Beispiel #1
0
 public static void LoadingMessage(string message, Color32 color)
 {
     Console.WriteLine(message);
     string[] lines = SoftwareCanvas.SplitLineToFitScreen(message);
     foreach (var l in lines)
     {
         if (l == "")
         {
             continue;
         }
         SoftwareCanvas.Text(0, loadingScreenPosition, color, l);
         loadingScreenPosition += SoftwareCanvas.fontHeight;
     }
     screen.Update();
 }
Beispiel #2
0
        static void Main(string[] args)
        {
            //Raylib.SetTraceLogLevel(TraceLogLevel.LOG_ALL);
            Raylib.SetTraceLogLevel(TraceLogLevel.LOG_ERROR);

            Raylib.InitAudioDevice();

            Console.WriteLine($"Welcome to disaster engine");

            // software renderer initialisation
            SoftwareCanvas.InitTexture(320, 240);
            LoadConfig();
            // TODO: bake in a default font! so you can't end up with no font at all
            if (Assets.LoadPath("lib/fontsmall.png", out string fontPath))
            {
                SoftwareCanvas.LoadFont(fontPath);
            }

            screen = new ScreenController(320, 240, 2);
            LoadingMessage("disaster engine 5.0");
            LoadingMessage("(c) jazz mickle ultramegacorp 2021");
            LoadingMessage("initialised screen");
            var js = new JS();

            Debug.enabled = false;

            Raylib.SetExitKey(KeyboardKey.KEY_HOME);
            while (!Raylib.WindowShouldClose())
            {
                MusicController.Update();
                Debug.FrameStart();
                js.Update(Raylib.GetFrameTime());
                Debug.Label("js update");
                Debug.DrawGraph();
                screen.Update();
                SoftwareCanvas.slowDraw = false;
                Debug.FrameEnd();
                Debug.GetFrameMSData();
            }

            screen.Done();
            Raylib.CloseAudioDevice();
        }
Beispiel #3
0
        static void Main(string[] args)
        {
            if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_AUDIO) < 0)
            {
                Console.WriteLine("Error initializing SDL");
                SDL.SDL_Quit();
                return;
            }

            // LUNA: Initialize with OpenGL 3.2, so we can debug graphics with RenderDoc
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_MAJOR_VERSION, 3);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_MINOR_VERSION, 2);
            SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GLprofile.SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);

            var window = SDL.SDL_CreateWindow(
                "Disaster Engine Again",
                SDL.SDL_WINDOWPOS_UNDEFINED,
                SDL.SDL_WINDOWPOS_UNDEFINED,
                ScreenController.windowWidth, ScreenController.windowHeight,
                SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL
                );

            if (window == IntPtr.Zero)
            {
                Console.WriteLine($"There was an issue creating the window. {SDL.SDL_GetError()}");
            }

            var renderer = SDL.SDL_CreateRenderer(
                window,
                -1,
                SDL.SDL_RendererFlags.SDL_RENDERER_ACCELERATED |
                SDL.SDL_RendererFlags.SDL_RENDERER_PRESENTVSYNC
                );

            if (renderer == IntPtr.Zero)
            {
                Console.WriteLine($"There was an issue creating the renderer. {SDL.SDL_GetError()}");
            }

            SDL.SDL_SetHint(SDL.SDL_HINT_RENDER_SCALE_QUALITY, "0");

            Console.WriteLine($"Welcome to disaster engine");

            var frameStart = DateTime.UtcNow.Ticks;

            // software renderer initialisation
            SoftwareCanvas.InitTexture(renderer, 320, 240);
            LoadConfig();
            SoftwareCanvas.LoadFont(Assets.LoadPath("fontsmall.png"));

            screen = new ScreenController(window);
            LoadingMessage("disaster engine 5.0");
            LoadingMessage("(c) jazz mickle ultramegacorp 2021");
            LoadingMessage("initialised screen");
            var js = new JS();

            double ms    = 0;
            int    frame = 0;

            LoadingMessage("building input collection");
            DisasterAPI.Input.keyState = new System.Collections.Generic.Dictionary <SDL.SDL_Keycode, (bool down, bool held, bool up)>();

            LoadingMessage("opening audio");
            SDL_mixer.Mix_OpenAudio(44100, SDL_mixer.MIX_DEFAULT_FORMAT, 2, 1024);

            LoadingMessage("complete");

            System.Runtime.GCSettings.LatencyMode = System.Runtime.GCLatencyMode.LowLatency;

            long ticks;
            long t;

            Debug.enabled = false;

            while (running)
            {
                frame += 1;

                Debug.FrameStart();

                ticks      = DateTime.UtcNow.Ticks;
                t          = ticks - frameStart;
                ms         = t / 10000.0;
                frameStart = ticks;

                while (SDL.SDL_PollEvent(out SDL.SDL_Event e) == 1)
                {
                    switch (e.type)
                    {
                    case SDL.SDL_EventType.SDL_QUIT:
                        running = false;
                        break;

                    case SDL.SDL_EventType.SDL_KEYDOWN:
                        DisasterAPI.Input.keyState[e.key.keysym.sym] = (true, true, DisasterAPI.Input.GetKeyUp(e.key.keysym.sym));
                        break;

                    case SDL.SDL_EventType.SDL_KEYUP:
                        DisasterAPI.Input.keyState[e.key.keysym.sym] = (DisasterAPI.Input.GetKeyDown(e.key.keysym.sym), false, true);
                        break;
                    }
                }

                Debug.Label("sdl events");

                double delta = ms * .001 * timescale;
                js.Update(delta);

                Debug.Label("js update");
                Debug.DrawGraph();
                screen.Update();

                Debug.Label("render update");

                DisasterAPI.Input.Clear();

                SDL.SDL_SetWindowTitle(window, $"DISASTER ENGINE 5 -- MS: {Math.Floor(ms)}");

                if (ms > 20)
                {
                    //Console.WriteLine("HElo");
                    System.Diagnostics.Debugger.Log(0, "hitch", $"took {ms} this frame\n");
                }
                //if (frame % 30 == 0)

                if (GC.GetTotalMemory(false) > 10000000)
                {
                    GC.Collect();
                    GC.WaitForPendingFinalizers();
                }

                Debug.Label("gc");

                Debug.FrameEnd();
                Debug.GetFrameMSData();
            }

            screen.Done();

            // Clean up the resources that were created.
            Assets.Dispose();

            SDL_mixer.Mix_CloseAudio();
            SDL.SDL_DestroyRenderer(renderer);
            SDL.SDL_DestroyTexture(SoftwareCanvas.drawTexture);
            SDL.SDL_DestroyWindow(window);
            SDL.SDL_Quit();
        }
Beispiel #4
0
        static void Main(string[] args)
        {
            Raylib.SetTraceLogLevel(TraceLogType.LOG_WARNING);
            Raylib.InitAudioDevice();

            Raylib.SetExitKey(KeyboardKey.KEY_F10);
            Console.WriteLine($"Welcome to disaster engine");

            // software renderer initialisation
            SoftwareCanvas.InitTexture(320, 240);
            LoadConfig();
            // TODO: bake in a default font! so you can't end up with no font at all
            if (Assets.LoadPath("lib/fontsmall.png", out string fontPath))
            {
                SoftwareCanvas.LoadFont(fontPath);
            }

            screen = new ScreenController();
            LoadingMessage("disaster engine 5.0");
            LoadingMessage("(c) jazz mickle ultramegacorp 2021");
            LoadingMessage("initialised screen");

            var js = new JS();

            Debug.enabled = false;

            while (!Raylib.WindowShouldClose())
            {
                Debug.FrameStart();
                js.Update(Raylib.GetFrameTime());
                Debug.Label("js update");
                Debug.DrawGraph();
                screen.Update();
                SoftwareCanvas.slowDraw = false;
                Debug.FrameEnd();
                Debug.GetFrameMSData();
            }

            screen.Done();
            Raylib.CloseAudioDevice();



            //double ms = 0;
            //int frame = 0;


            //System.Runtime.GCSettings.LatencyMode = System.Runtime.GCLatencyMode.LowLatency;

            //long ticks;
            //long t;



            //while (running)
            //{
            //    frame += 1;

            //    Debug.FrameStart();

            //    ticks = DateTime.UtcNow.Ticks;
            //    t = ticks - frameStart;
            //    ms = t / 10000.0;
            //    frameStart = ticks;

            //    while (SDL.SDL_PollEvent(out SDL.SDL_Event e) == 1)
            //    {
            //        switch (e.type)
            //        {
            //            case SDL.SDL_EventType.SDL_QUIT:
            //                running = false;
            //                break;
            //            case SDL.SDL_EventType.SDL_TEXTINPUT:
            //                //DisasterAPI.Input._lastChar = e.text.text;
            //                break;
            //            case SDL.SDL_EventType.SDL_KEYDOWN:
            //                DisasterAPI.Input._anyKeyDown = true;
            //                //DisasterAPI.Input._lastChar = ((char)e.key.keysym.sym).ToString();
            //                DisasterAPI.Input.keyState[e.key.keysym.sym] = (true, true, DisasterAPI.Input.GetKeyUp(e.key.keysym.sym));
            //                break;
            //            case SDL.SDL_EventType.SDL_KEYUP:
            //                DisasterAPI.Input.keyState[e.key.keysym.sym] = (DisasterAPI.Input.GetKeyDown(e.key.keysym.sym), false, true);
            //                break;
            //        }
            //    }

            //    //Debug.Label("sdl events");

            //    double delta = ms * .001 * timescale;
            //    js.Update(delta);

            //    Debug.Label("js update");
            //    Debug.DrawGraph();
            //    screen.Update();

            //    //Debug.Label("render update");

            //    DisasterAPI.Input.Clear();

            //    SDL.SDL_SetWindowTitle(window, $"DISASTER ENGINE 5 -- MS: {Math.Floor(ms)}");

            //    if (ms > 20)
            //    {
            //        //Console.WriteLine("HElo");
            //        System.Diagnostics.Debugger.Log(0, "hitch", $"took {ms} this frame\n");
            //    }
            //    //if (frame % 30 == 0)

            //    //if (GC.GetTotalMemory(false) > 10000000)
            //    //{
            //    //    GC.Collect();
            //    //    GC.WaitForPendingFinalizers();
            //    //}

            //    //Debug.Label("gc");

            //    Debug.FrameEnd();
            //    Debug.GetFrameMSData();
            //}

            //screen.Done();

            //// Clean up the resources that were created.
            //Assets.Dispose();

            //SDL_mixer.Mix_CloseAudio();
            //SDL.SDL_DestroyRenderer(renderer);
            //SDL.SDL_DestroyTexture(SoftwareCanvas.drawTexture);
            //SDL.SDL_DestroyWindow(window);
            //SDL.SDL_Quit();
        }