//Special thanks to the node-discord developer, izy521, for helping me out with this :D
        public DiscordMessage SendMessageToUser(string message, DiscordMember member)
        {
            string url = Endpoints.BaseAPI + Endpoints.Users + $"/{Me.ID}" + Endpoints.Channels;
            string initMessage = "{\"recipient_id\":" + member.ID + "}";

            try
            {
                var result = JObject.Parse(WebWrapper.Post(url, token, initMessage));
                if (result != null)
                {
                    DiscordMember recipient = ServersList.Find(
                        x => x.members.Find(
                            y => y.ID == result["recipient"]["id"].ToString()) != null).members.Find(
                        x => x.ID == result["recipient"]["id"].ToString());

                    return SendActualMessage(result["id"].ToString(), message, recipient);
                }
            }
            catch(Exception ex)
            {
                DebugLogger.Log($"Error ocurred while sending message to user, step 1: {ex.Message}", MessageLevel.Error);
            }

            return null;
        }
        private void GuildMemberRemoveEvents(JObject message)
        {
            DiscordGuildMemberRemovedEventArgs e = new DiscordGuildMemberRemovedEventArgs();
            DiscordMember removed = new DiscordMember(this);

            List<DiscordMember> membersToRemove = new List<DiscordMember>();
            foreach(var server in ServersList)
            {
                if (server.id != message["d"]["guild_id"].ToString())
                    continue;
                for(int i = 0; i < server.members.Count; i++)
                {
                    if(server.members[i].ID == message["d"]["user"]["id"].ToString())
                    {
                        removed = server.members[i];
                        membersToRemove.Add(removed);
                    }
                }
            }
            
            foreach(var member in membersToRemove)
            {
                foreach (var server in ServersList)
                {
                    try
                    {
                        server.members.Remove(member);
                    }
                    catch { } //oh, you mean useless?
                }
            }
            e.MemberRemoved = removed;
            e.Server = ServersList.Find(x => x.id == message["d"]["guild_id"].ToString());
            e.RawJson = message;

            if (UserRemovedFromServer != null)
                UserRemovedFromServer(this, e);
        }
        private void UserUpdateEvents(JObject message)
        {
            DiscordUserUpdateEventArgs e = new DiscordUserUpdateEventArgs();
            e.RawJson = message;
            DiscordMember newMember = JsonConvert.DeserializeObject<DiscordMember>(message["d"].ToString());
            newMember.parentclient = this;

            DiscordMember oldMember = new DiscordMember(this);
            //Update members
            foreach (var server in ServersList)
            {
                for (int i = 0; i < server.members.Count; i++)
                {
                    if (server.members[i].ID == newMember.ID)
                    {
                        server.members[i] = newMember;
                        oldMember = server.members[i];
                    }
                }
            }

            newMember.Parent = oldMember.Parent;

            if (!message["roles"].IsNullOrEmpty())
            {
                JArray rawRoles = JArray.Parse(message["roles"].ToString());
                if (rawRoles.Count > 0)
                {
                    foreach (var role in rawRoles.Children())
                    {
                        newMember.Roles.Add(newMember.Parent.roles.Find(x => x.id == role.Value<string>()));
                    }
                }
                else
                {
                    newMember.Roles.Add(newMember.Parent.roles.Find(x => x.name == "@everyone"));
                }
            }
            
            e.NewMember = newMember;
            e.OriginalMember = oldMember;
            if (UserUpdate != null)
                UserUpdate(this, e);
        }
 public void AssignRoleToMember(DiscordServer guild, DiscordRole role, DiscordMember member)
 {
     string url = Endpoints.BaseAPI + Endpoints.Guilds + $"/{guild.id}" + Endpoints.Members + $"/{member.ID}";
     string message = JsonConvert.SerializeObject(new { roles = new string[] { role.id } });
     try
     {
         Console.WriteLine(WebWrapper.Patch(url, token, message));
     }
     catch(Exception ex)
     {
         DebugLogger.Log($"Exception ocurred while assigning role ({role.name}) to member ({member.Username}): " 
             + ex.Message, MessageLevel.Error);
     }
 }
 public void AssignRoleToMember(DiscordServer guild, List<DiscordRole> roles, DiscordMember member)
 {
     string url = Endpoints.BaseAPI + Endpoints.Guilds + $"/{guild.id}" + Endpoints.Members + $"/{member.ID}";
     List<string> rolesAsIds = new List<string>();
     roles.ForEach(x => rolesAsIds.Add(x.id));
     string message = JsonConvert.SerializeObject(new { roles = rolesAsIds.ToArray() });
     try
     {
         WebWrapper.Patch(url, token, message);
     }
     catch(Exception ex)
     {
         DebugLogger.Log($"Exception ocurred while assigning {roles.Count} role(s) to member ({member.Username}): "
             + ex.Message, MessageLevel.Error);
     }
 }
        public void ConnectAndReadMessages()
        {
            ws = new WebSocket("wss://discordapp.com/hub");
                ws.OnMessage += (sender, e) =>
                {
                    var message = JObject.Parse(e.Data);
                    switch(message["t"].ToString())
                    {
                        case ("READY"):
                            using (var sw = new StreamWriter("READY"))
                                sw.Write(message);
                            Me = new DiscordMember { user = new DiscordUser { username = message["d"]["user"]["username"].ToString(),
                                id = message["d"]["user"]["id"].ToString(), verified = message["d"]["user"]["verified"].ToObject<bool>(), avatar = message["d"]["user"]["avatar"].ToString(), discriminator = message["d"]["user"]["discriminator"].ToString()} };
                            HeartbeatInterval = int.Parse(message["d"]["heartbeat_interval"].ToString());
                            GetChannelsList(message);
                            if (Connected != null)
                                Connected(this, new DiscordConnectEventArgs { user = Me }); //Since I already know someone will ask for it.
                            break;
                        case ("PRESENCE_UPDATE"):
                            PresenceUpdateEvents(message);
                            break;
                        case ("MESSAGE_UPDATE"):
                            MessageUpdateEvents(message);
                            break;
                        case ("TYPING_START"):
                            DiscordServer server = ServersList.Find(x => x.channels.Find(y => y.id == message["d"]["channel_id"].ToString()) != null);
                            if (server != null)
                            {
                                DiscordChannel channel = server.channels.Find(x => x.id == message["d"]["channel_id"].ToString());
                                DiscordMember uuser = server.members.Find(x => x.user.id == message["d"]["user_id"].ToString());
                                if (UserTypingStart != null)
                                    UserTypingStart(this, new DiscordTypingStartEventArgs { user = uuser, channel = channel, timestamp = int.Parse(message["d"]["timestamp"].ToString()) });
                            }
                            break;
                        case ("MESSAGE_CREATE"):
                            MessageCreateEvents(message);
                            break;
                        case ("CHANNEL_CREATE"):
                            ChannelCreateEvents(message);
                            break;
#if DEBUG
                            default:
                            ni.BalloonTipText = "Check console! New message type!";
                            ni.ShowBalloonTip(10 * 1000);
                            Console.WriteLine(message);
                            break;
#endif
                    }
                };
                ws.OnOpen += (sender, e) => 
                {
                    DiscordInitObj initObj = new DiscordInitObj();
                    initObj.op = 2;
                    initObj.d.token = this.token;
                    string json = initObj.AsJson();
                    ws.Send(json);
                    if (SocketOpened != null)
                        SocketOpened(this, null);
                    Thread keepAlivetimer = new Thread(KeepAlive);
                    keepAlivetimer.Start();
                };
                ws.OnClose += (sender, e) =>
                {
                    DiscordSocketClosedEventArgs scev = new DiscordSocketClosedEventArgs();
                    scev.Code = e.Code;
                    scev.Reason = e.Reason;
                    scev.WasClean = e.WasClean;
                    if (SocketClosed != null)
                        SocketClosed(this, scev);
                };
                ws.Connect();
        }
Beispiel #7
0
        public void ConnectAndReadMessages()
        {
            CurrentGatewayURL = GetGatewayUrl();
            ws = new WebSocket(CurrentGatewayURL);
            ws.EnableRedirection = true;
            ws.Log.File = "websocketlog.txt";
                ws.OnMessage += (sender, e) =>
                {
                    var message = JObject.Parse(e.Data);
                    switch(message["t"].ToString())
                    {
                        case ("READY"):
                            using (var sw = new StreamWriter("READY_LATEST.txt"))
                                sw.Write(message);
                            Me = new DiscordMember
                            {
                                user = new DiscordUser
                                {
                                    username = message["d"]["user"]["username"].ToString(),
                                    id = message["d"]["user"]["id"].ToString(),
                                    verified = message["d"]["user"]["verified"].ToObject<bool>(),
                                    avatar = message["d"]["user"]["avatar"].ToString(),
                                    discriminator = message["d"]["user"]["discriminator"].ToString(),
                                    email = message["d"]["user"]["email"].ToString()
                                }
                            };
                            ClientPrivateInformation.avatar = Me.user.avatar;
                            ClientPrivateInformation.username = Me.user.username;
                            HeartbeatInterval = int.Parse(message["d"]["heartbeat_interval"].ToString());
                            GetChannelsList(message);
                            if (Connected != null)
                                Connected(this, new DiscordConnectEventArgs { user = Me }); //Since I already know someone will ask for it.
                            break;
                        case ("GUILD_MEMBER_REMOVE"):
                            GuildMemberRemoveEvents(message);
                            break;
                        case ("GUILD_MEMBER_ADD"):
                            GuildMemberAddEvents(message);
                            break;
                        case ("GUILD_DELETE"):
                            GuildDeleteEvents(message);
                            break;
                        case ("GUILD_CREATE"):
                            GuildCreateEvents(message);
                            break;
                        case ("PRESENCE_UPDATE"):
                            PresenceUpdateEvents(message);
                            break;
                        case ("MESSAGE_UPDATE"):
                            MessageUpdateEvents(message);
                            break;
                        case ("TYPING_START"):
                            DiscordServer server = ServersList.Find(x => x.channels.Find(y => y.id == message["d"]["channel_id"].ToString()) != null);
                            if (server != null)
                            {
                                DiscordChannel channel = server.channels.Find(x => x.id == message["d"]["channel_id"].ToString());
                                DiscordMember uuser = server.members.Find(x => x.user.id == message["d"]["user_id"].ToString());
                                if (UserTypingStart != null)
                                    UserTypingStart(this, new DiscordTypingStartEventArgs { user = uuser, channel = channel, timestamp = int.Parse(message["d"]["timestamp"].ToString()) });
                            }
                            break;
                        case ("MESSAGE_CREATE"):
                            MessageCreateEvents(message);
                            break;
                        case ("CHANNEL_CREATE"):
                            ChannelCreateEvents(message);
                            break;
                        case ("VOICE_STATE_UPDATE"):
                            VoiceStateUpdateEvents(message);
                            break;
                        case ("MESSAGE_DELETE"):
                            MessageDeletedEvents(message);
                            break;
                        case ("USER_UPDATE"):
                            UserUpdateEvents(message);
                            break;
                        case ("CHANNEL_UPDATE"):
                            ChannelUpdateEvents(message);
                            break;
                        default:
                            if (UnknownMessageTypeReceived != null)
                                UnknownMessageTypeReceived(this, new UnknownMessageEventArgs { RawJson = message });
                            break;
                    }
                };
                ws.OnOpen += (sender, e) => 
                {
                    DiscordInitObj initObj = new DiscordInitObj();
                    initObj.op = 2;
                    initObj.d.token = this.token;
                    string json = initObj.AsJson();
                    ws.Send(json);
                    if (SocketOpened != null)
                        SocketOpened(this, null);
                    Thread keepAlivetimer = new Thread(KeepAlive);
                    keepAlivetimer.Start();
                };
                ws.OnClose += (sender, e) =>
                {
                    DiscordSocketClosedEventArgs scev = new DiscordSocketClosedEventArgs();
                    scev.Code = e.Code;
                    scev.Reason = e.Reason;
                    scev.WasClean = e.WasClean;
                    if (SocketClosed != null)
                        SocketClosed(this, scev);

                };
                ws.Connect();
        }
Beispiel #8
0
 //eh
 private void GetChannelsList(JObject m)
 {
     if (ServersList == null)
         ServersList = new List<DiscordServer>();
     foreach(var j in m["d"]["guilds"])
     {
         DiscordServer temp = new DiscordServer();
         temp.id = j["id"].ToString();
         temp.name = j["name"].ToString();
         temp.owner_id = j["owner_id"].ToString();
         List<DiscordChannel> tempSubs = new List<DiscordChannel>();
         foreach(var u in j["channels"])
         {
             DiscordChannel tempSub = new DiscordChannel();
             tempSub.id = u["id"].ToString();
             tempSub.name = u["name"].ToString();
             tempSub.type = u["type"].ToString();
             tempSub.topic = u["topic"].ToString();
             tempSubs.Add(tempSub);
         }
         temp.channels = tempSubs;
         foreach(var mm in j["members"])
         {
             DiscordMember member = new DiscordMember();
             member.user.id = mm["user"]["id"].ToString();
             member.user.username = mm["user"]["username"].ToString();
             member.user.avatar = mm["user"]["avatar"].ToString();
             member.user.discriminator = mm["user"]["discriminator"].ToString();
             temp.members.Add(member);
         }
         ServersList.Add(temp);
     }
     
 }
Beispiel #9
0
        //Special thanks to the node-discord developer, izy521, for helping me out with this :D
        public void SendMessageToUser(string message, DiscordMember member)
        {
            string initMessage = "{\"recipient_id\":" + member.user.id + "}";
            var httpRequest = (HttpWebRequest)WebRequest.Create("https://discordapp.com/api/users/" + Me.user.id + "/channels");
            httpRequest.Headers["authorization"] = token;
            httpRequest.ContentType = "application/json";
            httpRequest.Method = "POST";

            using (var sw = new StreamWriter(httpRequest.GetRequestStream()))
            {
                sw.Write(initMessage);
                sw.Flush();
                sw.Close();
            }
            try
            {
                var httpResponse = (HttpWebResponse)httpRequest.GetResponse();
                using (var sr = new StreamReader(httpResponse.GetResponseStream()))
                {
                    var result = JObject.Parse(sr.ReadToEnd());
                    SendActualMessage(result["id"].ToString(), message);
                }
            }
            catch(Exception ex)
            {
                //if (DebugMessageReceived != null)
                //    DebugMessageReceived(this, new DiscordDebugMessagesEventArgs { message = ex.Message });
            }
        }
Beispiel #10
0
        private void GuildMemberAddEvents(JObject message)
        {
            DiscordGuildMemberAddEventArgs e = new DiscordGuildMemberAddEventArgs();
            e.RawJson = message;
            DiscordMember newMember = new DiscordMember
            {
                user = new DiscordUser
                {
                    username = message["d"]["user"]["username"].ToString(),
                    id = message["d"]["user"]["id"].ToString(),
                    discriminator = message["d"]["user"]["discriminator"].ToString(),
                    avatar = message["d"]["user"]["avatar"].ToString(),
                }
            };
            e.AddedMember = newMember;
            e.Guild = ServersList.Find(x => x.id == message["d"]["guild_id"].ToString());
            e.roles = message["d"]["roles"].ToObject<string[]>();
            e.JoinedAt = DateTime.Parse(message["d"]["joined_at"].ToString());

            ServersList.Find(x => x == e.Guild).members.Add(newMember);
            if (UserAddedToServer != null)
                UserAddedToServer(this, e);
        }
Beispiel #11
0
        private void UserUpdateEvents(JObject message)
        {
            DiscordUserUpdateEventArgs e = new DiscordUserUpdateEventArgs();
            e.RawJson = message;
            DiscordMember newMember = new DiscordMember
            {
                user = new DiscordUser
                {
                    username = message["d"]["username"].ToString(),
                    id = message["d"]["id"].ToString(),
                    verified = message["d"]["verified"].ToObject<bool>(),
                    email = message["d"]["email"].ToString(),
                    avatar = message["d"]["avatar"].ToString(),
                    discriminator = message["d"]["discriminator"].ToString()
                }
            };

            DiscordMember oldMember = new DiscordMember();
            //Update members
            foreach(var server in ServersList)
            {
                for(int i = 0; i < server.members.Count; i++)
                {
                    if(server.members[i].user.id == newMember.user.id)
                    {
                        server.members[i] = newMember;
                        
                        oldMember = server.members[i];
                        
                    }
                }
            }
            e.NewMember = newMember;
            e.OriginalMember = oldMember;
            if (UserUpdate != null)
                UserUpdate(this, e);
        }
Beispiel #12
0
 private void GuildCreateEvents(JObject message)
 {
     DiscordGuildCreateEventArgs e = new DiscordGuildCreateEventArgs();
     e.RawJson = message;
     DiscordServer server = new DiscordServer();
     server.id = message["d"]["id"].ToString();
     server.name = message["d"]["name"].ToString();
     server.owner_id = message["d"]["owner_id"].ToString();
     server.members = new List<DiscordMember>();
     server.channels = new List<DiscordChannel>();
     foreach(var chn in message["d"]["channels"])
     {
         DiscordChannel tempChannel = new DiscordChannel();
         tempChannel.id = chn["id"].ToString();
         tempChannel.type = chn["type"].ToString();
         tempChannel.topic = chn["topic"].ToString();
         tempChannel.name = chn["name"].ToString();
         tempChannel.is_private = false;
         server.channels.Add(tempChannel);
     }
     foreach(var mbr in message["d"]["members"])
     {
         DiscordMember member = new DiscordMember();
         member.user.avatar = mbr["user"]["avatar"].ToString();
         member.user.username = mbr["user"]["username"].ToString();
         member.user.id = mbr["user"]["id"].ToString();
         member.user.discriminator = mbr["user"]["discriminator"].ToString();
         server.members.Add(member);
     }
     ServersList.Add(server);
     e.server = server;
     if (GuildCreated != null)
         GuildCreated(this, e);
 }
 public void AssignRoleToMember(List<DiscordRole> roles, DiscordMember member)
 {
     string url = Endpoints.BaseAPI + Endpoints.Guilds + $"/{this.id}" + Endpoints.Members + $"/{member.ID}";
     List<string> rolesAsIds = new List<string>();
     roles.ForEach(x => rolesAsIds.Add(x.id));
     string message = JsonConvert.SerializeObject(new { roles = rolesAsIds.ToArray() });
     Console.WriteLine(WebWrapper.Patch(url, DiscordClient.token, message));
 }
 public void AssignRoleToMember(DiscordRole role, DiscordMember member)
 {
     string url = Endpoints.BaseAPI + Endpoints.Guilds + $"/{this.id}" + Endpoints.Members + $"/{member.ID}";
     string message = JsonConvert.SerializeObject(new { roles = new string[] { role.id } });
     Console.WriteLine(WebWrapper.Patch(url, DiscordClient.token, message));
 }
        private DiscordMessage SendActualMessage(string id, string message, DiscordMember recipient)
        {
            string url = Endpoints.BaseAPI + Endpoints.Channels + $"/{id}" + Endpoints.Messages;
            DiscordMessage toSend = Utils.GenerateMessage(message);

            try
            {
                var result = JObject.Parse(WebWrapper.Post(url, token, JsonConvert.SerializeObject(toSend).ToString()));
                DiscordMessage d = JsonConvert.DeserializeObject<DiscordMessage>(result.ToString());
                d.Recipient = recipient;
                d.channel = PrivateChannels.Find(x => x.id == result["channel_id"].ToString());
                d.author = Me;
                return d;
            }
            catch(Exception ex)
            {
                DebugLogger.Log($"Error ocurred while sending message to user, step 2: {ex.Message}", MessageLevel.Error);
            }
            return null;
        }
Beispiel #16
0
        private void MessageCreateEvents(JObject message)
        {
            try
            {
                string tempChannelID = message["d"]["channel_id"].ToString();

                var foundServerChannel = ServersList.Find(x => x.channels.Find(y => y.id == tempChannelID) != null);
                if (foundServerChannel == null)
                {
                    var foundPM = PrivateChannels.Find(x => x.id == message["d"]["channel_id"].ToString());
                    DiscordPrivateMessageEventArgs dpmea = new DiscordPrivateMessageEventArgs();
                    dpmea.Channel = foundPM;
                    dpmea.message = message["d"]["content"].ToString();
                    DiscordMember tempMember = new DiscordMember();
                    tempMember.user.username = message["d"]["author"]["username"].ToString();
                    tempMember.user.id = message["d"]["author"]["id"].ToString();
                    dpmea.author = tempMember;


                    if (PrivateMessageReceived != null)
                        PrivateMessageReceived(this, dpmea);
                }
                else
                {
                    DiscordMessageEventArgs dmea = new DiscordMessageEventArgs();
                    dmea.Channel = foundServerChannel.channels.Find(y => y.id == tempChannelID);

                    dmea.message_text = message["d"]["content"].ToString();

                    DiscordMember tempMember = new DiscordMember();
                    tempMember = foundServerChannel.members.Find(x => x.user.id == message["d"]["author"]["id"].ToString());
                    dmea.author = tempMember;

                    DiscordMessage m = new DiscordMessage();
                    m.author = dmea.author;
                    m.channel = dmea.Channel;
                    m.content = dmea.message_text;
                    m.id = message["d"]["id"].ToString();
                    m.RawJson = message;
                    dmea.message = m;

                    Regex r = new Regex("\\d+");
                    foreach (Match mm in r.Matches(dmea.message_text))
                        if (mm.Value == Me.user.id)
                            if (MentionReceived != null)
                                MentionReceived(this, dmea);
                    if (MessageReceived != null)
                        MessageReceived(this, dmea);
                    
                    KeyValuePair<string, DiscordMessage> toAdd = new KeyValuePair<string, DiscordMessage>(message["d"]["id"].ToString(), m);
                    MessageLog.Add(toAdd);
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("!!! {0}", ex.Message);
                Console.Beep(100, 1000);
            }
        }
        private void MessageCreateEvents(JObject message)
        {
            try
            {
                string tempChannelID = message["d"]["channel_id"].ToString();

                var foundServerChannel = ServersList.Find(x => x.channels.Find(y => y.id == tempChannelID) != null);
                if (foundServerChannel == null)
                {
                    if (message["d"]["author"]["id"].ToString() != Me.ID)
                    {
                        var foundPM = PrivateChannels.Find(x => x.id == message["d"]["channel_id"].ToString());
                        DiscordPrivateMessageEventArgs dpmea = new DiscordPrivateMessageEventArgs();
                        dpmea.Channel = foundPM;
                        dpmea.message = message["d"]["content"].ToString();
                        DiscordMember tempMember = new DiscordMember(this);
                        tempMember.Username = message["d"]["author"]["username"].ToString();
                        tempMember.ID = message["d"]["author"]["id"].ToString();
                        dpmea.author = tempMember;


                        if (PrivateMessageReceived != null)
                            PrivateMessageReceived(this, dpmea);
                    }
                    else
                    {
                        //if (DebugMessageReceived != null)
                        //    DebugMessageReceived(this, new DiscordDebugMessagesEventArgs { message = "Ignoring MESSAGE_CREATE for private channel for message sent from this client." });
                    }
                }
                else
                {
                    DiscordMessageEventArgs dmea = new DiscordMessageEventArgs();
                    dmea.Channel = foundServerChannel.channels.Find(y => y.id == tempChannelID);

                    dmea.message_text = message["d"]["content"].ToString();

                    DiscordMember tempMember = new DiscordMember(this);
                    tempMember = foundServerChannel.members.Find(x => x.ID == message["d"]["author"]["id"].ToString());
                    dmea.author = tempMember;

                    DiscordMessage m = new DiscordMessage();
                    m.author = dmea.author;
                    m.channel = dmea.Channel;
                    m.content = dmea.message_text;
                    m.id = message["d"]["id"].ToString();
                    m.RawJson = message;
                    m.timestamp = DateTime.Now;
                    dmea.message = m;

                    Regex r = new Regex("\\d+");
                    foreach (Match mm in r.Matches(dmea.message_text))
                        if (mm.Value == Me.ID)
                            if (MentionReceived != null)
                                MentionReceived(this, dmea);

                    KeyValuePair<string, DiscordMessage> toAdd = new KeyValuePair<string, DiscordMessage>(message["d"]["id"].ToString(), m);
                    MessageLog.Add(toAdd);

                    if (MessageReceived != null)
                        MessageReceived(this, dmea);
                }
            }
            catch (Exception ex)
            {
                DebugLogger.Log("Error ocurred during MessageCreateEvents: " + ex.Message, MessageLevel.Error);
            }
        }
Beispiel #18
0
        //Special thanks to the node-discord developer, izy521, for helping me out with this :D
        public void SendMessageToUser(string message, DiscordMember member)
        {
            string initMessage = "{\"recipient_id\":" + member.user.id + "}";
            var httpRequest = (HttpWebRequest)WebRequest.Create("https://discordapp.com/api/users/" + Me.user.id + "/channels");
            httpRequest.Headers["authorization"] = token;
            httpRequest.ContentType = "application/json";
            httpRequest.Method = "POST";

            using (var sw = new StreamWriter(httpRequest.GetRequestStream()))
            {
                sw.Write(initMessage);
                sw.Flush();
                sw.Close();
            }
            try
            {
                var httpResponse = (HttpWebResponse)httpRequest.GetResponse();
                using (var sr = new StreamReader(httpResponse.GetResponseStream()))
                {
                    var result = JObject.Parse(sr.ReadToEnd());
                    SendActualMessage(result["id"].ToString(), message);
                }
            }
            catch
            {
                //shouldn't even have to worry about this..
            }
        }