Beispiel #1
0
        private DevPacket InternalReceive()
        {
            DevClientPacket id  = (DevClientPacket)m_reader.ReadByte();
            int             len = 0;

            if (!DevPacket.IsOneByte(id))
            {
                if (DevPacket.IsLarge(id))
                {
                    len = m_reader.ReadInt32();
                }
                else
                {
                    len = m_reader.ReadInt16();
                }
            }
            DevPacket packet;

            if (len > 0)
            {
                packet = new DevPacket((int)id, m_reader.ReadBytes(len));
            }
            else
            {
                packet = new DevPacket((int)id);
            }
            return(packet);
        }
Beispiel #2
0
        private void HandlePacket(DevPacket packet)
        {
            if (packet.Data == null)
            {
                return;
            }
            DevClientPacket id   = (DevClientPacket)packet.Id;
            string          data = Encoding.UTF8.GetString(packet.Data);

            m_behavior.OnPacket(id, data);
        }
Beispiel #3
0
        private void InternalSend(DevPacket packet)
        {
            MemoryStream ms     = new MemoryStream();
            BinaryWriter writer = new BinaryWriter(ms);

            writer.Write((byte)packet.Id);
            if (packet.Data != null)
            {
                writer.Write((short)packet.Data.Length);
                writer.Write(packet.Data);
            }
            byte[] data = ms.ToArray();
            m_client.Client.Send(data);
        }
Beispiel #4
0
 private void InternalTick()
 {
     lock (m_sendQueue)
     {
         while (m_sendQueue.Count > 0)
         {
             InternalSend(m_sendQueue.Dequeue());
         }
     }
     while (m_client.Available > 0)
     {
         DevPacket packet = InternalReceive();
         lock (m_receiveQueue)
         {
             m_receiveQueue.Enqueue(packet);
         }
     }
 }
Beispiel #5
0
        public void Run()
        {
            ChatClient = new DevConnection(Server.Address, Server.ChatPort);
            ChatClient.Send(DevServerPacket.Login, GetJsonLoginString());

            m_gameClients    = new List <GameClient>();
            m_addedClients   = new List <GameClient>();
            m_removedClients = new List <GameClient>();
            m_behavior       = new DevBehavior(this);

            while (ChatClient.IsConnected)
            {
                while (ChatClient.HasPacket())
                {
                    DevPacket packet = ChatClient.Receive();
                    HandlePacket(packet);
                }

                foreach (GameClient game in m_gameClients)
                {
#if !DEBUG
                    try
                    {
                        game.Tick();
                    }
                    catch (Exception ex)
                    {
                        game.Connection.Close();
                        File.WriteAllText("game_" + DateTime.UtcNow.ToString("dd-MM-yyyy-hh-mm-ss") + ".log", ex.ToString());
                    }
#else
                    game.Tick();
#endif
                }

                foreach (GameClient game in m_addedClients)
                {
                    m_gameClients.Add(game);
                }
                m_addedClients.Clear();

                foreach (GameClient game in m_removedClients)
                {
                    m_gameClients.Remove(game);
                }
                m_removedClients.Clear();

                if (HostEnabled)
                {
                    for (int i = 0; i < m_infClient.Length; ++i)
                    {
                        if (m_infClient[i] == null || !m_gameClients.Contains(m_infClient[i]))
                        {
                            Thread.Sleep(500);
                            ServerInfo server = GetServer();
                            if (server != null)
                            {
                                m_infClient[i] = new GameClient(this, server, GetRandomDuelName(false));
                                m_infClient[i].Start();
                                m_gameClients.Add(m_infClient[i]);
                            }
                            else
                            {
                                HostEnabled = false;
                            }
                            break;
                        }
                    }
                }

                if ((DateTime.Now - m_latestfix).TotalSeconds > 30)
                {
                    ChatClient.Send(DevServerPacket.RefuseDuel);
                    m_latestfix = DateTime.Now;
                }

                Thread.Sleep(1);
            }
        }
Beispiel #6
0
 private DevPacket InternalReceive()
 {
     DevClientPacket id = (DevClientPacket)m_reader.ReadByte();
     int len = 0;
     if (!DevPacket.IsOneByte(id))
     {
         if (DevPacket.IsLarge(id))
             len = m_reader.ReadInt32();
         else
             len = m_reader.ReadInt16();
     }
     DevPacket packet;
     if (len > 0)
         packet = new DevPacket((int)id, m_reader.ReadBytes(len));
     else
         packet = new DevPacket((int)id);
     return packet;
 }
Beispiel #7
0
 public void Send(DevPacket packet)
 {
     lock (m_sendQueue)
         m_sendQueue.Enqueue(packet);
 }
Beispiel #8
0
 private void InternalSend(DevPacket packet)
 {
     MemoryStream ms = new MemoryStream();
     BinaryWriter writer = new BinaryWriter(ms);
     writer.Write((byte)packet.Id);
     if (packet.Data != null)
     {
         writer.Write((short) packet.Data.Length);
         writer.Write(packet.Data);
     }
     byte[] data = ms.ToArray();
     m_client.Client.Send(data);
 }
Beispiel #9
0
 public void Send(DevPacket packet)
 {
     lock (m_sendQueue)
         m_sendQueue.Enqueue(packet);
 }