public void Start()
    {
        const long ClientID = 682703198330421250;

        thisDiscord     = new Discord.Discord(ClientID, (System.UInt64)Discord.CreateFlags.Default);
        userManager     = thisDiscord.GetUserManager();
        activityManager = thisDiscord.GetActivityManager();
        appManager      = thisDiscord.GetApplicationManager();

        UpdateActivity();
    }
Beispiel #2
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    // Called when the node enters the scene tree for the first time.
    public override void _Ready()
    {
        //GetTree().SetAutoAcceptQuit(false);
        rng = new Random();
        const long CLIENT_ID = 499069912048992271;

        discord_instance = new Discord.Discord(CLIENT_ID, (System.UInt64)Discord.CreateFlags.Default);
        userManager      = discord_instance.GetUserManager();
        activityManager  = discord_instance.GetActivityManager();
        appManager       = discord_instance.GetApplicationManager();

        appManager.GetOAuth2Token((Discord.Result result, ref Discord.OAuth2Token oauth2Token) =>
        {
            GD.Print(result);
            GD.Print('"' + oauth2Token.AccessToken + '"');
            accessToken = oauth2Token.AccessToken;
        });
        UpdateActivity();
    }