public void UpdatedLocationEventArgsConstructorTest()
 {
     Point3D location = new Point3D(); // TODO: 初始化为适当的值
     WorldEntity gameEntity = null; // TODO: 初始化为适当的值
     UpdatedLocationEventArgs target = new UpdatedLocationEventArgs( location, gameEntity );
     Assert.Inconclusive( "TODO: 实现用来验证目标的代码" );
 }
 public void OldLocationTest()
 {
     Point3D location = new Point3D(); // TODO: 初始化为适当的值
     WorldEntity gameEntity = null; // TODO: 初始化为适当的值
     UpdatedLocationEventArgs target = new UpdatedLocationEventArgs( location, gameEntity ); // TODO: 初始化为适当的值
     Point3D actual;
     actual = target.OldLocation;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
        /// <summary>
        ///
        /// </summary>
        internal void OnUpdatedLocation(Point3D point3D, WorldEntity gameEntity)
        {
            EventHandler <UpdatedLocationEventArgs> tempAfterEventArgs = m_EventUpdatedLocation;

            if (tempAfterEventArgs != null)
            {
                UpdatedLocationEventArgs eventArgs = new UpdatedLocationEventArgs(point3D, gameEntity);
                tempAfterEventArgs(this, eventArgs);
            }
        }
 /// <summary>
 /// 
 /// </summary>
 internal void OnUpdatedLocation( Point3D point3D, WorldEntity gameEntity )
 {
     EventHandler<UpdatedLocationEventArgs> tempAfterEventArgs = m_EventUpdatedLocation;
     if ( tempAfterEventArgs != null )
     {
         UpdatedLocationEventArgs eventArgs = new UpdatedLocationEventArgs( point3D, gameEntity );
         tempAfterEventArgs( this, eventArgs );
     }
 }