protected virtual void UpdateSelectedTrigger()
        {
            if (selector == null)
            {
                return;
            }

            selectedTrigger = selector.GetBestTrigger(player, triggersInRange);
        }
        protected void Awake()
        {
            _trigger = GetComponentInParent <TriggerBase>();
            Assert.IsNotNull(_trigger, "TriggerRangeHandler used but no TriggerBase found on object.");

            _rigidbody2D             = gameObject.GetOrAddComponent <Rigidbody2D>();
            _rigidbody2D.isKinematic = true;

            _circleCollider           = gameObject.GetOrAddComponent <CircleCollider2D>();
            _circleCollider.isTrigger = true;
            _circleCollider.radius    = useRange;

            gameObject.layer = 2; // Ignore raycasts
        }
Beispiel #3
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        protected void Awake()
        {
            _trigger = GetComponentInParent <TriggerBase>();
            Assert.IsNotNull(_trigger, "TriggerRangeHandler used but no TriggerBase found on object.");

            _rigidbody             = gameObject.GetOrAddComponent <Rigidbody>();
            _rigidbody.useGravity  = false;
            _rigidbody.isKinematic = true;

            _collider           = gameObject.GetOrAddComponent <BoxCollider>();
            _collider.isTrigger = true;
            _collider.center    = new Vector3(0f, volume.y * 0.5f, 0f);
            _collider.size      = volume;

            gameObject.layer = 2; // Ignore raycasts
        }
Beispiel #4
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        protected virtual void Update()
        {
            if (selectedTrigger != null)
            {
                var input = selectedTrigger.GetComponent <ITriggerInputHandler>();
                if (input != null && input.AreKeysDown())
                {
                    input.Use();
                    selectedTrigger = null; // Clear it in case the trigger use removes the object. If not the next cycle will find the best trigger again.
                    UpdateSelectedTrigger();
//                    selectedTrigger.Toggle();
                }
            }
            else
            {
                UpdateSelectedTrigger();
            }
        }
Beispiel #5
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 public virtual bool IsInRangeOfTrigger(TriggerBase trigger)
 {
     return(triggersInRange.Contains(trigger));
 }
Beispiel #6
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//        protected static CursorIcon cursorIconBefore;

        protected virtual void Awake()
        {
            trigger = GetComponent <TriggerBase>();
            Assert.IsNotNull(trigger, "TriggerInputHandlerBase used but no TriggerBase found on object.");
        }
 private void Awake()
 {
     _rangeHandler = GetComponent <Devdog.General.TriggerBase>();
 }