Beispiel #1
0
        private void ClickedHiddenText()
        {
            var detail = _standardLevelDetailView;
            var level  = _standardLevelDetailView.selectedDifficultyBeatmap.level;

            if (!_config.Levels.TryGetValue($"{level.levelID}_{_beatmapCharacteristicSegmentedControlController.selectedBeatmapCharacteristic.serializedName}", out Config.MapSet mapSet))
            {
                mapSet = new Config.MapSet {
                    Name = level.songName
                };
                _config.Levels.Add($"{level.levelID}_{_beatmapCharacteristicSegmentedControlController.selectedBeatmapCharacteristic.serializedName}", mapSet);
            }
            mapSet.Difficulties.Add(_standardLevelDetailView.selectedDifficultyBeatmap.difficulty);
            _config.Changed();

            /*var diffController = _diffdelDifficultyControlController as BeatmapDifficultySegmentedControlController;
             * Accessors.Diffs(ref diffController).Remove(_standardLevelDetailView.selectedDifficultyBeatmap.difficulty);
             * var closestIndex = diffController.GetClosestDifficultyIndex(_standardLevelDetailView.selectedDifficultyBeatmap.difficulty);*/

            var set = level.beatmapLevelData.GetDifficultyBeatmapSet(_beatmapCharacteristicSegmentedControlController.selectedBeatmapCharacteristic).difficultyBeatmaps.Where(diff => !mapSet.Difficulties.Contains(diff.difficulty));

            if (set.Count() != 0)
            {
                _diffdelDifficultyControlController.SetData(set.ToArray(), _standardLevelDetailView.selectedDifficultyBeatmap.difficulty);
            }

            _standardLevelDetailView.SetContent(level, _diffdelDifficultyControlController.selectedDifficulty, null,
                                                Accessors.Player(ref detail),
                                                Accessors.Stats(ref detail)
                                                );
            _platformLeaderboardViewController.SetData(_standardLevelDetailView.selectedDifficultyBeatmap);
        }