public void Calculate(int scoutsCount, int goodSitesCount, int bestSitesCount, int neighboursForGoodSites, int neighboursForBestSites)
        {
            values = new List<double>();
            colonies = new List<BeesColony>();

            foreach (Cluster cluster in clusters)
            {
                if (cluster.Nodes.Count == 0)
                {
                    continue;
                }

                BeesColony colony = new BeesColony();

                colony.Problem = BeesColony.ProblemType.VRP_TSP;
                colony.ClustersCount = 1;
                colony.IsCalcLastChange = true;

                colony.ScoutsCount = scoutsCount;
                colony.GoodSitesCount = goodSitesCount;
                colony.BestSitesCount = bestSitesCount;
                colony.NeighboursForGoodSites = neighboursForGoodSites;
                colony.NeighboursForBestSites = neighboursForBestSites;

                List<Node> colonyNodes = new List<Node>();
                colonyNodes.AddRange(cluster.Nodes);

                if (cluster.Depot != null)
                {
                    colonyNodes.Add(cluster.Depot);
                }

                colony.SetNodes(colonyNodes);
                colony.CreateSites();
                colony.IterateToStop();

                values.Add(colony.Value);
                colonies.Add(colony);
            }

            Stop();
        }
        public static void StartBeesAlgorithm(BeesColony.ProblemType problemType, int clustersCount, int scoutsCount, 
            int goodSitesCount, int bestSitesCount, int neighboursForGoodSites, int neighboursForBestSites, int clusterCapacityLimit = -1, double kilometerCost = 0)
        {
            BeesColony colony = new BeesColony();

            colony.Problem = problemType;
            colony.ClustersCount = clustersCount;
            colony.ClusterCapacityLimit = clusterCapacityLimit;
            colony.KilometerCost = kilometerCost;

            colony.ScoutsCount = scoutsCount;
            colony.GoodSitesCount = goodSitesCount;
            colony.BestSitesCount = bestSitesCount;
            colony.NeighboursForGoodSites = neighboursForGoodSites;
            colony.NeighboursForBestSites = neighboursForBestSites;

            colony.SetNodes(Nodes);

            colony.CreateSites();

            SetAlgorithm(colony);
        }