/// <summary>
        /// 
        /// </summary>
        /// <param name="strPrefix"></param>
        /// <param name="bIgnoreCase"></param>
        /// <returns></returns>
        public GameCommandPrefix Register( string strPrefix, bool bIgnoreCase )
        {
            if ( strPrefix == null || strPrefix == string.Empty )
                throw new Exception( "GameCommandManager.Register(...) - strPrefix == null || strPrefix == string.Empty error!" );

            GameCommandPrefix gameCommandPrefix = null;
            if ( bIgnoreCase == true )
            {
                string strIgnoreCase = strPrefix.ToLower();

                gameCommandPrefix = m_GameCommandPrefixsIgnoreCase.GetValue( strIgnoreCase );
                if ( gameCommandPrefix == null )
                {
                    gameCommandPrefix = new GameCommandPrefix();
                    gameCommandPrefix.Prefix = strPrefix;
                    gameCommandPrefix.IgnoreCase = bIgnoreCase;

                    m_GameCommandPrefixsIgnoreCase.Add( strIgnoreCase, gameCommandPrefix );
                }
            }
            else
            {
                gameCommandPrefix = m_GameCommandPrefixsInvariant.GetValue( strPrefix );
                if ( gameCommandPrefix == null )
                {
                    gameCommandPrefix = new GameCommandPrefix();
                    gameCommandPrefix.Prefix = strPrefix;
                    gameCommandPrefix.IgnoreCase = bIgnoreCase;

                    m_GameCommandPrefixsInvariant.Add( gameCommandPrefix.Prefix, gameCommandPrefix );
                }
            }

            return gameCommandPrefix;
        }
Beispiel #2
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        /// <summary>
        ///
        /// </summary>
        /// <param name="strGameCommand"></param>
        /// <returns></returns>
        public bool CallGameCommand(NetState netState, string strGameCommandLine, bool bIgnoreCasePrefix, bool bIgnoreCaseGameCommand)
        {
            GameCommandPrefix gameCommandPrefix = this.GetGameCommandPrefix(strGameCommandLine, bIgnoreCasePrefix);

            if (gameCommandPrefix == null)
            {
                return(false);
            }

            return(gameCommandPrefix.CallGameCommand(netState, strGameCommandLine, bIgnoreCaseGameCommand));
        }
Beispiel #3
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 /// <summary>
 ///
 /// </summary>
 /// <param name="strGameCommand"></param>
 /// <param name="iAccessLevel"></param>
 /// <param name="eventGameCommand"></param>
 public void Register(GameCommandPrefix gameCommandPrefix)
 {
     if (gameCommandPrefix.IgnoreCase == true)
     {
         m_GameCommandPrefixsIgnoreCase.Add(gameCommandPrefix.Prefix.ToLower(), gameCommandPrefix);
     }
     else
     {
         m_GameCommandPrefixsInvariant.Add(gameCommandPrefix.Prefix, gameCommandPrefix);
     }
 }
Beispiel #4
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        /// <summary>
        ///
        /// </summary>
        /// <param name="strGameCommand"></param>
        /// <returns></returns>
        public GameCommandPrefix GetGameCommandPrefix(string strGameCommandLine, bool bIgnoreCase)
        {
            if (strGameCommandLine == null || strGameCommandLine == string.Empty)
            {
                return(null);
            }

            if (bIgnoreCase == true)
            {
                GameCommandPrefix[] gameCommandPrefixArray = m_GameCommandPrefixsIgnoreCase.ToArrayValues();

                for (int iIndex = 0; iIndex < gameCommandPrefixArray.Length; iIndex++)
                {
                    GameCommandPrefix gameCommandPrefix = gameCommandPrefixArray[iIndex];
                    if (Insensitive.StartsWith(strGameCommandLine, gameCommandPrefix.Prefix) == false)
                    {
                        continue;
                    }

                    return(gameCommandPrefix);
                }
            }
            else
            {
                GameCommandPrefix[] gameCommandPrefixArray = m_GameCommandPrefixsInvariant.ToArrayValues();
                for (int iIndex = 0; iIndex < gameCommandPrefixArray.Length; iIndex++)
                {
                    GameCommandPrefix gameCommandPrefix = gameCommandPrefixArray[iIndex];
                    if (strGameCommandLine.StartsWith(gameCommandPrefix.Prefix) == false)
                    {
                        continue;
                    }

                    return(gameCommandPrefix);
                }
            }

            return(null);
        }
Beispiel #5
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        /// <summary>
        ///
        /// </summary>
        /// <param name="strPrefix"></param>
        /// <param name="bIgnoreCase"></param>
        /// <returns></returns>
        public GameCommandPrefix Register(string strPrefix, bool bIgnoreCase)
        {
            if (strPrefix == null || strPrefix == string.Empty)
            {
                throw new Exception("GameCommandManager.Register(...) - strPrefix == null || strPrefix == string.Empty error!");
            }

            GameCommandPrefix gameCommandPrefix = null;

            if (bIgnoreCase == true)
            {
                string strIgnoreCase = strPrefix.ToLower();

                gameCommandPrefix = m_GameCommandPrefixsIgnoreCase.GetValue(strIgnoreCase);
                if (gameCommandPrefix == null)
                {
                    gameCommandPrefix            = new GameCommandPrefix();
                    gameCommandPrefix.Prefix     = strPrefix;
                    gameCommandPrefix.IgnoreCase = bIgnoreCase;

                    m_GameCommandPrefixsIgnoreCase.Add(strIgnoreCase, gameCommandPrefix);
                }
            }
            else
            {
                gameCommandPrefix = m_GameCommandPrefixsInvariant.GetValue(strPrefix);
                if (gameCommandPrefix == null)
                {
                    gameCommandPrefix            = new GameCommandPrefix();
                    gameCommandPrefix.Prefix     = strPrefix;
                    gameCommandPrefix.IgnoreCase = bIgnoreCase;

                    m_GameCommandPrefixsInvariant.Add(gameCommandPrefix.Prefix, gameCommandPrefix);
                }
            }

            return(gameCommandPrefix);
        }
 /// <summary>
 /// 
 /// </summary>
 /// <param name="strGameCommand"></param>
 /// <param name="iAccessLevel"></param>
 /// <param name="eventGameCommand"></param>
 public void Register( GameCommandPrefix gameCommandPrefix )
 {
     if ( gameCommandPrefix.IgnoreCase == true )
         m_GameCommandPrefixsIgnoreCase.Add( gameCommandPrefix.Prefix.ToLower(), gameCommandPrefix );
     else
         m_GameCommandPrefixsInvariant.Add( gameCommandPrefix.Prefix, gameCommandPrefix );
 }