// TODO: Consider separating into client and server replicators.



        public void TargetRpc_AddCollection(NetworkConnection target, AddCollectionMessage data)
        {
            var collection = UNetActionsBridge.collectionFinder.GetClientCollection(data.collectionGuid);

            if (collection == null)
            {
                collection = UNetCollectionUtility.CreateClientItemCollection(data.slotCount, data.collectionName, data.collectionGuid, data.owner, bridge);
            }
        }