public override void Init() { base.Init(); GameObject canvas = GameObject.Find("Canvas"); mRootUI = UnityTool.FindChild(canvas, "GameStateUI"); GameObject Heart1 = UnityTool.FindChild(mRootUI, "Heart1"); GameObject Heart2 = UnityTool.FindChild(mRootUI, "Heart2"); GameObject Heart3 = UnityTool.FindChild(mRootUI, "Heart3"); mHeartLst = new List <GameObject>(); mHeartLst.Add(Heart1); mHeartLst.Add(Heart2); mHeartLst.Add(Heart3); mSoldierAlive = UITool.FindChild <Text>(mRootUI, "SoldierAlive"); mEnemyAlive = UITool.FindChild <Text>(mRootUI, "EnemyAlive"); mStageCount = UITool.FindChild <Text>(mRootUI, "StageCount"); mPauseBtn = UITool.FindChild <Button>(mRootUI, "PauseBtn"); mEnergySlider = UITool.FindChild <Slider>(mRootUI, "EnergySlider"); mEnergyCount = UITool.FindChild <Text>(mRootUI, "EnergyCount"); mBackMenuButton = UITool.FindChild <Button>(mRootUI, "BackMenuButton"); mMessage = UITool.FindChild <Text>(mRootUI, "Message"); mGameOver = UnityTool.FindChild(mRootUI, "GameOver"); mMessage.text = ""; mGameOver.SetActive(false); }
public override void Init() { base.Init(); GameObject canvas = GameObject.Find("Canvas"); mRootUI = UnityTool.FindChild(canvas, "CampInfoUI"); mCampIcon = UITool.FindChild <Image>(mRootUI, "CampIcon"); mCampName = UITool.FindChild <Text>(mRootUI, "CampName"); mCampLevel = UITool.FindChild <Text>(mRootUI, "CampLv"); mWeaponLevel = UITool.FindChild <Text>(mRootUI, "WeaponLv"); mCampUpgradeBtn = UITool.FindChild <Button>(mRootUI, "CampLvBtn"); mWeaponUpgradeBtn = UITool.FindChild <Button>(mRootUI, "WeaponLvBtn"); mTrainBtn = UITool.FindChild <Button>(mRootUI, "TrainBtn"); mCancelTrainBtn = UITool.FindChild <Button>(mRootUI, "CancelTrainBtn"); mTrainBtnText = UITool.FindChild <Text>(mRootUI, "TrainBtnText"); mAliveCount = UITool.FindChild <Text>(mRootUI, "AliveCount"); mTrainingCount = UITool.FindChild <Text>(mRootUI, "TrainingCount"); mTrainingTime = UITool.FindChild <Text>(mRootUI, "TrainTime"); mTrainBtn.onClick.AddListener(OnTrainBtnClick); mCancelTrainBtn.onClick.AddListener(OnCancelTrainBtnClick); mCampUpgradeBtn.onClick.AddListener(OnCampUpgradeBtnClick); mWeaponUpgradeBtn.onClick.AddListener(OnWeaponUpgradeBtnClick); Hide(); }
public override void Init() { base.Init(); GameObject canvas = GameObject.Find("Canvas"); mRootUI = UnityTool.FindChild(canvas, "GamePauseUI"); mCurStage = UITool.FindChild <Text>(mRootUI, "CurStage"); mCoutinueButton = UITool.FindChild <Button>(mRootUI, "CoutinueButton"); mBackMenuButton = UITool.FindChild <Button>(mRootUI, "BackMenuButton"); Hide(); }
public override void Init() { base.Init(); GameObject canvas = GameObject.Find("Canvas"); mRootUI = UnityTool.FindChild(canvas, "SoldierInfoUI"); mSoldierIcon = UITool.FindChild <Image>(mRootUI, "SoldierIcon"); mSoldierName = UITool.FindChild <Text>(mRootUI, "SoldierName"); mHp = UITool.FindChild <Text>(mRootUI, "Hp"); mHPSlider = UITool.FindChild <Slider>(mRootUI, "HPSlider"); mLevel = UITool.FindChild <Text>(mRootUI, "Level"); mAtk = UITool.FindChild <Text>(mRootUI, "Atk"); mAtkRange = UITool.FindChild <Text>(mRootUI, "AtkRange"); mMoveSpeed = UITool.FindChild <Text>(mRootUI, "MoveSpeed"); Hide(); }