public void Register(ObjectsSpawnNode node)
        {
            var existingNode = Nodes.FirstOrDefault(x => x.Id == node.Id);

            if (existingNode != default)
            {
#if DEBUG
                UnityEngine.Debug.LogError("[FactorySpawn] already contains node with id " + node.Id);
#endif
                return;
            }

            Nodes.Add(node);
        }
Beispiel #2
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        public void Register(ObjectsSpawnNode node)
        {
//             var existingNode = Nodes.FirstOrDefault(x => x.Id == node.Id);
//
//             if (existingNode != default)
//             {
// #if DEBUG
//                 UnityEngine.Debug.LogError("[FactorySpawn] already contains node with id " + node.Id);
// #endif
//                 return;
//             }

            Nodes.Add(node);

            _pool.Register(node.Prefab, node.RegisterCount);
        }