Beispiel #1
0
 public TopBar(RotatingCursorScheme scheme, InventoryPanel invPanel, OptionsPanel optionsPanel)
 {
     _scheme       = scheme;
     _invPanel     = invPanel;
     _optionsPanel = optionsPanel;
 }
Beispiel #2
0
		public TopBar(RotatingCursorScheme scheme, InventoryPanel invPanel, OptionsPanel optionsPanel)
		{
			_scheme = scheme;
			_invPanel = invPanel;
			_optionsPanel = optionsPanel;
		}
Beispiel #3
0
		private static async Task<IPanel> loadUi(IGame game)
		{
			MouseCursors cursors = new MouseCursors();
			await cursors.LoadAsync(game);
            Debug.WriteLine("Startup: Loaded Cursors");

			InventoryPanel inventory = new InventoryPanel (cursors.Scheme);
			await inventory.LoadAsync(game);
            Debug.WriteLine("Startup: Loaded Inventory Panel");

			OptionsPanel options = new OptionsPanel (cursors.Scheme);
			await options.LoadAsync(game);
            Debug.WriteLine("Startup: Loaded Options Panel");

			TopBar topBar = new TopBar(cursors.Scheme, inventory, options);
			var topPanel = await topBar.LoadAsync(game);
            Debug.WriteLine("Startup: Loaded Top Bar");

			return topPanel;
		}