static private Create ( Discord.WebSocket.SocketGuild guild, Discord.WebSocket.ClientState state, Discord.API.Channel model ) : |
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guild | Discord.WebSocket.SocketGuild | |
state | Discord.WebSocket.ClientState | |
model | Discord.API.Channel | |
return |
internal static SocketGuildChannel Create(SocketGuild guild, ClientState state, Model model) { return(model.Type switch { ChannelType.News => SocketNewsChannel.Create(guild, state, model), ChannelType.Text => SocketTextChannel.Create(guild, state, model), ChannelType.Voice => SocketVoiceChannel.Create(guild, state, model), ChannelType.Category => SocketCategoryChannel.Create(guild, state, model), ChannelType.PrivateThread or ChannelType.PublicThread or ChannelType.NewsThread => SocketThreadChannel.Create(guild, state, model), ChannelType.Stage => SocketStageChannel.Create(guild, state, model), _ => new SocketGuildChannel(guild.Discord, model.Id, guild), });
internal static SocketGuildChannel Create(SocketGuild guild, ClientState state, Model model) { switch (model.Type) { case ChannelType.Text: return(SocketTextChannel.Create(guild, state, model)); case ChannelType.Voice: return(SocketVoiceChannel.Create(guild, state, model)); case ChannelType.Category: return(SocketCategoryChannel.Create(guild, state, model)); default: // TODO: Proper implementation for channel categories return(new SocketGuildChannel(guild.Discord, model.Id, guild)); } }
internal static SocketGuildChannel Create(SocketGuild guild, ClientState state, Model model) { switch (model.Type) { case ChannelType.News: return(SocketNewsChannel.Create(guild, state, model)); case ChannelType.Text: return(SocketTextChannel.Create(guild, state, model)); case ChannelType.Voice: return(SocketVoiceChannel.Create(guild, state, model)); case ChannelType.Category: return(SocketCategoryChannel.Create(guild, state, model)); default: return(new SocketGuildChannel(guild.Discord, model.Id, guild)); } }