Beispiel #1
0
        public override int Use()
        {
            int used = base.Use();

            if (used < 0)
            {
                return(used);
            }

            // Currently in a equip to collection?
            if (InventoryManager.IsEquipToCollection(itemCollection))
            {
                bool unequipped = Unequip();
                if (unequipped)
                {
                    return(1); // Used from inside the character, move back to inventory.
                }
                return(0);     // Couldn't un-unequip
            }

            var equipSlot = FindBestEquipSlot();

            if (equipSlot == null)
            {
                return(-2); // No slot found
            }
            bool equipped = Equip(equipSlot, InventoryManager.instance.character);

            if (equipped)
            {
                return(1);
            }

            return(-2);
        }