Beispiel #1
0
            public async Task SetChannelType(
                [Summary("channel type")] string channelType = null,
                [Summary("channel (current channel if unspecified)")] Discord.IChannel channel = null)
            {
                if (channel == null)
                {
                    channel = (IChannel)Context.Channel;
                }

                if (CHANNEL_TYPES.Contains(channelType))
                {
                    if (TryLinkChannelType(channelType, channel, Context.Guild))
                    {
                        await Context.Channel.SendMessageAsync($"Channel updated! Set {channelType} to <#{channel.Id}>");
                    }
                    else
                    {
                        await Context.Channel.SendMessageAsync($"Unable to set {channelType} to <#{channel.Id}>");
                    }
                }
                else
                {
                    EmbedBuilder builder = new EmbedBuilder()
                    {
                        Description = $"💾 Accepted channel types: ```{string.Join(", ", CHANNEL_TYPES)}```",
                        Color       = Color.Magenta
                    };
                    await Context.Channel.SendMessageAsync("", false, builder.Build());
                }
            }
Beispiel #2
0
        public async Task Channel([Summary("Channel (eg #alerts)")] Discord.IChannel channel)
        {
            CheckServerEntryExists(Context.Guild.Id);
            var ServerConfig = _floofDB.NicknameAlertConfigs.Find(Context.Guild.Id);

            ServerConfig.Channel = channel.Id;
            _floofDB.SaveChanges();
            await Context.Channel.SendMessageAsync("Channel updated! I will send nickname alerts to <#" + channel.Id + ">");
        }
Beispiel #3
0
    public async Task Channel([Summary("Channel (eg #errors)")] Discord.IChannel channel = null)
    {
        if (channel == null)
        {
            channel = (IChannel)Context.Channel;
        }
        var ServerConfig = GetServerConfig(Context.Guild.Id);

        ServerConfig.ChannelId = channel.Id;
        _floofDB.SaveChanges();
        await Context.Channel.SendMessageAsync("Channel updated! I will send fatal errors to <#" + channel.Id + ">");
    }
        public async Task ModChannel([Summary("Channel (eg #alerts)")] Discord.IChannel channel = null)
        {
            if (channel == null)
            {
                channel = Context.Channel;
            }
            var ServerConfig = GetServerConfig(Context.Guild.Id);

            ServerConfig.ModChannelId = channel.Id;
            _floofDB.SaveChanges();
            await Context.Channel.SendMessageAsync("Channel updated! I will raid notifications to <#" + channel.Id + ">");
        }
Beispiel #5
0
            private bool TryLinkChannelType(string channelType, Discord.IChannel channel, Discord.IGuild guild)
            {
                ulong serverId  = guild.Id;
                ulong channelId = channel == null ? 0 : channel.Id;

                AddServerIfNotExists(serverId);
                try
                {
                    string updateCommand = $"UPDATE LogConfigs SET {channelType} = {channelId} WHERE ServerID = {serverId}";
                    _floofDB.Database.ExecuteSqlRaw(updateCommand);
                    _floofDB.SaveChanges();
                    return(true);
                }
                catch (Exception e)
                {
                    string errorMsg = $"Error: Unable to link {channelType} to <#{channelId}>";
                    Log.Error(errorMsg + Environment.NewLine + e);
                    return(false);
                }
            }