Beispiel #1
0
        /// 開始
        public override bool DoStart()
        {
//		Console.WriteLine(TexId + "  " + tweetNumber);
            tweetNumber          = StaticDataList.getRandom(0, 9);
            currentFont          = new Font(FontAlias.System, 20, FontStyle.Regular);
            sprite               = new DemoGame.Sprite(tweet.tweetlist[TexId, tweetNumber], 0xffffffff, currentFont, 0, 0);
            textureShaderProgram = createSimpleTextureShader();
            scaleX               = tweet.tweetlist[TexId, tweetNumber].Length / 6.0f;

            return(true);
        }
Beispiel #2
0
 /// スプライトの追加
 public static void AddSprite(string key, Sprite sprite)
 {
     if (spriteDict.ContainsKey(key) == false) {
     spriteDict.Add(key, sprite);
     }
 }
Beispiel #3
0
 /// スプライトの追加
 public static void AddSprite(Sprite sprite)
 {
     AddSprite("[nameless]:" + spriteNamelessCount, sprite);
     spriteNamelessCount++;
 }
Beispiel #4
0
        /// スプライト描画
        public static void DrawSprite(Sprite sprite, int offsetX = 0, int offsetY = 0, float alphaRate = 1.0f)
        {
            if(!sprite.Visible){
            return;
            }
            var modelMatrix = sprite.CreateModelMatrix(offsetX, offsetY);
            var worldViewProj = projectionMatrix * viewMatrix * modelMatrix;

            textureShaderProgram.SetUniformValue(0, ref worldViewProj);

            int alphaRateId = textureShaderProgram.FindUniform("AlphaRate");
            if (alphaRateId >= 0) {
            textureShaderProgram.SetUniformValue(alphaRateId, alphaRate);
            }

            graphics.SetShaderProgram(textureShaderProgram);
            graphics.SetVertexBuffer(0, sprite.Vertices);
            graphics.SetTexture(0, sprite.Texture);

            graphics.Enable(EnableMode.Blend);
            graphics.Disable(EnableMode.DepthTest);
            graphics.Disable(EnableMode.CullFace);
            graphics.SetBlendFunc(BlendFuncMode.Add, BlendFuncFactor.SrcAlpha, BlendFuncFactor.OneMinusSrcAlpha);

            graphics.DrawArrays(DrawMode.TriangleFan, 0, 4);
        }
Beispiel #5
0
 public void changeText()
 {
     tweetNumber = (int)StaticDataList.getRandom(0,9);
     sprite = new DemoGame.Sprite(tweet.tweetlist[TexId,tweetNumber], 0xffffffff, currentFont, 0,0);
     scaleX *= tweet.tweetlist[TexId,tweetNumber].Length / 9.0f;
 }
Beispiel #6
0
        /// 開始
        public override bool DoStart()
        {
            //		Console.WriteLine(TexId + "  " + tweetNumber);
            tweetNumber = StaticDataList.getRandom(0,9);
            currentFont = new Font( FontAlias.System, 20, FontStyle.Regular );
            sprite = new DemoGame.Sprite(tweet.tweetlist[TexId,tweetNumber], 0xffffffff, currentFont, 0,0);
            textureShaderProgram = createSimpleTextureShader();
            scaleX = tweet.tweetlist[TexId,tweetNumber].Length/6.0f;

            return true;
        }
Beispiel #7
0
 public void changeText()
 {
     tweetNumber = (int)StaticDataList.getRandom(0, 9);
     sprite      = new DemoGame.Sprite(tweet.tweetlist[TexId, tweetNumber], 0xffffffff, currentFont, 0, 0);
     scaleX     *= tweet.tweetlist[TexId, tweetNumber].Length / 9.0f;
 }