public override void Init()
        {
            base.Init();
            GameObject canvas = GameObject.Find("Canvas");

            mRootUI = UnityTool.FindChild(canvas, "GameStateUI");

            GameObject Heart1 = UnityTool.FindChild(mRootUI, "Heart1");
            GameObject Heart2 = UnityTool.FindChild(mRootUI, "Heart2");
            GameObject Heart3 = UnityTool.FindChild(mRootUI, "Heart3");

            mHeartLst = new List <GameObject>();
            mHeartLst.Add(Heart1);
            mHeartLst.Add(Heart2);
            mHeartLst.Add(Heart3);

            mSoldierAlive   = UITool.FindChild <Text>(mRootUI, "SoldierAlive");
            mEnemyAlive     = UITool.FindChild <Text>(mRootUI, "EnemyAlive");
            mStageCount     = UITool.FindChild <Text>(mRootUI, "StageCount");
            mPauseBtn       = UITool.FindChild <Button>(mRootUI, "PauseBtn");
            mEnergySlider   = UITool.FindChild <Slider>(mRootUI, "EnergySlider");
            mEnergyCount    = UITool.FindChild <Text>(mRootUI, "EnergyCount");
            mBackMenuButton = UITool.FindChild <Button>(mRootUI, "BackMenuButton");
            mMessage        = UITool.FindChild <Text>(mRootUI, "Message");
            mGameOver       = UnityTool.FindChild(mRootUI, "GameOver");

            mMessage.text = "";
            mGameOver.SetActive(false);
        }
        public override void Init()
        {
            base.Init();
            GameObject canvas = GameObject.Find("Canvas");

            mRootUI = UnityTool.FindChild(canvas, "CampInfoUI");

            mCampIcon         = UITool.FindChild <Image>(mRootUI, "CampIcon");
            mCampName         = UITool.FindChild <Text>(mRootUI, "CampName");
            mCampLevel        = UITool.FindChild <Text>(mRootUI, "CampLv");
            mWeaponLevel      = UITool.FindChild <Text>(mRootUI, "WeaponLv");
            mCampUpgradeBtn   = UITool.FindChild <Button>(mRootUI, "CampLvBtn");
            mWeaponUpgradeBtn = UITool.FindChild <Button>(mRootUI, "WeaponLvBtn");
            mTrainBtn         = UITool.FindChild <Button>(mRootUI, "TrainBtn");
            mCancelTrainBtn   = UITool.FindChild <Button>(mRootUI, "CancelTrainBtn");
            mTrainBtnText     = UITool.FindChild <Text>(mRootUI, "TrainBtnText");
            mAliveCount       = UITool.FindChild <Text>(mRootUI, "AliveCount");
            mTrainingCount    = UITool.FindChild <Text>(mRootUI, "TrainingCount");
            mTrainingTime     = UITool.FindChild <Text>(mRootUI, "TrainTime");

            mTrainBtn.onClick.AddListener(OnTrainBtnClick);
            mCancelTrainBtn.onClick.AddListener(OnCancelTrainBtnClick);
            mCampUpgradeBtn.onClick.AddListener(OnCampUpgradeBtnClick);
            mWeaponUpgradeBtn.onClick.AddListener(OnWeaponUpgradeBtnClick);

            Hide();
        }
        public override void Init()
        {
            base.Init();
            GameObject canvas = GameObject.Find("Canvas");

            mRootUI = UnityTool.FindChild(canvas, "GamePauseUI");

            mCurStage       = UITool.FindChild <Text>(mRootUI, "CurStage");
            mCoutinueButton = UITool.FindChild <Button>(mRootUI, "CoutinueButton");
            mBackMenuButton = UITool.FindChild <Button>(mRootUI, "BackMenuButton");

            Hide();
        }
Beispiel #4
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        public override void Init()
        {
            base.Init();
            GameObject canvas = GameObject.Find("Canvas");

            mRootUI = UnityTool.FindChild(canvas, "SoldierInfoUI");

            mSoldierIcon = UITool.FindChild <Image>(mRootUI, "SoldierIcon");
            mSoldierName = UITool.FindChild <Text>(mRootUI, "SoldierName");
            mHp          = UITool.FindChild <Text>(mRootUI, "Hp");
            mHPSlider    = UITool.FindChild <Slider>(mRootUI, "HPSlider");
            mLevel       = UITool.FindChild <Text>(mRootUI, "Level");
            mAtk         = UITool.FindChild <Text>(mRootUI, "Atk");
            mAtkRange    = UITool.FindChild <Text>(mRootUI, "AtkRange");
            mMoveSpeed   = UITool.FindChild <Text>(mRootUI, "MoveSpeed");

            Hide();
        }