public override void OnInspectorGUI()
        {
            // Update the serializedProperty - always do this in the beginning of OnInspectorGUI.
            serializedObject.Update();
            ConversationManager t = (ConversationManager)target;

            RenderPreviewImage(t);

            // Create a gap in EditorGuiLayout for the preview image to be rendered
            EditorGUILayout.BeginVertical();
            GUILayout.Space(BOX_HEIGHT + OPTION_BUFFER + OPTION_HEIGHT);
            EditorGUILayout.EndVertical();

            // Background image
            GUILayout.Label("Dialogue Image Options", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(BackgroundImageProperty);
            EditorGUILayout.PropertyField(BackgroundImageSlicedProperty);
            EditorGUILayout.Space();

            // Option image
            GUILayout.Label("Dialogue Image Options", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(OptionImageProperty);
            EditorGUILayout.PropertyField(OptionImageSlicedProperty);
            EditorGUILayout.Space();

            // Text
            GUILayout.Label("Text options", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(ScrollTextProperty);
            if (t.ScrollText)
            {
                EditorGUILayout.PropertyField(ScrollTextSpeedProperty);
            }
            EditorGUILayout.Space();

            // Interaction options
            GUILayout.Label("Interaction options", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(AllowMouseInteractionProperty);
            EditorGUILayout.PropertyField(AdvanceInputProperty);
            EditorGUILayout.Space();

            // Backlog
            //GUILayout.Label("Backlog", EditorStyles.boldLabel);
            //EditorGUILayout.PropertyField(BacklogProperty);
            //EditorGUILayout.Space();

            //Button Prefab
            GUILayout.Label("Button Prefab", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(ButtonPrefabProperty);

            //Skip button gameobject
            EditorGUILayout.Space();
            GUILayout.Label("Skip Convo Button", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(SkipConversationButtonProperty);

            // Apply changes to the serializedProperty - always do this in the end of OnInspectorGUI.
            serializedObject.ApplyModifiedProperties();
        }
Beispiel #2
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        private void RenderPreviewImage(ConversationManager t)
        {
            Rect contextRect = EditorGUILayout.GetControlRect();

            // Draw a background box
            Rect  boxRect;
            float width, height;

            width  = contextRect.width * 0.75f;
            height = BOX_HEIGHT;
            if (t.BackgroundImage == null)
            {
                boxRect = new Rect(contextRect.x + contextRect.width * 0.125f, contextRect.y + 10, width, height);
                EditorGUI.DrawRect(boxRect, Color.black);
            }
            else
            {
                boxRect = new Rect(contextRect.x + contextRect.width * 0.125f, contextRect.y + 10, width, height);

                if (t.BackgroundImageSliced)
                {
                    GUIStyle   style = new GUIStyle();
                    RectOffset ro    = new RectOffset();
                    ro.left                 = (int)t.BackgroundImage.border.w;
                    ro.top                  = (int)t.BackgroundImage.border.x;
                    ro.right                = (int)t.BackgroundImage.border.y;
                    ro.bottom               = (int)t.BackgroundImage.border.z;
                    style.border            = ro;
                    style.normal.background = t.BackgroundImage.texture;
                    EditorGUI.LabelField(boxRect, "", style);
                }
                else
                {
                    GUI.DrawTexture(boxRect, t.BackgroundImage.texture);
                }
            }


            // Draw icon
            float difference = BOX_HEIGHT - ICON_SIZE;
            Rect  iconRect   = new Rect(boxRect.x + BUFFER, boxRect.y + difference * 0.5f, ICON_SIZE, ICON_SIZE);

            EditorGUI.DrawRect(iconRect, Color.white);
            Rect tmpt = new Rect(iconRect);

            tmpt.x += 2f;
            tmpt.y += ICON_SIZE * 0.1f;
            EditorGUI.LabelField(tmpt, "<Icon>");

            // Draw text
            float text_x, text_wid;

            text_x   = iconRect.x + iconRect.width + difference * 0.5f;
            text_wid = ((boxRect.x + boxRect.width) - difference * 0.5f) - text_x;
            Rect     textRect  = new Rect(text_x, iconRect.y, text_wid, ICON_SIZE);
            GUIStyle textStyle = new GUIStyle();

            textStyle.normal.textColor = Color.white;
            textStyle.wordWrap         = true;
            textStyle.clipping         = TextClipping.Clip;
            EditorGUI.LabelField(textRect, PREVIEW_TEXT, textStyle);


            // Option (left)
            float option_x, option_wid;

            option_wid = boxRect.width * 0.8f;
            option_x   = boxRect.x + boxRect.width * 0.1f;
            Rect optionRect     = new Rect(option_x, boxRect.y + boxRect.height + OPTION_BUFFER, option_wid, OPTION_HEIGHT);
            Rect optionTextRect = new Rect(optionRect);

            optionTextRect.x += optionRect.width * 0.4f;
            optionTextRect.y += OPTION_TEXT_BUF_Y;
            if (t.OptionImage == null)
            {
                EditorGUI.DrawRect(optionRect, Color.black);
            }
            else
            {
                if (t.OptionImageSliced)
                {
                    GUIStyle   style = new GUIStyle();
                    RectOffset ro    = new RectOffset();
                    ro.left                 = (int)t.OptionImage.border.w;
                    ro.top                  = (int)t.OptionImage.border.x;
                    ro.right                = (int)t.OptionImage.border.y;
                    ro.bottom               = (int)t.OptionImage.border.z;
                    style.border            = ro;
                    style.normal.background = t.OptionImage.texture;
                    EditorGUI.LabelField(optionRect, "", style);
                }
                else
                {
                    GUI.DrawTexture(optionRect, t.OptionImage.texture, ScaleMode.StretchToFill);
                }
            }
            EditorGUI.LabelField(optionTextRect, "Option.", textStyle);
        }