// TODO: Consider separating into client and server replicators. public void TargetRpc_AddCollection(NetworkConnection target, AddCollectionMessage data) { var collection = UNetActionsBridge.collectionFinder.GetClientCollection(data.collectionGuid); if (collection == null) { collection = UNetCollectionUtility.CreateClientItemCollection(data.slotCount, data.collectionName, data.collectionGuid, data.owner, bridge); } }