Beispiel #1
0
        public static string clientConnected()
        {
            string id = UnityClientList.registerClient("0");

            foreach (var pair in routes)
            {
                pair.Value.newConnection(id);
            }
            return(id);
        }
Beispiel #2
0
        //======================================================================================
        // Purpose: rout for unityInfo protobuf updates UnityClientList
        // =====================================================================================

        public override void route(DataWrapper wrapper, string id, SocketHandler sh)
        {
            if (!wrapper.UnitySettings.Name.Equals(id))
            {
                string newID = UnityClientList.registerClient(wrapper.UnitySettings.Name);
                Console.WriteLine($"UCLR: Name Change {id} to {newID}");
                ProtoRouter.clientNameChange(id, newID);
                UnityClientList.removeClient(id);
                sh.clientID = newID;
                id          = newID;
                DataWrapper returnWrapper = new DataWrapper {
                    UnitySettings = new UnitySettings {
                        Name = newID
                    }
                };
                sh.sendToServer(returnWrapper);
            }
            if (UnityClientList.clientExists(id))
            {
                Console.WriteLine($"UCLR: client {id} state set to {wrapper.UnitySettings.Public}");
                UnityClientList.setClientPublic(id, wrapper.UnitySettings.Public);
            }
        }
Beispiel #3
0
        }                                                // proto router handles new connection

        public override void end(string id)
        {
            UnityClientList.removeClient(id);
        }