Beispiel #1
0
 /// <summary>
 /// Invalidates the specified terrain layer in the data cached by the renderer.
 /// </summary>
 /// <param name="layer">The terrain layer which should be invalidated.</param>
 /// <inheritdoc cref="Graphics.Terrain.Invalidate()"/>
 /// <exception cref="ArgumentNullException">
 /// <paramref name="layer"/> is <see langword="null"/>.
 /// </exception>
 public void Invalidate(TerrainLayer layer)
 {
     if (Terrain != null)
     {
         Terrain.Invalidate(this, layer);
     }
 }
Beispiel #2
0
 /// <overloads>
 /// <summary>
 /// Invalidates the data cached by the renderer.
 /// </summary>
 /// </overloads>
 ///
 /// <summary>
 /// Invalidates the terrain tile in the data cached by the renderer.
 /// </summary>
 /// <inheritdoc cref="Graphics.Terrain.Invalidate()"/>
 public void Invalidate()
 {
     if (Terrain != null)
     {
         Terrain.Invalidate(this);
     }
 }