public abstract CategorizeGame ( |
||
game | The GameInfo object to process | |
filter | Depressurizer.Filter | |
return | AutoCatResult |
private void Autocategorize( bool selectedOnly, AutoCat autoCat ) { if( autoCat == null ) return; // Get a list of games to update List<GameInfo> gamesToUpdate = new List<GameInfo>(); if( selectedOnly ) { foreach( ListViewItem item in lstGames.SelectedItems ) { GameInfo g = item.Tag as GameInfo; if( ( g != null ) && ( g.Id > 0 ) ) { gamesToUpdate.Add( g ); } } } else { foreach( GameInfo g in gameData.Games.Values ) { if( ( g != null ) && ( g.Id > 0 ) ) { gamesToUpdate.Add( g ); } } } int updated = 0; // List of games not found in database, so we can try to scrape data for them List<GameInfo> notFound = new List<GameInfo>(); autoCat.PreProcess( currentProfile.GameData, Program.GameDB ); foreach( GameInfo g in gamesToUpdate ) { AutoCatResult res = autoCat.CategorizeGame( g ); if( res == AutoCatResult.Success ) { updated++; } else if( res == AutoCatResult.NotInDatabase ) { notFound.Add( g ); } } if( notFound.Count > 0 ) { if( MessageBox.Show( string.Format( GlobalStrings.MainForm_GamesNotFoundInGameDB, notFound.Count ), GlobalStrings.DBEditDlg_Confirm, MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1 ) == System.Windows.Forms.DialogResult.Yes ) { Queue<int> jobs = new Queue<int>(); foreach( GameInfo g in notFound ) jobs.Enqueue( g.Id ); DbScrapeDlg scrapeDlg = new DbScrapeDlg( jobs ); DialogResult scrapeRes = scrapeDlg.ShowDialog(); if( scrapeRes == System.Windows.Forms.DialogResult.Cancel ) { AddStatus( string.Format( GlobalStrings.MainForm_CanceledDatabaseUpdate ) ); } else { AddStatus( string.Format( GlobalStrings.MainForm_UpdatedDatabaseEntries, scrapeDlg.JobsCompleted ) ); foreach( GameInfo g in notFound ) { AutoCatResult res = autoCat.CategorizeGame( g ); if( res == AutoCatResult.Success ) { updated++; } } } } } autoCat.DeProcess(); AddStatus( string.Format( GlobalStrings.MainForm_UpdatedCategories, updated ) ); if( gamesToUpdate.Count > updated ) AddStatus( string.Format( GlobalStrings.MainForm_FailedToUpdate, gamesToUpdate.Count - updated ) ); if( updated > 0 ) MakeChange( true ); FullListRefresh(); }
/// <summary> /// Autocategorizes a set of games. /// </summary> /// <param name="selectedOnly">If true, runs on the selected games, otherwise, runs on all games.</param> /// <param name="autoCat">The autocat object to use.</param> private void Autocategorize(bool selectedOnly, AutoCat autoCat, bool scrape = true, bool refresh = true) { if (autoCat == null) return; Cursor.Current = Cursors.WaitCursor; // Get a list of games to update List<GameInfo> gamesToUpdate = new List<GameInfo>(); if (selectedOnly && (autoCat.Filter == null)) { foreach (GameInfo g in tlstGames.SelectedObjects) { if (g.Id > 0) { gamesToUpdate.Add(g); } } } else if ((tlstGames.Objects.Count > 0) && (autoCat.Filter == null)) { foreach (GameInfo g in tlstGames.Objects) { if (g.Id > 0) { gamesToUpdate.Add(g); } } } else { foreach (GameInfo g in currentProfile.GameData.Games.Values) { if ((g != null) && (g.Id > 0)) { gamesToUpdate.Add(g); } } } int updated = 0; // List of games not found in database, so we can try to scrape data for them Queue<int> notInDb = new Queue<int>(); foreach (GameInfo game in gamesToUpdate) { if (game.Id > 0 && (!Program.GameDB.Contains(game.Id) || Program.GameDB.Games[game.Id].LastStoreScrape == 0)) { notInDb.Enqueue(game.Id); } } if ((notInDb.Count > 0) && scrape) { Cursor.Current = Cursors.Default; if (MessageBox.Show(string.Format(GlobalStrings.MainForm_GamesNotFoundInGameDB, notInDb.Count), GlobalStrings.DBEditDlg_Confirm, MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1) == System.Windows.Forms.DialogResult.Yes) { DbScrapeDlg scrapeDlg = new DbScrapeDlg(notInDb); DialogResult scrapeRes = scrapeDlg.ShowDialog(); if (scrapeRes == System.Windows.Forms.DialogResult.Cancel) { AddStatus(string.Format(GlobalStrings.MainForm_CanceledDatabaseUpdate)); } else { AddStatus(string.Format(GlobalStrings.MainForm_UpdatedDatabaseEntries, scrapeDlg.JobsCompleted)); if (scrapeDlg.JobsCompleted > 0 && Settings.Instance.AutosaveDB) { SaveGameDB(); } } } Cursor.Current = Cursors.WaitCursor; } autoCat.PreProcess(currentProfile.GameData, Program.GameDB); foreach (GameInfo g in gamesToUpdate) { AutoCatResult res = autoCat.CategorizeGame(g, currentProfile.GameData.GetFilter(autoCat.Filter)); if (res == AutoCatResult.Success) { updated++; } } autoCat.DeProcess(); AddStatus(string.Format(GlobalStrings.MainForm_UpdatedCategories, updated)); if (gamesToUpdate.Count > updated) AddStatus(string.Format(GlobalStrings.MainForm_FailedToUpdate, gamesToUpdate.Count - updated)); if (updated > 0) MakeChange(true); if (refresh) { FillAllCategoryLists(); FilterGamelist(true); } Cursor.Current = Cursors.Default; }