void OnDestroy() { // remove from callback list ProgressiveMeshSchedule.unregister_me(token, this); clean_all(); }
void Awake() { get_all_meshes(); // add to callback list token = ProgressiveMeshSchedule.register_me(this); }
void OnDestroy() { // remove from callback list ProgressiveMeshSchedule.unregister_me(token, this); clean_all(); }
void Awake() { get_all_meshes(); // add to callback list token = ProgressiveMeshSchedule.register_me(this); }