public override bool IsValid(Regiment100 reg) { return(reg.Units.Count(u => u.UnitType.Inventory.SecondaryWeapon.IsShield) > reg.Units.Count * 0.8 && reg.Units.Count > 50); }
public abstract bool IsValid(Regiment100 reg);
public override bool IsValid(Regiment100 reg) { return(reg.Units.Count(u => u.UnitType.Inventory.SecondaryWeapon.IsShield) > reg.Units.Count * 0.8 && reg.Units.Count > 50); }
public abstract bool IsValid(Regiment100 reg);