Beispiel #1
0
        private void UpdateSquares()
        {
            var r      = new Random();
            var number = r.Next(0, 8);

            for (int i = 0; i < _squares.Count; i++)
            {
                if (i == number)
                {
                    _squares[i].SetColor(_corAtual);
                }
                else
                {
                    var cor  = _colors.RandomElement();
                    var core = Color.FromBytes((byte)cor.R, (byte)cor.G, (byte)cor.B);
                    while (core == _corAtual || _squares.Any(i => i.ColorReference == core))
                    {
                        cor  = _colors.RandomElement();
                        core = Color.FromBytes((byte)cor.R, (byte)cor.G, (byte)cor.B);
                    }

                    _squares[i].SetColor(core);
                }
            }
        }
Beispiel #2
0
        private void PickRandomColor()
        {
            _cor      = _colors.RandomElement();
            _corAtual = Color.FromBytes((byte)_cor.R, (byte)_cor.G, (byte)_cor.B);

            _text.String = "{outline:3}{shakeX:1}" + _cor.Name;
            _text.Color  = Color.White;
        }
Beispiel #3
0
        private IEnumerator SaveAndReset()
        {
            _manager.Rumble(0, 0);

            _text.String = "VOCE PERDEU!";
            _text.Color  = Color.Red;
            yield return(_coroutine.WaitForSeconds(3));

            _text.String = _cor.Name;
            _text.Color  = Color.FromBytes((byte)_cor.R, (byte)_cor.G, (byte)_cor.B);
            yield return(_coroutine.WaitForSeconds(3));


            //Add firebase Logic Here
            _client.Child("Highscore").PutAsync(score.ToString());
            _coroutine.StopAll();
            SceneManager.LoadScene("SceneOne");
        }
Beispiel #4
0
 private void Reset()
 {
     _text.Color = Color.White;
     _squares.ForEach(i => i.SetColor(Color.FromDraw(System.Drawing.Color.White)));
     _manager.SetLightbar(System.Drawing.Color.White);
 }