Beispiel #1
0
        public void InitialiseSlider(float recordingLength)
        {
            // Reset all internal variables
            isPlaying            = false;
            timerCountUp         = 0.0f;
            this.recordingLength = recordingLength;

            // Initialise the text and slider components to their minimum values
            CountUpTimer.text    = RecordingTimerManager.TimeFloatToString(0.0f);
            PlaybackSlider.value = PlaybackSlider.minValue;
            CountDownTimer.text  = RecordingTimerManager.TimeFloatToString(recordingLength);
        }
Beispiel #2
0
        void Update()
        {
            if (isPlaying)
            {
                timerCountUp += Time.deltaTime;

                // If the timer count has reached or exceeded the recording length, stop playing and
                // set all of the components to their max values
                if (timerCountUp >= recordingLength)
                {
                    StopPlaying();

                    CountUpTimer.text    = RecordingTimerManager.TimeFloatToString(recordingLength);
                    PlaybackSlider.value = PlaybackSlider.maxValue;
                    CountDownTimer.text  = RecordingTimerManager.TimeFloatToString(0.0f);
                }

                // Otherwise, simply set the text components and slider value
                CountUpTimer.text    = RecordingTimerManager.TimeFloatToString(timerCountUp);
                PlaybackSlider.value = timerCountUp / recordingLength;
                CountDownTimer.text  = RecordingTimerManager.TimeFloatToString(recordingLength - timerCountUp);
            }
        }