 0) { PlayAnimation(Triggers[0]); Triggers.RemoveAt(0); } }
void Start() { #if UNITY_ANDROID && !UNITY_EDITOR time = 0; PromptUI.SetActive(true); if (CheckPermissions() == true) { StartObbCheck(); } else { container = new ContainerAPI(Game.ForceVision); PromptPermissionsBtn.SetActive(true); GoToSettingsBtn.SetActive(false); } #else SceneManager.LoadScene("PreLaunch"); #endif }
public IEnumerator Start() { // Unity... Animator wants you to wait for some time. // 4 Seconds seems to be the sweet spot for long editor times, // and is quick enough for faster load times, as it doesn't need precision yield return(new WaitForSeconds(4f)); /* * - First: Starts on * - Second: haven’t beat maul on med. * - Third: planet garel on med * - Four: planet Loth on med * - Fifth: planet Hoth on med * - Six: beat takadona on med */ DuelAPI api = ContainerAPI.GetDuelApi(); if (api.Progress.HasCompleted(DuelAPI.Duelist.KyloRen, 2)) { CoreAnimator.SetTrigger("TriggerLevel6"); } else if (api.Progress.HasCompleted(DuelAPI.Duelist.DarthVader, 2)) { CoreAnimator.SetTrigger("TriggerLevel5"); } else if (api.Progress.HasCompleted(DuelAPI.Duelist.GrandInquisitor, 2)) { CoreAnimator.SetTrigger("TriggerLevel4"); } else if (api.Progress.HasCompleted(DuelAPI.Duelist.SeventhSister, 2)) { CoreAnimator.SetTrigger("TriggerLevel3"); } else if (api.Progress.HasCompleted(DuelAPI.Duelist.DarthMaul, 2)) { CoreAnimator.SetTrigger("TriggerLevel2"); } else { CoreAnimator.SetTrigger("TriggerLevel1"); } }
private void OnDestroy() { // Remove Input Events Sdk.Input.OnButtonUp -= OnButtonUp; MainNav.OnMenuShown -= OnMenuShown; MainNav.OnMenuHidden -= OnMenuHidden; MainNav.OnQuitButton -= OnMenuQuit; MainNav.OnRestartButton -= OnMenuRestart; // Kill SDK Sdk = null; // Kill the Container container.NativeBridge.OnLowMemory -= OnLowMemory; container.Dispose(); container = null; GazeWatcher.RemoveListener(gazeListener); }
private void Start() { // Our Container API container = new ContainerAPI(Game.ForceVision); container.NativeBridge.OnLowMemory += OnLowMemory; // Setup the SDK Sdk.SetLogger(new VisionSdkLoggerProxy()); OnSDKReady(); Sdk.StereoCamera.UseMagnetometerCorrection = false; UIHolder.parent = Sdk.StereoCamera.transform; UIHolder.SnapToZero(); ControlsPrompt.SetActive(false); PreparePanel.SetActive(true); currentState = PrepareHeadsetState.TrayInHeadset; }
public void Init() { if (Locked == null) { return; } switch ((ColorID)ColorId) { case ColorID.GREEN: Locked.SetActive(ContainerAPI.GetJediRank() < JediRank.Padawan); break; case ColorID.PURPLE: Locked.SetActive(!ContainerAPI.IsMedalUnlocked(MedalType.Mastery)); break; case ColorID.BLUE: Locked.SetActive(false); break; } }
private void Start() { // Our Container API container = new ContainerAPI(Game.ForceVision); container.NativeBridge.OnLowMemory += OnLowMemory; // Hook up the debug canvas Log.SetUILogTarget(LogField); // Setup the SDK Sdk.SetLogger(new VisionSdkLoggerProxy()); OnSDKReady(); Sdk.StereoCamera.UseMagnetometerCorrection = false; if (GalaxyRotation != null) { GalaxyRotation.CameraTransform = Sdk.StereoCamera.transform; } Analytics.LogAction(new ActionAnalytics("start.complete.app")); }
private void Start() { // Our Container API container = new ContainerAPI(Game.ForceVision); container.NativeBridge.OnLowMemory += OnLowMemory; if (MenuController.ConfigToLoad != null) { DuelistTitle.text = Localizer.Get("PedestalView.Title.LevelName." + MenuController.ConfigToLoad.GetTokenString()).Replace(Environment.NewLine, " "); // Medium on Core is called Easy. Otherwise, assign difficulty like normal if (MenuController.ConfigToLoad.Planet == PlanetType.Core && MenuController.DifficultyToLoad == Difficulty.Medium) { DifficultyText.text = Localizer.Get("General.Name." + PlanetType.Core.ToString()) + ", " + Localizer.Get("LightsaberDuel.Difficulty.Easy"); } else if (MenuController.ConfigToLoad.IsBonusPlanet) { DifficultyText.text = Localizer.Get("General.Name." + MenuController.ConfigToLoad.BonusPlanet.ToString()) + ", " + Localizer.Get("LightsaberDuel.Difficulty." + MenuController.DifficultyToLoad.ToString()); } else { DifficultyText.text = Localizer.Get("General.Name." + MenuController.ConfigToLoad.Planet.ToString()) + ", " + Localizer.Get("LightsaberDuel.Difficulty." + MenuController.DifficultyToLoad.ToString()); } PromptText.text = MenuController.ConfigToLoad.Game == Game.Assault ? Localizer.Get("LightsaberDuel.Prompt.SelectForcePower") : Localizer.Get("LightsaberDuel.Prompt.SelectForcePowers"); } // Setup the SDK Sdk.SetLogger(new VisionSdkLoggerProxy()); OnSDKReady(); Sdk.StereoCamera.UseMagnetometerCorrection = false; gazeListener = new GazeListener(new [] { typeof(BaseEquipItem) }, OnItemGazedAt, OnItemGazedOff); GazeWatcher.AddListener(gazeListener); }
public void UpdateState() { if (Configs == null) { return; } bool locked = true; int complete = 0; int total = Configs.Length; for (int i = 0; i < total; i++) { if (i == 0) { // Exception when playing on hard (Not Core) if (Configs[i].Planet != PlanetType.Core && Difficulty == 3 && Configs[i].Game == Game.Assault && ContainerAPI.GetDuelApi().Progress.HasCompleted(DuelAPI.Duelist.Archivist, 2)) { locked = false; } else { locked = ContainerAPI.IsLevelLocked(Configs[i], Difficulty) || ContainerAPI.IsPlanetLocked(Configs[i].Planet); } } if (ContainerAPI.IsLevelComplete(Configs[i], Difficulty)) { complete++; } } NotStarted.SetActive(locked); InProgress.SetActive(!locked && complete < total); Complete.SetActive(total == complete); }
private void PlayStartupAudio() { AudioEvent.Play(AudioEventName.Holocron.CornerSpinIdle, Holocron); // Play everytime after the first time load ContainerAPI container = new ContainerAPI(Game.ForceVision); if (firstTimeRun && container.PlayerPrefs.GetPrefInt(Constants.GalaxyLoadedPlayerPrefKey, 0) == 1) { switch (ContainerAPI.GetJediRank()) { case JediRank.Initiate: AudioEvent.Play(AudioEventName.Archivist.GalaxyMap.GalaxyLoadRankInitiate, gameObject); break; case JediRank.Padawan: AudioEvent.Play(AudioEventName.Archivist.GalaxyMap.GalaxyLoadRankPadawan, gameObject); break; case JediRank.Knight: AudioEvent.Play(AudioEventName.Archivist.GalaxyMap.GalaxyLoadRankJediKnight, gameObject); break; case JediRank.Master: AudioEvent.Play(AudioEventName.Archivist.GalaxyMap.GalaxyLoadRankJediMaster, gameObject); break; } } else if (container.PlayerPrefs.GetPrefInt(Constants.GalaxyLoadedPlayerPrefKey, 0) == 0) { AudioEvent.PlayOnceEver(AudioEventName.Holocron.FirstTimeAppears, Holocron); } firstTimeRun = false; container.PlayerPrefs.SetPrefInt(Constants.GalaxyLoadedPlayerPrefKey, 1); }
public void ToggleProfileSelection(Toggle toggle) { SetPofilesSelectableInFTUEAndRTUE(toggle.isOn); ContainerAPI.SaveProfileSelectionEnabled(toggle.isOn); }
private void Setup() { DontDestroyOnLoad(InSceneContainerSounds); // adding listeners LanguageSelectionEvents.OnLanguageSelected += OnLanguageSelected; LanguageSelectionEvents.OnLanguageSelectionClosed += OnLanguageSelectionClosed; // playing background music AudioEvent.Play(AudioEventName.Ftue.Stereo.BackgroundMusicStart, gameObject, 1.0f); //show language selection if not set already PlayerPrefsStorage prefsStorage = new PlayerPrefsStorage(Game.ForceVision); if (prefsStorage.PrefKeyExists(Localizer.LanguagePrefKey) == true) { LanguageSelection.SetActive(false); TitleScreen.SetActive(true); } else { LanguageSelection.SetActive(true); TitleScreen.SetActive(false); } // getting bluetooth, listening for bluetooth state changes Container.NativeSettings.GetBluetoothState("StereoSetupCanvas"); // getting brightness level, listening brightness level changes Container.NativeSettings.SetBrightness(MaxBrightness); Controller = new ControllerPeripheral(VisionSDK.ControllerName); Sdk.Connections.AddPeripheral(Controller); Sdk.Connections.OnPeripheralStateChange += OnPeripheralStateChange; resizeAlignFTUE.Sdk = Sdk; resizeAlignRTUE.Sdk = Sdk; StereoSetupFtueController ftue = MainCanvas.GetComponentInChildren <StereoSetupFtueController>(true); StereoSetupNonFtueController rtue = MainCanvas.GetComponentInChildren <StereoSetupNonFtueController>(true); ftue.Sdk = Sdk; rtue.Sdk = Sdk; // starting device check timer deviceCheckTime = Time.time + deviceCheckInterval; // adding listeners for title screen related events TitleScreenEvents.OnMenuSelected += OnMenuSelected; #if !RC_BUILD // adding listener for touch down time reached TouchDownTimer.OnTouchDownTimeReached += OnTouchDownTimeReached; #endif QualityController qualityController = new QualityController(Sdk); qualityController.ApplyQuality(); #if UNITY_EDITOR currentVolume = Mathf.Floor(UnityEngine.Random.Range(0, 1f) * 10) / 10f; #else Log.Debug("Call LoadContent from Start"); LoadContent(); currentVolume = container.NativeSettings.GetVolume(); #endif // 3D sound setting for (int i = 0; i < SpatializationToggles.Length; i++) { SpatializationToggles[i].isOn = container.UseSpatialization(); } // If the phone is not supported, profile selection is always on if (!JCSettingsManager.HasDeviceProfile) { ProfileSelectionToggle.isOn = true; ProfileSelectionToggle.interactable = false; } else { // profile selection override setting ProfileSelectionToggle.isOn = ContainerAPI.UseProfileSelection(); } SetPofilesSelectableInFTUEAndRTUE(ProfileSelectionToggle.isOn); #if IS_DEMO_BUILD ContainerAPI.LoadDemoOptions(); // make demo options visible and set UI state DemoOptions.SetActive(true); OptionsSpacer.SetActive(false); AllProgressionUnlockedToggle.isOn = ContainerAPI.AllProgressionUnlocked; GoProModeToggle.isOn = Disney.Vision.Internal.XimmerseTracker.UseGoProCameras; #endif // this controller is common to both ftue and rtue so lets log the OTA version here (new ota data should already be downloaded) string otaVersion = DownloadController.GetManifestVersion()[0]; Analytics.LogAction(new ActionAnalytics(SystemInfo.deviceModel, "StereoSetupStart.ota" + otaVersion + (JCSettingsManager.HasDeviceProfile ? ".supported_device" : ".unsupported_device"), -1, ContainerAPI.UseProfileSelection().ToString() )); SetLanguage(); if (CreditsEndMessage != null) { CreditsEndMessage.SetActive(ContainerAPI.IsMedalUnlocked(MedalType.Mastery)); } // Check what device the app is running on and adjust the UI accordingly var device = Sdk.Settings.CurrentDevice; if (device != null) { switch (device.Name) { case "iPhone X": Scaler.matchWidthOrHeight = 1f; break; } } }