unsafe void UpdateSample()
        {
            uint status;

            int hr = IDirectSoundBuffer.GetStatus(currentSoundBuffer, out status);

            if (Wrapper.FAILED(hr))
            {
                DirectSoundWorld.Warning("IDirectSoundBuffer.GetStatus", hr);
                return;
            }

            if ((status & DSound.DSBSTATUS_PLAYING) == 0)
            {
                CurrentVirtualChannel.Stop();
            }
        }
Beispiel #2
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        public unsafe bool RestoreSoundBuffers(out bool restored)
        {
            IDirectSoundBuffer *soundBuffer = (IDirectSoundBuffer *)soundBuffers[0].ToPointer();

            int hr;

            restored = false;

            uint status;

            hr = IDirectSoundBuffer.GetStatus(soundBuffer, out status);
            if (Wrapper.FAILED(hr))
            {
                DirectSoundWorld.Warning("IDirectSoundBuffer.GetStatus", hr);
                return(false);
            }

            if ((status & DSound.DSBSTATUS_BUFFERLOST) != 0)
            {
                int DSERR_BUFFERLOST = DSound.Get_DSERR_BUFFERLOST();

                // Since the app could have just been activated, then
                // DirectSound may not be giving us control yet, so
                // the restoring the buffer may fail.
                // If it does, sleep until DirectSound gives us control.
                do
                {
                    hr = IDirectSoundBuffer.Restore(soundBuffer);
                    if (hr == DSERR_BUFFERLOST)
                    {
                        Thread.Sleep(10);
                    }
                }while((hr = IDirectSoundBuffer.Restore(soundBuffer)) == DSERR_BUFFERLOST);

                restored = true;
            }

            return(true);
        }