public static void Play(this AudioSource source, AudioClipInfo info)
 {
     source.volume = info.volume;
     source.pitch  = info.pitch;
     source.loop   = info.loop;
     source.clip   = info.audioClip;
     source.Play();
 }
Beispiel #2
0
        //private void CreateAudioSourcePool()
        //{
        //    _audioSources = new AudioSource[GeneralSettingsManager.instance.settings.reserveAudioSources];

        //    _audioSourceGameObject = new GameObject("_AudioSources");
        //    _audioSourceGameObject.transform.SetParent(transform);
        //    _audioSourceGameObject.transform.localPosition = Vector3.zero;

        //    for (int i = 0; i < _audioSources.Length; i++)
        //    {
        //        _audioSources[i] = _audioSourceGameObject.AddComponent<AudioSource>();
        //        _audioSources[i].outputAudioMixerGroup = GeneralSettingsManager.instance.settings.audioMixerGroup;
        //    }
        //}

        //private static AudioSource GetNextAudioSource()
        //{
        //    foreach (var audioSource in _audioSources)
        //    {
        //        if (audioSource.isPlaying == false)
        //            return audioSource;
        //    }

        //    DevdogLogger.LogWarning("All sources taken, can't play audio clip...");
        //    return null;
        //}
        public AudioClipInfo FindClip(string name)
        {
            AudioClipInfo s = Array.Find(sounds, sound => sound.name == name);

            if (s == null)
            {
                Debug.LogWarning("Audio clip " + name + " not found.");
                return(null);
            }
            return(s);
        }
Beispiel #3
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        /// <summary>
        /// Plays an audio clip, only use this for the UI, it is not pooled so performance isn't superb.
        /// </summary>
        public static void AudioPlayOneShot(AudioClipInfo clip)
        {
            if (clip == null || clip.audioClip == null)
            {
                return;
            }

            if (Instance == null)
            {
                DevdogLogger.LogWarning("AudioManager not found, yet trying to play an audio clip....");
            }
        }
        /// <summary>
        /// Plays an audio clip, only use this for the UI, it is not pooled so performance isn't superb.
        /// </summary>
        public static void AudioPlayOneShot(AudioClipInfo clip)
        {
            if (clip == null || clip.audioClip == null)
            {
                return;
            }

            if (instance == null)
            {
                DevdogLogger.LogWarning("AudioManager not found, yet trying to play an audio clip....");
            }

            if (_audioQueue.Any(o => o.audioClip == clip.audioClip) == false)
            {
                _audioQueue.Enqueue(clip);
            }
        }